David Bethel
The idea has been kicking around to reduce the defence and integrity loss of Mk2+ heavy hulls and give them 32mus of space instead.

Its only an idea - just register if you think its stupid and why - no replys over 5 lines pls or i delete them.

Steve-Law
I think both are viable ideas. Better materials/techniques make what you have stronger (so they can be made thinner, thus hold more).

I just think better defence/integrity *feels* better (and increased integrity is probably going to give you more in the long run).

Sjaak
More cargo in the same hull means that you can give an bigger punch with the same number of ships... Looks okay for warlikes. If you want to increase resistance you just add more armour.. or better armour.
Ted
Hi.
Something went drastically wrong here.
I voted for the better integrity/defense and it registered the other option!!!!

Higher mk numbers means stronger materials,but doesn't necessarily(sp unsure.gif )mean making them thinner.
More defense same capacity!!
Mandible
If both are viable from a game mechanic point of view, why not allow both? Same rules as always - you cant mix the two hull types together.

mark
Frabby
Additional internal space makes a mess of existing ship designs, the payload is the only fixed parameter that is important on hulls.
Therefore I am strongly in favour of alternative 1 - better integrity. Alternatively, they could be cheaper in production material cost or mu-of-production-wise.
The latter is the equivalent of more internal space btw.
HPSimms
QUOTE (Frabby @ Jun 14 2004, 03:06 PM)
Additional internal space makes a mess of existing ship designs, the payload is the only fixed parameter that is important on hulls.
Therefore I am strongly in favour of alternative 1 - better integrity. Alternatively, they could be cheaper in production material cost or mu-of-production-wise.
The latter is the equivalent of more internal space btw.

Me to.

Geoff
Clay
QUOTE (Frabby @ Jun 15 2004, 01:06 AM)
Additional internal space makes a mess of existing ship designs, the payload is the only fixed parameter that is important on hulls.
Therefore I am strongly in favour of alternative 1 - better integrity. Alternatively, they could be cheaper in production material cost or mu-of-production-wise.
The latter is the equivalent of more internal space btw.

Totally agree with Frabby here - and thus voted that way.

Considered using one method for Heavy & Normal Hulls (integrity) and another method for X-Light & Light (more cargo)?

Also considered allowing research into either type? So you can research the Integrity varient AND the Cargo varient - obvioulsy you'd only be able to use one type for each ship design...
Dan Reed
it's having to change ship designs with the additional space option which decides the matter for me - better integrity/damage.

Dan
Dan Reed
QUOTE (Clay @ Jun 14 2004, 10:38 PM)
Also considered allowing research into either type? So you can research the Integrity varient AND the Cargo varient - obvioulsy you'd only be able to use one type for each ship design...

Perhaps something to differentiate organic and/or crystalline hulls?
Nik
QUOTE (Frabby @ Jun 14 2004, 03:06 PM)
Additional internal space makes a mess of existing ship designs, the payload is the only fixed parameter that is important on hulls.
Therefore I am strongly in favour of alternative 1 - better integrity. Alternatively, they could be cheaper in production material cost or mu-of-production-wise.
The latter is the equivalent of more internal space btw.

Agree with Stephan.

Nik
kilanuman
QUOTE (Frabby @ Jun 14 2004, 03:06 PM)
Additional internal space makes a mess of existing ship designs, the payload is the only fixed parameter that is important on hulls.
Therefore I am strongly in favour of alternative 1 - better integrity. Alternatively, they could be cheaper in production material cost or mu-of-production-wise.
The latter is the equivalent of more internal space btw.

I also agree with Frabby!
Andy
Better integrity. Like Stephan said, blueprints for ship designs would be screwed.
gordon
I think ships are hard enough to destroy as it is.
Lets see the heavies be able to pack some more punch so they destroy more of their heavy opponents.
Go for more mu's inside ph34r.gif
Andy
And have to redeign a ship every 5 minutes - no thankyou