QUICK REFERENCE
ORDERS SUMMARY
Ambush |
A |
(%gang) |
(block #) |
Buy |
B |
(amount of money) |
(item #) |
Control |
C |
(%gang) |
(block #) |
Defend |
D |
(gang #) |
Enlist |
E |
(%gang) |
Firebomb |
F |
(%gang) |
(block #) |
(bldg #) |
Mug |
M |
(%gang) |
(block #) |
Push drugs |
P |
(amount of streetdope) |
Rob |
R |
(%gang) |
(block #) |
(bldg #) |
Spy on gang |
S |
(gang #) |
Act tough |
T |
(%gang) |
Use drugs |
U |
(amount of streetdope) |
SPECIAL ITEMS
Item # |
Special Item |
Rough Cost |
Used in Orders* |
1 |
shotguns |
$500 |
A,C |
2 |
submachine guns |
$1000 |
R,C |
3 |
small bombs |
$200 |
F |
4 |
streetdope |
$50 |
P,U |
*Pros and punks will be allocated
shotguns and submachine guns at the first opportunity. That is, on your first
C, A and R orders, until all are allocated.
BLOCK DEFENCE LEVELS
1 Pitiful
2 Very Weak
3 Weak
4 Cautious
5 Alert
6 Guarded
7 Rough
8 Strong
9 Very Strong
10 Too Strong
11 Invulnerable
COMBAT VALUES
'cruit = 1
punk = 3
pro = 9
shotgun = 6
submachine gun = 13
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