Steve-Law
There are certain people that are continually moaning, whinging and griping about the game and the changes being made to make it a better game.

I do not agree with most of what they say and hardly any of how they say it. They do not listen to reason when their perceived injustices of the changes are explained to them as ininformed, inaccurate or simply a negative view of things.

However, it's a free country, and a free Internet. You're allowed to say what you think, and I respect your opinion, even if it is wrong, or I simply disagree with it.

But one thing that is really getting up the noses of 90% of users of this forum is the constant interruption of threads with irrelevant moaning about all the things some people think are wrong with the game or how *their* idea should have been used because it far superior to everyone else's.

So, with that in mind, I thought I would make this thread. Post your complaints to your heart's content, just keep it out of the rest of the forum! Try to keep it polite and impersonal and maybe someone will eventually be able to put your minds at rest.

(More for the record: most players believe David and Mica are doing their best for the game, and most believe they are doing a good job. Bear that in mind as well.)
khendon
Believing they are doing their best and doing a good job, and complaining, aren't mutually exclusive.
Ted
With all due respect to all players.And I doubt KJC will thank me for this comment!! sad.gif

If you are playing a game and you don't like it or it winds you up and gets you angry why do you insist on keeping on playing the game?????? dry.gif

If I don't like a game,or think it's being changed too much and stops me from playing how I want to play I'll drop out and save myself a lot of real life money,time and aggro!!!! tongue.gif

This comment isn't aimed at any particular player/s,and I don't want to insult anyone,not my intention,but I just can't get my head around the fact that players are still playing and still spending money on something they are dissatisfied with!!!! wink.gif

For the record.Phoenix Ranks number 1 out of all the hundreds of games I've ever played and I appreciate the way Mica and especially David take the time to try and give us players a game that captures the imagination and gives us hours of fun!!!
Keep it up I say.I want to still be playing this game when my kids ship me off to the old folks home!!! unsure.gif
ABBA
Presume you mean me.

The only change I've voiced strongly against is the heavy hull shipbuilding change, because I consider it totally unfair. I was making contructive proposals, some to my own disadvantage, before the changes were announced. The key factor was thay they were proposed to be equally fair TO ALL. I've also made proposals to enhance the non-combat side of the game which, have been ignored - as I said on a post in a neighbouring thread, which I cant quite find now, there have been no changes actually implemented which make the game more interesting or varied to me, and those that sound as if they might be have no implementation date proposed.

QUOTE
This comment isn't aimed at any particular player/s,and I don't want to insult anyone,not my intention,but I just can't get my head around the fact that players are still playing and still spending money on something they are dissatisfied with!!!!


I've invested quite a lot in this game in two sessions, I think my viewpoint has as much right to be heard as anyone's, but it's not. As a matter of fact, I havn't spent any money on the game since the changes were implemented, but fair enough - I'll Email tomorrow and ask for my remaining balance to be remitted back to my KJC account, where I can play IAC for a month or two. There you are - have the game back to yourself.
Ted
No I didn't mean you!!
Like I said my comment wasn't aimed at anyone in particular.

I'm not even saying your comments/views are invalid.
I was just trying to point out that anyone who thinks a game is to much hassle can always leave.It was an observation,not a suggestion.

I hate seeing gamers leave games for whatever reasons,but whats the point of sticking around if playing isn't fun anymore.

Even though Phoenix IMHO is the best game around and after almost 11 years of playing BSE/Phoenix if I ever find it boring,to much hassle or not worth the effort coz it's always changing and screws up my plans I'll leave as well!!!
Steve-Law
Ted, I think he meant *I* meant him. And yes Tony, you were included in my statements, but were not the only one.

I have no problem with you voicing your complaints or concerns, except that when it is pointed out repeatedly from many different angles that is it not unfair (i.e. it applies equally to *all* affs), you choose not to listen.

Try again here (as previously it was on the email group that Mica/David do not read). List the reasons why the hull changes are unfair and then maybe they can be addressed.

