David Bethel
Currently TUs are implemented such that you get turns back the day after
you issue them, with 300Tus done.

It is possible to make positions that have been issued orders run 50TUs a day and then print either then they have finished their orders or when you place an update order in their orders.

So you could issue

Move to Planet{}
Pickup stuff {}
Print Turn {}
Move to another planet

This might take a week to process and it would send an update to you when there are enough TUs to run Print Turn {} and when it has finished its order stack.

The main change would be that you don't get turns back the day after you issue them.... well not with anything done. The worry is that it makes the game require a more immediate action BUT on the plus side warfleets can not do the 300TU hop to attack anywhere. It does therefore matter how far fleets are apart for responce etc but unless starbases are defendable it may favour the attacker too much.

Not sure about this in general - its not related to the other suggested changes, its just for long term discussion.
balakhayt
While it makes a lot of sense and adds realism you stated the downsides very well.

I'm also worried about freighters. If you only move 50 TU a day (actually I think you mean 60 TU biggrin.gif ) then it takes 2 days to perform a jump. In reality this means that all freighters are sitting ducks for pirates and enemy boarding parties.

So the freighters can do 1 of 2 things. Spend a lot of time arranging for warships to accompany them or install weapons on board in order to prevent boarding attempts.... but that would make freighters waste a lot of space on weapons and leave them with less freight capacity = demand for even more ships that people have to make turns for.

Soren
HPSimms
Not too keen on this, as well as the downsides mentioned by David it will be quite difficult to track where your ships are at any given time, and where they will be soon (difficult but not impossible). When you are running 50-100 ship turns a week this could become a major problem : sad.gif

Geoff
Sjaak
QUOTE (David Bethel @ May 22 2004, 09:10 AM)
Currently TUs are implemented such that you get turns back the day after you issue them, with 300Tus done.

It is possible to make positions that have been issued orders run 50TUs a day and then print either then they have finished their orders or when you place an update order in their orders.

So you could issue

Move to Planet{}
Pickup stuff {}
Print Turn {}
Move to another planet

This might take a week to process and it would send an update to you when there are enough TUs to run Print Turn {} and when it has finished its order stack.

As I understand it, you are making sure that you can't save up TU's untill you got some of them.

I really don't like the proposed system.
First of all, it will mean that it just take even more time to trace where my ships are. Which is already an pain. Secondly, it will mean that if you are an trader, you will have to wait two days to get to another system system (2*60=120tus, which is just enough for an jump). During that period the goods you want to buy are probably already bought by the local ships, who just put it on an Outpost for later use.

I normally save up TU's untill I can do anything with it. With this new system, my ships will be sitting ducks.
nortonweb
You see I'm one of those sad acts who starts his day by getting into work and doing a batch of turns looking over those from yesterday :-)

So I like this idea. It brings a nice touch of realism into the flow of the time frame and makes more sense.

Yes your freighters would be sitting ducks but to be honest if your a pirate at the moment you have to be so very very lucky to get a freighter it doesn't really make it worth while.

Take the nice write up who ever did for the pirate guide on the KJC site. God this makes being a pirate sound worth the risk of losing all your assets to a police action... now try it.. practically its impossible to catch a ship.

And what’s the matter with getting an escort. All those war Affs want to make cash without the need to trade, well supply escort for trade ships.

Stick a load of war ships in ring 10 of a system and charge people to be put on your support and defend lists. They jump in and wait to jump out. You have ring 10, 11, and 12 to choose from so people can compete for protection business. This leaves the other systems for pirates.. he he he...

Pete
nortonweb
Oh and it adds in that warship defence forces can attempt to attack each other to get the others business :-)

Pete
Avatar
I actually like it, for the same reasons people said they didn't like it!!

Pirate actions have become increasingly difficult. If freighters could be caught in between jumps ten maybe we'd see an increase in an cativity that doesn't particularly appeal to me, but one that I feel is important to the game.

This would force pirates to prey on freighters on less policed areas and force AFFS to disperse warships to police known jump areas.

Freighters could still jump away, but on an emergency jump though.

The other thing I liked to hear was "it's keeping track of all my ships". If KJC is worried AFFs will be able to move 500 ship fleets in short time frame, then maybe promoting the dispersal of ships through all AFF players instead of the core players only, might be a good idea.

If players can't, or have a hard time keeping track, RL, then we can transpose it IC and call it AFF organization, or lack of rolleyes.gif
Frabby
I like the idea very much. It would mean that

1) TUs are allocated before they are used, not back in time. (Proposed this for BSE years ago already...)

