David Bethel
I have relativly speaking written this one off before its starts but:

Make the wages paid to each employee/troop be based on a universal employee wage - this wages can then be very slightly changed over time based on the cash/production in the game to keep things stable. (We are not talking about big changes but it would allow more control)

It sounds like a nice clean way to keep the game balanced but i'm not sure.

MasterTrader
Who controls the change in wages?

By the sounds of it, the answer is "the GM". Changing wages could cause big problems for some affiliations. At least with the other proposals that have been mentioned at various times, it would be obvious why the wages have changed, and what that particular affiliation can do about it. With global wages, an affiliation could be adversely affected by the actions of other affiliations that they have no control over.

In case you hadn't guessed, I'm far from convinced that this is a good idea.

Richard
AFT
CNF_PD
Yes the big issue here is the amounts of troops which different affs need to have and do already have. Some affs are so far out the way in the game that the idea of a ground assault is just a silly idea so it would immensely benefit them if they need minimal troops and thus wages. Also this favours the affs who do not need to maintain combat readyness.. it favours the neutrals and the traders over an aff engaged in a profile based war ...
HPSimms
QUOTE (CNF_PD @ May 13 2004, 10:32 PM)
Yes the big issue here is the amounts of troops which different affs need to have and do already have. Some affs are so far out the way in the game that the idea of a ground assault is just a silly idea so it would immensely benefit them if they need minimal troops and thus wages. Also this favours the affs who do not need to maintain combat readyness.. it favours the neutrals and the traders over an aff engaged in a profile based war ...

I am embarrassed to say that I entirely agree with the above wink.gif

Geoff
Mandible
QUOTE (David Bethel @ May 10 2004, 04:41 PM)
I have relativly speaking written this one off before its starts but:

Make the wages paid to each employee/troop be based on a universal employee wage - this wages can then be very slightly changed over time based on the cash/production in the game to keep things stable. (We are not talking about big changes but it would allow more control)

It sounds like a nice clean way to keep the game balanced but i'm not sure.

I wonder if Im the only advocate of this approach?

I think its a good, clean way of maintaining the worth of the stellar. As long as the information its based on is available and the formula is known and straight forward - so whilst its the GM who sets the rate, its us players who actually influence it, because its based on the global production/income that we are creating. Any trader should be for this, as it benefits those whose aim is to make money (you might have less stellars in your bank, but those you do have are worth far more).

i can understand why military based people/groups are against it, but for some things they want combat more realistic, yet not the cost! In reality, the average trooper is paid far more than the average worker. Especially when at war.

It is also the great catch 22 with having an army - the bigger the army, the more you need to use it to ensure you are capturing resources to pay for that army.

Cash - the stellar - should always favour the neutral and the trader. If it doesnt, then it is a disadvantage to be neutral/trader! War affiliations should not get it both ways - they want to build huge armies to attack anyone, but not have the massive costs this should imply; thats not fair on the rest of the players.