Don't start making it personal against individuals or Affs. List the reasons plainly and simply and they will be addressed (probably by David, certainly by other players). Some of them may be valid but they have been lost in the rest of your posts which have tended to wander off into who has how many ships, which GM set up this aff or that aff, and other irrelevencies that have nothing to do with the changes.




Dan Reed
QUOTE (ABBA @ Jun 13 2004, 10:21 PM)
I've invested quite a lot in this game in two sessions, I think my viewpoint has as much right to be heard as anyone's, but it's not.

I didn't think that the forum differentiated matters on how much money we paid into the game ohmy.gif

Yes, there has to be some consideration for how any change affects the people who pay to play - this is a commercial venture for KJC and David, not a hobby after all. But so long as that is done on a generic "how would this affect income" rather than "How would this affect Joe Bloggs" I can't see any reason whatsoever to condemn it.

Beyond that, the only evaluation criteria I've seen put into use so far is "what does it do to the game in the long term?" and "does it make sense to do this?". David and Mica are continually having to walk a tightrope between sorting out a problem with the game's dynamics and pissing off half the players - in my opinion they need to be given a lot more credit for they way they have managed it so far biggrin.gif

Unfortunately it is more in human nature for people to gripe about things they think aren't perfact, rather than to give praise where they think it is due....

Dan
kilanuman
Being one of those that think Tony speak some truth when he say these changes are unfair I also wish to see some things done with the planetary infrastructure. In a post here (June 2003) I asked about the rumoured infrastructure update and Mica/David answered that only a couple of months remained for it to be released. The only thing I've seen since that is enhancements to the battle program. Which is good but this GAME IS NOT ONLY ABOUT SPACE BATTLES! mad.gif

In the above mentioned infra structure update there was a function (according to Mica at that time) that made populations sold to a planet being added to the planetary population. 'So what' you might say, but during long periods of this game I've sold around 4,000 eggs/week to a planet and would have doubled the population on the planet several times. And that planet is not the only one. Will we be compensated when the so called infrastructure update arrives. Don't think so! mad.gif

I like Phoenix, I really do. And Mica and David do a great job of keeping it running! biggrin.gif But since the last changes I have felt very unmotivated towards this game. We have some changes for the Hive in the pipeline that I hope can make things better and funnier. If not, well we'll see then. Perhaps we can become a trade affiliation? rolleyes.gif
Rich Farry
QUOTE (kilanuman @ Jun 14 2004, 05:46 AM)
... but during long periods of this game I've sold around 4,000 eggs/week to a planet and would have doubled the population on the planet several times. And that planet is not the only one. Will we be compensated when the so called infrastructure update arrives.  Don't think so!  mad.gif

IIRC it has been stated that lifeform sales are being recorded and will be taken into account when the upgrade is complete.
Dan Reed
QUOTE (kilanuman @ Jun 14 2004, 05:46 AM)
Being one of those that think Tony speak some truth when he say these changes are unfair I also wish to see some things done with the planetary infrastructure. In a post here (June 2003) I asked about the rumoured infrastructure update and Mica/David answered that only a couple of months remained for it to be released. The only thing I've seen since that is enhancements to the battle program. Which is good but this GAME IS NOT ONLY ABOUT SPACE BATTLES!  mad.gif

In the above mentioned infra structure update there was a function (according to Mica at that time) that made populations sold to a planet being added to the planetary population. 'So what' you might say, but during long periods of this game I've sold around 4,000 eggs/week to a planet and would have doubled the population on the planet several times. And that planet is not the only one. Will we be compensated when the so called infrastructure update arrives.  Don't think so!  mad.gif

I like Phoenix, I really do. And Mica and David do a great job of keeping it running!  biggrin.gif  But since the last changes I have felt very unmotivated towards this game. We have some changes for the Hive in the pipeline that I hope can make things better and funnier. If not, well we'll see then. Perhaps we can become a trade affiliation?  rolleyes.gif

splitting things into your paragraphs:

you're right it's not just about space battles - from what was said here, Mica and David were thinking that they could leave sorting the hull imbalance until later - until they ran some simulations and saw that later would be too late and that the game balance would be permanently destroyed huh.gif

Yes, the infrastructure update has been long in it's arrival, but there have been several things - both in-game and in RL - which have meant that it's not here yet. SImple at that. While I'd love for it to appear tomorrow (or today even!), I'd rather wait another year than have them put in a half-complete update "just to shut the players up". For your eggs and so on, every sentient lifeform that has ever been 'sold' to any planet has been recorded, so that the effect of the increased population (good or bad...)can be given when the update occurs. This has been repeated several times (although not recently I admit). Perhaps we should collate the subjects that David and Mica have said "this WILL be true" because this is one that's come up a few times and I can understand their frustration in having to repeat things like that!