2) the weekly maintenance thing in Phoenix, the reason for which I don't understand, can be scrapped (can we have this for starbases too, please, simply divide all factors by five)

3) warfleets could be spotted on the move which would possibly provide some advance warning of fleet actions and diminish the danger from blitzkrieg extermination forces.

One more observation though: I don't feel that freighters are more exposed than before. While they are sitting ducks between jumps, the operational range of their predators is reduced accordingly. The chance of an encounter remains exactly the same, regardless of how many TUs everybody may use in a single turn.
Sjaak
This system won't work.

Imagine you got an ship with an backup jump drive.. An jump will cost you 200TU's, meaning that you need to saveup 4 turns worth of TU's. So you are STILL saving up TU's....

At this moment this is exactlly what i am doing, I just don't orders in untill i get the needed TU's. With the new system, I need to arrange things for days in advance where I want my ship to go.. But imagine I want to change my mind one day in advance.. Then it wont be no longer possible making me to waste 400TU's..
It sounds like an chance but actually it isn't.. The current system works. Its easy to keep track of where your ships and you can buildup some information.

Think about doing some GPI's.. Do you really want to have an daily report for your 6 GPI's you can make?? Most people I know are just combining turns so that they will get one big report every couple of days.

Also, at this moment production is done at the maintaince day. But if we want to spread out 'production' of TU's during the week we should also spread out the real production during the week...

Also the markets are now available real-time and you can use them realtime. But with the new situation you will need to contact the govenor of the base to reserve those goods for you otherwise you will get an big chance that the goods are gone.
Meaning that more and more markets move off the open market and into the new secret market, which newplayers can't find.

I still remember my first days of playing Phoenix... It stupidly decided not to save up some TU's and moved everyday my ships, making sure that at the moment I found something interesting in another system, i would be to late in getting there, because it would always take me two or more days to get there. Now I just keep my big freighters stable and I move into action at the moment something worthwhile shows up... and often enough I am still too late..
Mandible
QUOTE (Sjaak @ May 24 2004, 10:18 AM)
Think about doing some GPI's.. Do you really want to have an daily report for your 6 GPI's you can make?? Most people I know are just combining turns so that they will get one big report every couple of days.

Gpi'ing, etc would work better under the proposal - the idea was you dont automatically get a report each day, only when you a) request it, or cool.gif when the pending orders are all done. So in theory, you could GPI a whole planet and get all the results back at once (depending how many pending orders you are allowed).

The big impact will be on war and trade. In war it favours the attacker and will hinder trading from the online market report (so yet more private deals).



Mark

Mandible
QUOTE (Mandible @ May 24 2004, 11:53 AM)

Gpi'ing, etc would work better under the proposal - the idea was you dont automatically get a report each day, only when you a) request it, or cool.gif when the pending orders are all done. So in theory, you could GPI a whole planet and get all the results back at once (depending how many pending orders you are allowed).

That should have been "or b ) when the pending orders are all done." instead of the cool.gif it posted :-)

Mark
Sjaak
QUOTE (Mandible @ May 24 2004, 11:55 AM)
QUOTE (Mandible @ May 24 2004, 11:53 AM)

Gpi'ing, etc would work better under the proposal - the idea was you dont automatically get a report each day, only when you a) request it, or cool.gif when the pending orders are all done.  So in theory, you could GPI a whole planet and get all the results back at once (depending how many pending orders you are allowed).

That should have been "or b ) when the pending orders are all done." instead of the cool.gif it posted :-)

Mark

And what happens when your ship would get shoot down before the information is processed??
David Bethel
QUOTE
This system won't work.

Imagine you got an ship with an backup jump drive.. An jump will cost you 200TU's, meaning that you need to saveup 4 turns worth of TU's. So you are STILL saving up TU's....


Actually i know the system works cos thats how polaris worked. However i was never convinced it was a good thing. It makes doing orders more directly after you get the return tempting. In theory if you were 'layed back' its a better system, however PBEM players are not in this 'layed back' catagory.
Guest
while there are both good and points about this I think to date you have ignored the main impact this would have.

If you cannot prepare orders on a weekly basis but insist on this idea of daily orders some people, myself included, could not continue.

Take today as an example. I am receiving my turns now, but have to go to work at 1900 Hrs, I cannot even look at them now.

It is impossible or me to submit orders today based on todays results.

This idea is not a goer
Simon
I'm against this idea.

For reasons already mentioned by others. So I'll not repeat them. smile.gif But basically I don't have the time to be able to look through my turn results and issue orders every day.