Andy
Could naval items that are required for ship building be untooled / tooled eg 1000 missile launchers could be tooled and ready to fire in Naval but a further 200 untooled launchers could be in the inventory section available for ship building.

This makes sense to me as you want to produce enough launchers for ships but not too many so that it wipes out your ammo in one round of battle. Tooling / untooling to take one week / day?

Andy
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I think that one should have an active weapons report, in naval and a general report with those weapons and otehr items not actually installed to be of use in a firefight in the general report.

Stuff delivered and/or built would go to the untooled status (general report) and palyers would add them if wanted to the active weaposn emplacements
Andy
Agree - two very seperate reports needed.
Frabby
QUOTE (Andy @ Aug 18 2003, 12:29 PM)
Could naval items that are required for ship building be untooled / tooled eg 1000 missile launchers could be tooled and ready to fire in Naval but a further 200 untooled launchers could be in the inventory section available for ship building.

It really comes down to a cargo section for starbases/outposts, platforms and GPs. Besides ammo consumption, man-hours in a GP are a major reason why it should be possible to treat some of the equipment as cargo instead of active gear.
This said, I'm all for it!

Stephan, DTR
Andy
QUOTE (Frabby @ Aug 22 2003, 03:02 PM)
It really comes down to a cargo section for starbases/outposts, platforms and GPs. Besides ammo consumption, man-hours in a GP are a major reason why it should be possible to treat some of the equipment as cargo instead of active gear.
This said, I'm all for it!

Yeah so if an item is in cargo / inventory report it is excluded from any requirement for troops / employees etc, eg Tanks in inventory to not contribute to the military capacity of the starbase as they are sellophane wrapped ready for shipment.

These can be put into naval immediately though
Sam_Toridan
Hi,

This gets my vote as I have colonies with vast numbers of rail weaponary/missile launchers and relatively small amounts of ammo. It also allows you to manage your ground forces more efficiently at bases that produce ground weaponary for general affiliation use.