Everybody's interest in the game waxes and wanes - and the trigger for that is different for each person. For me the recent changes did little to motivate or demotivate - if anything it had a positive effect, as it reinforced the feeling that there would still be a game to play in a few years time...

Dan
ABBA
QUOTE (Steve-Law @ Jun 14 2004, 12:00 AM)

I have no problem with you voicing your complaints or concerns, except that when it is pointed out repeatedly from many different angles that is it not unfair (i.e. it applies equally to *all* affs), you choose not to listen.

Don't start making it personal against individuals or Affs.  List the reasons plainly and simply and they will be addressed (probably by David, certainly by other players).  Some of them may be valid but they have been lost in the rest of your posts which have tended to wander off into who has how many ships, which GM set up this aff or that aff, and other irrelevencies that have nothing to do with the changes.


My point is that the disadvantage is not to affs at all, but individuals/new groups - who now can even try to wage war against the 'GTT' say, other than one of the existing groups who got their warship building in while it was still cheap? Seventeen months effort would have to be matched by 5+ years by any new group.

QUOTE
Try again here (as previously it was on the email group that Mica/David do not read).  List the reasons why the hull changes are unfair and then maybe they can be addressed.


Given yesterdays comments by this forums owner, now deleted, I am sure that David at least does read the yahoo board, and definitely doesn't want any further discussion on here, or anywhere else.
finalstryke
QUOTE (ABBA @ Jun 14 2004, 08:56 AM)

My point is that the disadvantage is not to affs at all, but individuals/new groups - who now can even try to wage war against the 'GTT' say, other than one of the existing groups who got their warship building in while it was still cheap? Seventeen months effort would have to be matched by 5+ years by any new group.


You think a new aff could have taken on the GTT under the old rules (which also allowed the GTT to produce at the lower rates) ?
Mica Goldstone
QUOTE (ABBA @ Jun 14 2004, 07:56 AM)
My point is that the disadvantage is not to affs at all, but individuals/new groups - who now can even try to wage war against the 'GTT' say, other than one of the existing groups who got their warship building in while it was still cheap? Seventeen months effort would have to be matched by 5+ years by any new group.

Do not loose sight of maintenance costs.

It means that production is 'lost each week' to those with fleets, obviously the larger the fleet, the greater the percentage of production that cannot be applied to making more ships, building modules etc.

These effectively limit the size of the fleet.

Without the changes, 17 months effort by a new faction would be weighted against 17 months effort by an established one.

Result - they would always have had proportionally more ships at all times in the future.

Unless of course it is believed that all established factions are stupid and sit back once they have 'made it'. wink.gif
David Bethel
QUOTE
In a post here (June 2003) I asked about the rumoured infrastructure update and Mica/David answered that only a couple of months remained for it to be released


time for more red big letters - apparently ppl read big red letters more.

I don't give dates until i'm working on something, don't mis quote me - it pisses me off

Oh look here's what i wrote.

QUOTE
A while yet, i don't give dates as i have no power over exactly what i get to do work wise.... its in the works which is currently

[1] Combat update
[2] Political Update
[3] Order editor update/side step
[4] Inferstructure

All all the while bugs


What happened was the online order editor took me 3 months to get right, along with the bugs and illness we are here:)
DMJ
A suggestion, though I'm not sure how you would go about doing the updates. But if you work on one update at a time it might be worth Pinning a thread that only admins can post on confirming which update your currently working on?

I guess this wouldn't work if David works on bits of multiple updates at a time.

