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image of 3 gangsta's for It's A Crime multiplayer game

READY TO PLAY?

You've finished reading the rules. If you've decided this just isn't for you, please pass this rulebook and the other game materials on to a friend.

However, if you want to give it a try, look over your results sheet while re-reading the rules. If you did not receive a start-up results sheet, fill in a turn card with your name and address, and write on it that you wish to be set up. We will send you a start-up results sheet, along with credit for two free turns.

When you've finished reading over your start-up results sheet, begin filling in your turn card. Look over how we filled in the sample turn card. When you have filled in your turn card, mail it to us. We start a new game every 7-8 weeks and you will be in the next game started.

If you are really excited about playing, you can start with up to 2 gangs in each new game.

DECIDED TO STOP PLAYING?

Please send in a turn card with the heading portion filled in. Then, in the orders section write 'Dropping Out' and sign your name. Thank you.

INACTIVITY

If you do not submit a turn card for your gang for 3 or more consecutive game weeks, we reserve the right to turn your gang over to someone else who wishes to send in turns on a regular basis.

NEW KIDS ON THE BLOCK (Standby Players)

From time to time a gang leader loses interest in running his gang and disappears off the face of the Earth/goes straight/joins a cult.
This gives an opportunity for a new leader to take over (we call these standby players).
Newcomers to the city can cause resentment amongst the other gang leaders, for this reason we have set down some ground rules.

*Standbys are generally new players who have joined to get a feel for the game while waiting for the next new game to start (but not always).
*Standby gangs are taken over 'as seen' and NOT boosted in anyway.
*If it is the player's second gang (attained by a TO order), it's starting block will not be too close to his original gang.
*Standbys will only be given gangs up to game week 15. (new rule).
*If the game is less than 6 weeks old and the standby is on turn zero, they will be allowed to process extra quick catchup turns until they have caught up. This is monitered very closely and if this is abused by a Standby player to the detriment of an existing player, the catchup turns will stop, as they are intended to help a disadvantaged gang. They are not an automatic right.

It's a Crime is a game which has a high drop out rate (especially after the first two free turns have been used!) Therefore keeping the game active with standbys is a necessary part of the game. Any street gang worth it's salt are never afraid of a little competition.

SAMPLE BLOCK MAP

Create your own map in the following way:

1. Number it so that the one block you control is in the centre, like the map above (which is based on the sample starting results sheet.

2. Decide what you wish to show on your map. The most important thing to show is who controls each block. This is the only thing we noted on our sample map. Thus block 1210 shows 354 (the sample gang #) in it.

How we filled out the sample turn card

1. We chose a gang name, which can be up to 20 characters in length, including spaces, and filled this in. Do not choose a name that begins with 'The' or the leader's name. Good choices are 'Shamrock' and 'Death Scavengers'. Bad choices are 'The Shamrocks' and 'Dirk's Scavengers'.

2. We left the Game No. blank (had we had a game number on the starting sheet we would have put this) but ticked the 'first turn for this' box

3. We filled in our name. Had we not got an account number we'd also need to fill in our full address.

4. We carefully copied the gang # from our results sheet.

5. We filled in our account number. If we hadn't got an account number, this area would be left blank and we would then be assigned one.

6. Order # 1 - We decided to have 19% of our gang members attempt to rob a warehouse complex on block 1310. (2 'cruits went plus 1 pro because it is the first order with a %gang.)

7. Order # 2 - We decided to send 75% of our gang to attempt to take control of a tough block, 1110. (1 pro, 3 punks & 10 'cruits. The pro and two of the punks were armed with our 3 shotguns).

8. Order # 3 - We decided to purchase drugs and try to spend $550.

9. Order # 4 - We decided to send 6% of our gang to attempt to take control of block 1211, which should be a pushover. 6% would normally not send any gang members - it's not enough to send even one 'cruit - but this 6% puts our total %gang at 100% and so whatever remains of our gang is sent. In this case, 2 punks and 2 'cruits remain unallocated.

10. We decided to scout blocks 1209, 1111, 1109, and 1311. Although our start-up results sheet already shows block 1209, we scouted it again to see if anyone has taken control of the block in the past week.

UNSURE OF WHAT TO DO FIRST?

Confused about what to do on your first turn? Try this:

FILL IN

1. Gang name - make up a gang name. It can be 20 characters in length.
2. Game # - We left game # blank (if there'd been a game number on the starting sheet we'd have put this) and as this is the first turn card for this game we ticked the little box just below.
3. Your name.
4. Mailing address - if it has changed or you don't have an account number.
5. Gang #.
6. Acct # - if you already have one. Otherwise leave it blank and you will be assigned one.

Order # 1 C 25 _____ ß Insert block # by looking at the 4 uncontrolled blocks in Section 2 on your starting results sheet - choose the one which has the lowest (weakest) defence level (as shown in the Quick Reference section.)

Order # 2 C 50 ______ ß Insert block # - choose the uncontrolled block with the 2nd lowest defence level. Remember not to choose the one block you already control (the one labelled YOUR GANG'S BLOCK).

Order # 3 T 25

Order # 4 B 1000 4

Scout Blocks: ______ ______ ______ ______

­ ­

Fill in 4 blocks that are adjacent to your
turf (best assume that you will succeed
in capturing the 2 blocks above)

If you can't figure out which blocks to scout, leave this area blank. You will see your gang choose 4 random blocks which are adjacent to your turf. From them, you will choose which blocks you will attempt to take control of.

The above will order your gang to attempt to take control of the 2 weakest adjacent blocks, act tough, and try to spend $1000 buying streetdope. Next turn you might Use 4 streetdope and Push the remainder.

YOUR FIRST GOAL: Control at a minimum, 6 blocks after your 4th turn is processed. You're doing fantastic if you have 11 or more blocks by then.

YOUR SECOND GOAL: Become friendly with at least one of the gangs next to you. You'll be given the addresses of every player whose gang you meet on your results sheet.

 

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KJC Games Ltd specialises in play by email (pbem) and play by mail (pbm) games.
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Gangster with gun image for It's A Crime multiplayer game

artwork by D.Mallinder

 
It's A Crime - The PBM Game for those interested in a crime game, gangster game or drugs lord game - if the others don't hit you first!
It's A Crime - The PBM Game for those interested in a crime game, gangster game or drugs lord game - if the others don't hit you first!   It's A Crime - The PBM Game for those interested in a crime game, gangster game or drugs lord game - if the others don't hit you first!It's A Crime - The PBM Game for those interested in a crime game, gangster game or drugs lord game - if the others don't hit you first!
It's A Crime - The PBM Game for those interested in a crime game, gangster game or drugs lord game - if the others don't hit you first! It's A Crime - The PBM Game for those interested in a crime game, gangster game or drugs lord game - if the others don't hit you first! It's A Crime - The PBM Game for those interested in a crime game, gangster game or drugs lord game - if the others don't hit you first! It's A Crime - The PBM Game for those interested in a crime game, gangster game or drugs lord game - if the others don't hit you first! It's A Crime - The PBM Game for those interested in a crime game, gangster game or drugs lord game - if the others don't hit you first!