Phoenix Hawk
Somewhere, I apparently have missed this.

What skills are available to officers and what do they cost in Experience?
I can see a listing under the "Train Officer" order, but it doesn't tell me

a. What the skill actually does for the officer
b. How many points are required to obtain it.

It does tell me how many stellars I need to spend. So, where have I missed the info <g>

Larry
phoenixhawk@lwlawrence.com
Ro'a-lith
I believe it was in an SSS a while back?
gtdoug
smile.gif

I have cut/pasted the relevant bit out of the Game proposals thread...

Here it is in a nice, easily accessible place.

Enjoy.

Doug



Officers

* Officers are no longer unquie items in the game and carry all their induvidual information on their positions. They have no item number but can be transfered via the new pickup/deliver orders using the position based identifier.
Officers are displayed as
Officers Name (#1)
and you can use #1 (not 1) to refer to them in pickup/delivers. However the #id of the officer will change when they are transfered to another position, so it is not as final as transactions with normal items.
* Officers will lose their current experience and have it replaced with training points equal to their experience % that can be spend with a training complex visit (existing officers can do this order anywhere + its free).
* Training points are gained via civilian and naval activities. Each time any skills is raised by 1 lvl the training point to raise any skill in that category increase. Max skill lvl is 4.
* Skill point progression is 1/2/4/8/8/8......
So lvl 3 Navigation + Lvl 2 Leadership costs ([1+2+4]+[8+8])
* Training points are gained for combat and time spent on active starships
* The 'Train Officer' order allows experience points to be spent at starbase training complexes to train your officers. The cost is [500/1000/2000/4000] stellars for each lvl of training (10% goes to starbase owner).

Officer Experience
Combat Experience per battle is:

* Took damage: 1pt
* Took damage > 25dmg/surface area: 1pt
* Did damage: 1pt
* Did damage > 25dmg/surface area: 1pt
* Destroyed an enemy: 1pt

Civilian Experience is sometimes earnt during the cause of a turn (i am not being more specific).
Exp per officer = combat/Civilian Exp / (number officers) ^(1/2);
Exp is only gain on ships but works on other positions. Officer can spend skill points in civilian or naval.

Officer Naval Skills

* Dodge [+.5g dodge/lvl] (Ships only)
* Accuracy [+.5 acc/lvl]
* Fleeing [+.5g dodge when fleeing]
* Leadership [+5% crew factors per lvl]
* Sensors [+5% sensor power]
* Stealth [-5% Visiable Surface Area/lvl] (Ships only)

Officer Civilian Skills

* Exploration [Flaged to GM]
* Trade [-1 Tus Transactions/lvl]
* Prospecting [-5% Tus/lvl]
* GPI [+25% GPI Sesnor factors/lvl]
* Navigation [+5% man speed per lvl]
* Jumping [-5% Jump time per lvl]
Phoenix Hawk
Thanks!!

Larry
Sees With Knowledge
It's worth seeing this topic about the GPI training skill too...

GPI Skill Training

smile.gif

Phil
Duckworth-Lewis
....just a thought, but just wondering whether there could also be room for some ground combat/boarding skills for Naval (or perhaps that would make them "Military" Officers)?

For example;

Boarding operations;

Boarding + x% to combat factors, when boarding
Counter-Boarding + x% to combat factors when defending a boarding operation (perhaps to less effective than the Boarding skill as boarding can already be difficult!)
Pirate: perhaps Pirate only skill (is that possible?) - x% to defending combat factors (perhaps propagated by the success and stories of Pirate Large!)

Ground Combat

Long Range Fire: +% accuracy
Short Range Fire: +% accuaracy
Field Medic: % of casualties not killed (perhaps miss the rest of the battle, but may be available for combat the next day)
Jerusalem
QUOTE (Duckworth-Lewis @ Apr 5 2006, 08:01 PM)
....just a thought, but just wondering whether there could also be room for some ground combat/boarding skills for Naval (or perhaps that would make them "Military" Officers)?

For example;

<snip>

I like these ideas a lot. Particularly officer skills for ground combat.
Phoenix Hawk
QUOTE (Jerusalem @ Apr 7 2006, 05:01 PM)
QUOTE (Duckworth-Lewis @ Apr 5 2006, 08:01 PM)
....just a thought, but just wondering whether there could also be room for some ground combat/boarding skills for Naval (or perhaps that would make them "Military" Officers)?

For example;

<snip>

I like these ideas a lot. Particularly officer skills for ground combat.

Making Ground Combat Skills seperate makes alot of sense. Afterall, how effective would Patton have been if he was placed in charge of the Battle of Midways naval forces only? -- not very imho.