Mica Goldstone
QUOTE (kilanuman @ Jun 14 2004, 05:46 AM)
Being one of those that think Tony speak some truth when he say these changes are unfair I also wish to see some things done with the planetary infrastructure. In a post here (June 2003) I asked about the rumoured infrastructure update and Mica/David answered that only a couple of months remained for it to be released. The only thing I've seen since that is enhancements to the battle program. Which is good but this GAME IS NOT ONLY ABOUT SPACE BATTLES! mad.gif

In the above mentioned infra structure update there was a function (according to Mica at that time) that made populations sold to a planet being added to the planetary population. 'So what' you might say, but during long periods of this game I've sold around 4,000 eggs/week to a planet and would have doubled the population on the planet several times. And that planet is not the only one. Will we be compensated when the so called infrastructure update arrives. Don't think so! mad.gif

This is all very nice and all, but if the space battle/maintenance cost of fleets was not solved first, there was a real danger that the game could become untenable.

If your car needed a new spray and you had started saving towards it... what would you do if the engine looked like it was about to drop out? Get is sprayed anyway and scrap it as you can no longer afford to fix it?

Sometime things come up that you had not accounted for, but they take priority through necessity. It is not just Phoenix, but the very nature of the universe - even my fortune telling 8-ball sometimes fails to give me a heads-up.
Sjaak
QUOTE (Mica Goldstone @ Jun 14 2004, 10:29 AM)

This is all very nice and all, but if the space battle/maintenance cost of fleets was not solved first, there was a real danger that the game could become untenable.

Actually, if you looked into the new costs of warships the increase of maintain costs is certainly a big deal.. I bet lots of big warships owners are building now new factories to compensate for the increased costs.
It might be nice, if Mica could give us an rough estimate (in total) of the amount of extra production needed per week for the increased hull patches.. This way all those without an big warfleet can see what the ingame expense of the increase hull patch cost is.
kilanuman
QUOTE (David Bethel @ Jun 14 2004, 10:43 AM)
I don't give dates until i'm working on something, don't mis quote me - it pisses me off

Hi David,

And haven't mis quoted anyone here. Mica or you stated that the infrastructure update would be ready within a 'couple of months' when I asked in June last year.

You are free to be pissed off if you want. rolleyes.gif

The list you quoted I believe came somewhat later than June 203.

Cheers,

Peter
Mica Goldstone
QUOTE (Sjaak @ Jun 14 2004, 11:28 AM)
It might be nice, if Mica could give us an rough estimate (in total) of the amount of extra production needed per week for the increased hull patches.. This way all those without an big warfleet can see what the ingame expense of the increase hull patch cost is.

Check your political report. It specificially tells you at the start of your fleet report.
kilanuman
QUOTE (Mica Goldstone @ Jun 14 2004, 11:29 AM)
This is all very nice and all, but if the space battle/maintenance cost of fleets was not solved first, there was a real danger that the game could become untenable.

Hi Mica,

I agree, but that problem was not around in June 203, was it? smile.gif
David Bethel
QUOTE
The list you quoted I believe came somewhat later than June 203.

Yes thats right it was september but then thats the first time you posted about infra strcuture.
Your Post

Unless your post has been deleted or you did it under a different name ?

And yes i'm getting pissed off with some ppls attitudes, to the extent where i will just not visit here again.
Mandible
QUOTE (Mica Goldstone @ Jun 14 2004, 11:30 AM)
QUOTE (Sjaak @ Jun 14 2004, 11:28 AM)
It might be nice, if Mica could give us an rough estimate (in total) of the amount of extra production needed per week for the increased hull patches.. This way all those without an big warfleet can see what the ingame expense of the increase hull patch cost is.


In general terms, I think the change from before is as follows :

Heavy Hulls - now 50 times more expensive in maintenance
Normal Hull - now 10 times more expensive in maintenance
Light and Xlight keep the same maintenance cost.

if my maths is right blink.gif

Mark
Sjaak
QUOTE (Mandible @ Jun 14 2004, 11:44 AM)
QUOTE (Mica Goldstone @ Jun 14 2004, 11:30 AM)
QUOTE (Sjaak @ Jun 14 2004, 11:28 AM)
It might be nice, if Mica could give us an rough estimate (in total) of the amount of extra production needed per week for the increased hull patches.. This way all those without an big warfleet can see what the ingame expense of the increase hull patch cost is.


