David Bethel
Ok basically the idea is to allow affiliations to place a restriction of entering a location within the game. Such as

RestrictPlanet(system,planet)
RestrictQuad(system,ring,quad)

Ships would then have the option to 'abide by affiliaition restrictions'. So its a 'opt in' system and it would be per affiliation. So if you were entering DTR space you might

ObeyAffiliationRestrictions(DTR)

This would then stop the ship if it tried to enter the restricted space.



kilanuman
I think this is a good idea and would prefer if default would be not to abide to restrictions. Meaning if you want to abide (i.e. restrict the movements of your ship) the decision must be made by yourself.
Avatar
Is this an abide by AFF option?

Because while I'd like to abide, say, not moving through DTR restricted in Venice, I certainly wouldn't like to abide to restriction done by AFF XXX all around ring 10 of Yank, or to any AFF one might be at war with?
Ted
I voted no on this one.
I'll upset a few players with my comments,but not really my intention rolleyes.gif

Do you lot want to be spoon fed all the time???? dry.gif

If an aff wants to set up a restricted area as have the DTR that's fine..no problem.It's up to that aff to enforce the restriction and it's also up to everyone else to make sure they stay out of that area.

If we go down the path of being able to set up options whereby ships will automatically avoid such areas we're on the slippery slope to less player interaction and the game just becomes about click on the right orders.

Just my opinion!! smile.gif
ptb
QUOTE
If we go down the path of being able to set up options whereby ships will automatically avoid such areas we're on the slippery slope to less player interaction and the game just becomes about click on the right orders.


Were already half way down that slope, i mean you can just say "go to starbase xyz" and off your ships goes, how about we make it so you have to move quadrent by quadrent that would be far more player interaction.

note: i voted yes tongue.gif

personally i find having to vet my moves to make sure my dubassed captains don't fly straight though hot zones is annoying.

if i'm paying some guy to fly my ship i expect to say, take xyz to abc and be quick about it, and then it's done. else i may as well stop paying them and fly all the ships myself right?

Dan Reed
While I have some sympathy for Ted's viewpoint - and don't want a "play game" button by any means - I'm in favour on balance - so long as there are some reasonable restrictions (like having to own the system...)

Dan
llywelyn
... And remember, as far as playing game vs playing buttons, you still have the choice of electing not to select the option.

Frankly speaking, I voted yes, but with only a few ship exceptions, I would plan on using my own skills (or lack thereof) in doing my turns. I'ts part of the fun.

Llyewlyn
Clay
QUOTE (Ted @ Sep 24 2004, 01:52 AM)
Do you lot want to be spoon fed all the time???? dry.gif

Quite simply, yes please! tongue.gif

Trading takes long enough as it is, so I don't want to spend an extra 5-10 mins checking the ships route everytime. I may aswell ignore the Move To orders and do it all manually - which means more personal time spent on each ship, or less ships in the game.
I believe it will allow me to concentrate more on the details... cool.gif
Frabby
Couldn't have said it better than Ted. My vote is No.
(Says the player whose warships destroyed a BHD ship in a DTR Restricted Area yesterday...)

Really, players need a chance to make mistakes and cause friction in the game.
Besides, I think it was Blair who raised a very serious point: You could not blame trespassing on inexperienced newbie players or an excusable oversight with these rules. Any trespassing would definitely be a hostile act. Certainly the DTR would never accept the default setting to "no" as an excuse for anything if the rules kick in!

So in a way, I feel the game would be losing more than it gains from the proposed mechanic.
David Bethel
QUOTE
Is this an abide by AFF option?


Totally. You have to opt in to this, not out.


Also there would be no connection between system owner and restrictions, because thats not what this is about. Its about doing what another affiliation asks.
Sjaak
QUOTE (David Bethel @ Sep 24 2004, 08:38 AM)
QUOTE
Is this an abide by AFF option?


Totally. You have to opt in to this, not out.


Also there would be no connection between system owner and restrictions, because thats not what this is about. Its about doing what another affiliation asks.

Then you would be needing to be able to opt-in or opt-out for specific systems or restriction.

Ofcoourse IND's can't place restrictions as they aren't an affliation.
ptb
Yer it would have to be by aff and system i think. Although it would be intressing if it was just affiliation because then you might not want to add them because you don't agree with just one of there restrictions.

Would be annoying if you'd adding say RIP to your abide list and then they restict the whole of ring 9 in say yank happy.gif
Sam_Toridan
Gonna have to vote NO on this one as well as it removes a grey area from the game - and I like those places cool.gif

If you have to implement something like this, and not sure on the feasibility of it, but would a political list generated by an order to "Avoid OQ {system} {OQ}" not be a better way to go? That way players can build up a personal list of areas of space to avoid when using the "travel to xxx" orders?

Darrenworthy
Having voted yes I must admit that Ted, Frabby and Blair have now persuaded me that it would be a bad idea to remove the chances of errors from the game in this way.

Blair's idea of each player being able to input the orders to their ships individually is a good one, although I could still see the DTR (or any other aff that has restricted quads) using the fact that the mechanism existed as an argument to never believe that a new star captain entered the quad by mistake as their aff should have made them enter the info when they joined.

Does anyone know how I can change my vote? smile.gif

Darren
Clay
QUOTE (Darrenworthy @ Sep 30 2004, 07:42 AM)
Having voted yes I must admit that Ted, Frabby and Blair have now persuaded me that it would be a bad idea to remove the chances of errors from the game in this way.

Yes... the force is strong within them. dry.gif
I too am considering changing my vote, but not 100% convinced yet unsure.gif
Sam_Toridan
QUOTE (Clay @ Sep 29 2004, 11:03 PM)
Yes... the force is strong within them.    dry.gif
I too am considering changing my vote, but not 100% convinced yet  unsure.gif

Yes is not the vote you are looking for. Move along!
MOH_Floaty
How about another option on top of this all: A political or an PD can state where his ships or those of the affiliation can not go.

If the DTR want a restricted quadrant (for example) - then they can request to all other PDs to abide by this. They setup the command so that none of their ships go into that sector. If an affiliation thinks that they have the right to that sector anyway - then they don't submit the command.

If I, as a political, don't want my ships to go anywhere near a certain base because I fell out with the starbases wife - then I can also set that up too.

An IND would use this type of thing as there is no ultimate PD. And PIR would benefit from this too.

Garg
while some of you want greyzones, then will there also be many others who are tired of having to manouver around those spots in systems that offlimits, as many affs keep adding those locations, there is already too many restrictions in systems, that you have to keep track off, this option is better for those who are tired of looking at maps with hotspots.