Phoenix Hawk
Duckworth-Lewis
I'm just a tad wary that officers would then pigeonholed as one or the other - it seems to me that if someone wants to spread experience points across ground combat and naval skills that should be their choice.

Its not unheard of for famous naval officers to have taken part in small scale land actions - for example Drake and Nelson.
Phoenix Hawk
Okay.... a followup question

I have an officer that I train to Lv 4 in prospecting (civillian)

I take him to another area and transfer him onto another of "my" ships in an outofway area that is engaged in prospecting.

Does he lose the experience and just get the points back?
Or is he still a Lv 4 Prospector?

If so, that really sux since he is still him.

Larry
gtdoug
QUOTE (Phoenix Hawk @ Apr 10 2006, 03:04 AM)
Okay.... a followup question

I have an officer that I train to Lv 4 in prospecting (civillian)

I take him to another area and transfer him onto another of "my" ships in an outofway area that is engaged in prospecting.

Does he lose the experience and just get the points back?
Or is he still a Lv 4 Prospector?

If so, that really sux since he is still him. 

Larry

The officer keeps his skills and unspent points as you move him from ship to ship and back again.

He is a 'unique' item with 'unique' skills.

Hope that helps.

Doug
ptb
QUOTE (gtdoug @ Apr 10 2006, 09:42 AM)
The officer keeps his skills and unspent points as you move him from ship to ship and back again.

He is a 'unique' item with 'unique' skills.

Dispite what was said before about officer skills being linked to the ship it seems that multiple officers have indavidual stats and what they really ment was they just don't have an id number.
Sees With Knowledge
This is where there is a slight 'quirk' due to game mechanics.

Each officer has there own skills and experience points, but the way game mechanics are done a 'ship' effectively earns the experience points.

That is if a certain action is performed and experience is gained, then if the ship has one officer on board, then he gains all of that experience. However if there are 3 officers on the ship, each of them will only gain a third of the experience.

I believe in real-world, all the officers on a ship would gain the experience, however I believe to avoid a loop hole of a 'training ship' the experience is divded down in game.
IE In real life you would be unlikely to have a ship maned by 30 officers, but without this game-mechanic quirk someone is bound to load a ship with 30 or so officers to train multiple officers quickly.

Wraith
I think the shared experience thing works ok: you share the tasks and you share the responsibilities so you share the xp.

It avoids complicating it too much, I mean I can see that an Ensign, a Commander and a Lieutenant all get different experiences in a RL battle but you don't want to start differentiating the types of xp...

I like the idea for different skills for land/space battles, does land battles includes boarding actions or would the pirate skills thing take care of that?

Every officer should be able to take any skill they want to, so they can specialise or generalise as they prefer.

(another e.g. Prince Rupert was a cavalry commander in (one of) the Engligh Civil War(s) who later became a pirate and an excelletn naval commander too)
ptb
QUOTE (Sees With Knowledge @ Apr 10 2006, 12:39 PM)
That is if a certain action is performed and experience is gained, then if the ship has one officer on board, then he gains all of that experience. However if there are 3 officers on the ship, each of them will only gain a third of the experience.

I was under the impression that each earned the total experiance divided by the square root of the number of officers.

So 1 officer gets all of it
2 officers each get 70% of it (total of 140%)
...
30 officers each get 18% of it (total of 547%)

As you can see the loophole is still there, if anyone can afford to do mass officer training.
Sees With Knowledge
QUOTE (ptb @ Apr 11 2006, 07:26 AM)
QUOTE (Sees With Knowledge @ Apr 10 2006, 12:39 PM)
That is if a certain action is performed and experience is gained, then if the ship has one officer on board, then he gains all of that experience. However if there are 3 officers on the ship, each of them will only gain a third of the experience.

I was under the impression that each earned the total experiance divided by the square root of the number of officers.

So 1 officer gets all of it
2 officers each get 70% of it (total of 140%)
...
30 officers each get 18% of it (total of 547%)

As you can see the loophole is still there, if anyone can afford to do mass officer training.

Interesting...

Can anyone, (David wink.gif ), confirm how the experience is shared out?
ptb
Just for reference I was going by this quote.

QUOTE
Exp per officer = combat/Civilian Exp / (number officers) ^(1/2);


From the Phoenix Updates (Final) thread.

For the less mathamatically minded the ^ symbol means to the power of, to the power of a half is the same as a square root, and finally order (such as power of) takes predicence over division when working out the result.

Edit: Just noticed, post 666 >:)