In general terms, I think the change from before is as follows :

Heavy Hulls - now 50 times more expensive in maintenance
Normal Hull - now 10 times more expensive in maintenance
Light and Xlight keep the same maintenance cost.

if my maths is right blink.gif

Mark

Okay..

An single 100 hull heavy will cost you now 13000 metals and some 2600 stellars for running those factories making the patches. And I am not counting the cost of getting those metals.. :-)
Actually those 5 factories (on massproduction) will cost you another 125 modules yet to compensate.. Modules which can't be used to get more stellars in merchandising
Mandible
QUOTE (Sjaak @ Jun 14 2004, 11:49 AM)
[/QUOTE]
In general terms, I think the change from before is as follows :

Heavy Hulls - now 50 times more expensive in maintenance
Normal Hull - now 10 times more expensive in maintenance
Light and Xlight keep the same maintenance cost.

if my maths is right blink.gif

Mark[/QUOTE]
Okay..

An single 100 hull heavy will cost you now 13000 metals and some 2600 stellars for running those factories making the patches. And I am not counting the cost of getting those metals.. :-)
Actually those 5 factories (on massproduction) will cost you another 125 modules yet to compensate.. Modules which can't be used to get more stellars in merchandising

Not sure where your metals/stellars costs come from?

If you're talking compensation issues, then its for discussion with Mica - but I think it unlikely people will get resources (modules, or whatever) to allow them to build the production base to cover the new maintenance costs....that kinda defeats the purpose of the change. they may get some patches, to help in the time needed to change their production around, etc.

The new system, despite the protests from some sources does the following :

Traders, with light and xlight are unaffected - ship building/maintenance is the same as it ever was.

Warmongers - those with big fleets already in place, have an advantage in their fleet being harder to reproduce, but now have a very huge maintenance cost, that will need some serious invetsment just to stay the same. So a balanced effect, given how the objective was to reduce fleet build-up

New Warmongers - with little or no ships, but hoping to match the huge fleets. First, if anyone thinks this is possible without taking a seriously large amount of time to achieve is living in a different reality (and one Id like to join!). Secondly, the new situation is to your advantage - as Ive stated elsewhere. All that production the established warmongers are now diverting away from ship building to meet existing patch requirements is not a problem to you - you can use that production to build extra ships. True, not as many as before - but thats true for everyone - but you are building MORE than the established warmongers.

Mark
kilanuman
QUOTE (David Bethel @ Jun 14 2004, 12:42 PM)
Unless your post has been deleted or you did it under a different name ?

And yes i'm getting pissed off with some ppls attitudes, to the extent where i will just not visit here again.

Sorry, my mistake, Mica must have said it in a mail. Not on the forum. The post you found was written since I wondered why nothing was heard about the infrastructure update.

As for names I use the same one everywhere. Makes life easier. biggrin.gif

I am sorry to hear that you will leave this forum. If I am the one that pisses you off please say so and I can leave the game instead. Without your continued effort to make it better it won't be the same playing anyway.
Sjaak
QUOTE

An single 100 hull heavy will cost you now 13000 metals and some 2600 stellars for running those factories making the patches. And I am not counting the cost of getting those metals.. :-)


Lets get that pocket-calculator :-)
100 Heavy hull = 2.5patches per week = 250 production = 250 metals.
250 metal * 52 = 13000 metals.
250 production = 5 factories on mass production = 50 stellars on employee costs = 50 * 52 = 2600 stellars.
ABBA
QUOTE (Mica Goldstone @ Jun 14 2004, 10:41 AM)

Do not loose sight of maintenance costs.

It means that production is 'lost each week' to those with fleets, obviously the larger the fleet, the greater the percentage of production that cannot be applied to making more ships, building modules etc.

These effectively limit the size of the fleet.


The maintenance costs change were fair, balanced and necessary. Any discomfort was more than compensated by the integrity reset, giving anything up to a year to accomodate that change. I proposed increasing maintenance costs in order to limit battlefleet size myself, before your changes were implemented. I have absolutely no problem with the maintenance cost change.

