David Bethel
Should trade be reduced to only the ppl you want to trade. However should this change be limited to the private market ?
ABBA
Not just affs. Individual positions too.
Mandible
I think we should be able to ban affiliations, or individual positions, or whoever you want (off the public or private market). If this is done, then the market web page would need to show who is banned too.

Or perhaps it could be tied into the starbases enemy list and only those on the enemy list are banned? This too would have to be on the market page, so us traders dont end up getting blown away for not realising the intricacies of politics wink.gif .
Kragnost

Yes trade should be able to be prevented for individual positions or entire affs. It should not be tied in to enemy lists, otherwise to stop someone trading with your starbase in Yank you would have to put them on the enemy list which doesn't really work. The KAS get all upset if you shoot at things in Yank.

Not sure if the trade restrictions should be public on the markets part of the KJC web site or not.
finalstryke
Affs and individual positions should be bannable, for both private an public markets.

No need to complicate the website by including that info there though.
Rob Alexander
I think that the restrictions should be shown on the market website. It would be quite annoying to turn up and find that you were banned.

This is particularly significant for new players, who won't be up to speed with the political situation.


rob
finalstryke
QUOTE (Rob Alexander @ Sep 18 2003, 01:13 PM)
I think that the restrictions should be shown on the market website. It would be quite annoying to turn up and find that you were banned.

This is particularly significant for new players, who won't be up to speed with the political situation.


rob

hmm... I've spent too long recently looking at the item list and was wondering how it would look ohmy.gif

Guess that if it could be squeezed onto the main Starbase page near the market message it wouldn't hurt. rolleyes.gif
finalstryke
This might give some additional elements to the game other than more political power to the tradin affs...

If Aff X has some cool stuff on sale for a reasonable price but has banned trading with Aff Y in it's starbases, then Aff Y will have to go through middlemen to procure the goods (Aff RIP.. oops sorry, I meant Aff Z ! tongue.gif )
ABBA
QUOTE
I think that the restrictions should be shown on the market website. It would be quite annoying to turn up and find that you were banned.


This seems ideal information to put in the starbases Market message, much as DNA angels Nest does already (I've had a few problems with my own at AFT Amythyst).

And maybe annoying somebody is the best you can hope for.
Mica Goldstone
QUOTE (finalstryke @ Sep 18 2003, 12:31 PM)
QUOTE (Rob Alexander @ Sep 18 2003, 01:13 PM)
I think that the restrictions should be shown on the market website. It would be quite annoying to turn up and find that you were banned.

This is particularly significant for new players, who won't be up to speed with the political situation.


rob

hmm... I've spent too long recently looking at the item list and was wondering how it would look ohmy.gif

Guess that if it could be squeezed onto the main Starbase page near the market message it wouldn't hurt. rolleyes.gif

Simply, you put your affiliation in as part of the request parameter and it does not show you the markets you cannot interact with.
Working it into the website and all the rest of the stuff is a bit of an arse though.
finalstryke
QUOTE (Mica Goldstone @ Sep 18 2003, 04:02 PM)

Simply, you put your affiliation in as part of the request parameter and it does not show you the markets you cannot interact with.
Working it into the website and all the rest of the stuff is a bit of an arse though.

Would it not be simpler just to put a new section on on the starbases page:

Currently barred from trading: Aff A; Aff B; ship (xxxx) etc
Guest
QUOTE (finalstryke @ Sep 18 2003, 06:55 PM)
Would it not be simpler just to put a new section on on the starbases page:

Currently barred from trading:    Aff A; Aff B; ship (xxxx) etc

Simpler yes, better no. When sorting out trade runs you dont need to look at the starbase page if you already know the location of the starbase.

It's more work for KJC to add a filter based on bans, but if they're happy to do it should save more player time in the long run.
finalstryke
QUOTE (Guest @ Sep 19 2003, 08:10 AM)

It's more work for KJC to add a filter based on bans, but if they're happy to do it should save more player time in the long run.

having to log on and give your aff number everytime you want to check market prices will save player time?

Rob Alexander
QUOTE
having to log on and give your aff number everytime you want to check market prices will save player time?


It could be an optional step? (view filtered or view without aff filter).


rob
ABBA
Having a facility to view bans on the market page is a minor nice-to-have feature, rather than anything essential, I think. After all, the worst that can happen is that a transaction or two fails, unexpectedly. This happens all the time anyway - twice to me just this week, simply due to others being luckier in the sequence of processing. Why should people be particularly warned about trade bans?

And having transactions fail could be a nice non-fatal introduction to phoenix politics for new players. The CNF-seeded new starter who cant sell his Kastorian luxuries to the IMP starbase, for example.
Andy
QUOTE (ABBA @ Sep 19 2003, 07:24 PM)
And having transactions fail could be a nice non-fatal introduction to phoenix politics for new players. The CNF-seeded new starter who cant sell his Kastorian luxuries to the IMP starbase, for example.

I'd expect that the yank system to be open trade to everyone? I'd also like to see the ban only added to public markets and not private markets. This will allow trade with individuals but not a whole aff. An example would be publically I sell at 1 stellar per MU but a to a trader from a "banned" aff I sell at 1.5. The higher price indicates the risk involved of selling to a banned aff member.
ABBA
So, you propose that colonies be forced to sell to enemies? Naaah!

I think it common sense that the Kastorians have an enforced no fire zone in the Yank system, but to make enemies trade, when they dont have to? No way! I like the idea that, if trade embargoes (my preferred name) are introduced, the Yank system becomes like a neutral country during WWII. Like Casablanca or Rio.

Also, it Keeps player choice. Just because the IMP colony governor could embargo CNF ships, doesn't mean he HAS to. And, I'd think it would be a lot simpler to program in, without system-specific restrictions.

I suppose it would would be better to have embargos applicable for the private market only, or both public and private markets. Then you could sell to favoured customers at a discount, 'under the counter', without risking selling to the 'wrong' people. e.g. selling to your own aff at 20% discount.