David Bethel
It is proposed that:

[1] Empty space: Internal damage to ships will have a posability of hitting empty space. If x% of the internal components are destroyed then there is a x% chance that an internal hit will transfered to the hulls.

[2] Traget area Mod: Installed ship components will have an 'installed area modifier' that increases/ decreases their target area of an item when they are installed. This means that so items will have more external componets to them and can be hit easier.

Note: The empty space routine would be based on the target area compaired tomus on installed space not target area. So if you ship has 3000 mus of target area from items but 2000 mus installed space, the empty space routine will not cut in until the target area of the items is less than 2000.
Dan Reed
Should we assume that the relative areas will be reported on the ship printout?

Dan
ptb
I voted yes, but i should just point out that if it was possible my vote would have been yes to part one and no to part two smile.gif