However, if they will limit fleet sizes, why the building costs change?


QUOTE
Without the changes, 17 months effort by a new faction would be weighted against 17 months effort by an established one.

Result - they would always have had proportionally more ships at all times in the future.


17 months against 17 months before the change, 17 months vs. five years now. The proportion gets worse.

For instance: If an affiliation has built 250 ships under phoenix, before the change. With the shipbuilding cost increase, and the penalty of increased maintenance, they might only manage another 50 in the next 17 months. Total fleet: 300 instead of 500.

Whereas a newly building aff which might reasonably have expected to build 60 ships under the old rules, might now manage...18? 18 instead of 60

500:60 = 8.333:1
300:18 = 16.666:1

There are some though that think that even attempting to challenge the dominant affs shouldn't be allowed, because nobody could ever match them. I wouldn't have minded trying, before the odds were stacked even further against.

QUOTE
Unless of course it is believed that all established factions are stupid and sit back once they have 'made it'.  wink.gif


That's what it feels like. Those factions which use military dominance in order to exert their control over battle-conquered territory shouldn't be given an extra advantage to help them police it, surely?
David Bethel
QUOTE
If I am the one that pisses you off please say so and I can leave the game instead. Without your continued effort to make it better it won't be the same playing anyway


No - its not anything to do with you, induvidually.

I would not like it if you left the game as thats not what this is about.

I would like it if ppl would take the time to read before posting.

QUOTE
I am sorry to hear that you will leave this forum

You see this is what i'm talking about......lets look at what i put

QUOTE
And yes i'm getting pissed off with some ppls attitudes, to the extent where i will just not visit here again.


getting -> future tence (not got)
to the extend -> to the extent but not actually totally there yet ?

So you changed thinking about how long i spend here getting annoyed by things compared to how long i actually do anything any more to i've already left ??? .... you have to understand that its the whole 'putting words in my mouth' thing i don't like.
Sjaak
QUOTE (ABBA @ Jun 14 2004, 12:18 PM)
For instance:  If an affiliation has built 250 ships under phoenix, before the change.  With the shipbuilding cost increase, and the penalty of increased maintenance, they might only manage another 50 in the next 17 months.  Total fleet: 300 instead of 500.

But what you are saying is not entirely true.

An player with 250 warships will need to invest some 1250 factories just to keep those ships intact. An burdan which costs them 12.500 stellars per week, and cost them around 62500 metals.

This will reduce the number of warships production, while you as an starter don't get that burden.

The stellar costs is not really that important (thats just an base on halfway decent planet), but the mineral costs alone is enourmess...

Look at your inventory and try to find those 62.500mu metals per week!!
kilanuman
QUOTE (David Bethel @ Jun 14 2004, 01:24 PM)
No -  its not anything to do with you.


ok.
Mica Goldstone
QUOTE (ABBA @ Jun 14 2004, 12:18 PM)
The maintenance costs change were fair, balanced and necessary.  Any discomfort was more than compensated by the integrity reset, giving anything up to a year to accomodate that change.  I proposed increasing maintenance costs in order to limit battlefleet size myself, before your changes were implemented.  I have absolutely no problem with the maintenance cost change.

However, if they will limit fleet sizes, why the building costs change?

Because of the thread already banged on about repeatedly for god knows how sodding long.

Fleet maintenance.

Disposable fleets.


End of story.
David Bethel
Ok cuurently a 100 hull heavy cost 53k production as compaired with 23k before the changes. So you are only looking at a 130% increase in cost of production, not a 800% increase. This is important to remember.

It cost 250X50=12.5k per year maintenance so in 2.5 years the short term gain by any current affiliation with heavy hulls ships is balanced vs what they have to pay.

The actual gain to the larger affs in the short term is not really that much and the basshing order has been preserved. The balance of power has been preserved and that was one of the main concerned for me.

As to why the ship production was increased:
Basically the ships were worthless, when someone says they can not remember how many warships they have then they have too many. Ships now have some value attatched to them. Since they are now are easier to repair than to rebuild - something which was not true before.



Steve-Law
Tony, I'm not sure where your numbers are coming from, so let's keep this simple for the example.

Let's say we have two affs. A & B. A is established, B is new.

Let's then say that, prior to the change, A was able to build 4 ships every *week*, and B could build 1.

So, in one month A has 16 ships, B has 4. That 4:1 ratio, but 16:4 ships (12 more ships in one month).

So every month A is (was) building 12 more ships than B.

Now, if we boil everything down to a very simple number for the example and say that now (after changes) ships are four times harder to build (just to make the numbers easier so you can see what's happening).

So, now, A can build 4 ships every *month* while B can build 1 every *month*. That's still the same ratio 4:1, but the ships are now 4:1 (as opposed to 16:4). That means that under the new rules aff A is building 8 less ships while B is only building 3 less. Aff A's production has been reduced by almost double of Aff B's.

That actually benefits Aff B (the aff building fewer ships).

And then of course you add in the maintence factors (more patches, more minerals, more stellars, etc etc).

The change to hull values has actually helped the smaller/newer aff. Yes the older established/bigger affs will still be building more ships than the newer/smaller affs but their lead is reduced significantly.

Without changing the hull values larger affs would pull further and further away from smaller affs (in ship building terms).
Sjaak
To give another perspective..

An aff which is able to build 10 warships per month needed 100k hulls and 30k components production per month.
The same ships will cost now 400k huls and 30k components.
So people are now building four times as much as components as they can use.. Meaning that or they got an awfully big stock of jump engines or they have to remove some mass production of items, which cost them 1.5 month of production...

The smaller affs can just increase the hulls productions (which they were already planning to do so) and keep the components production the same.

Its not a biggy, buts it still cost the bigger affs stellars which they could use in the old situation to build ships
ABBA
QUOTE
Because of the thread already banged on about repeatedly for god knows how sodding long.

Fleet maintenance.

Disposable fleets.

End of story.


I was suckered into this.

QUOTE (Steve-Law @ Jun 14 2004, 12:00 AM)

Try again here (as previously it was on the email group that Mica/David do not read).  List the reasons why the hull changes are unfair and then maybe they can be addressed. 



End of story
Mandible
QUOTE (ABBA @ Jun 14 2004, 02:24 PM)

QUOTE (Steve-Law @ Jun 14 2004, 12:00 AM)

Try again here (as previously it was on the email group that Mica/David do not read).  List the reasons why the hull changes are unfair and then maybe they can be addressed. 



End of story

But I havent seen any new arguements being offered up - just repeats of old ones. And since these have already been covered elsewhere (regardless of being to your satisfaction or not), simply repeating the same old stuff will just annoy everyone - it shows you didnt listen to their answer, so why should they answer the same question again? it just comes across as ranting, rather than trying to offer constructive criticism.

If you have something new to say on the subject, Id be interested in hearing it - otherwise I can read the past forum posts :-)
Gandolph
seeing as this section has been introduced to enable us to moan, i would like to say the following.......



What the hell was Gerrard thinking, and why on Gods earth have we got a strike force and keep letting Beckham take the penalties. I know im fairly hard line in my style of game play, but in all fairness Gerrard should be taken out back, and shot for treachery....... ohmy.gif


who ever put this section here, i say thank you as i needed to get that off my chest.


i would have answered some of the above but its spiralled into insignificance AGAIN, so cant be bothered biggrin.gif
ABBA
The reason I repeated the same old arguments is because, as is shown in my quote, I WAS INVITED TO DO SO.
Mica Goldstone
QUOTE (Gandolph @ Jun 14 2004, 02:57 PM)
What the hell was Gerrard thinking, and why on Gods earth have we got a strike force and keep letting Beckham take the penalties. I know im fairly hard line in my style of game play, but in all fairness Gerrard should be taken out back, and shot for treachery....... ohmy.gif

You will appreciate this rant
Steve-Law
QUOTE (ABBA @ Jun 14 2004, 03:57 PM)
The reason I repeated the same old arguments is because, as is shown in my quote, I WAS INVITED TO DO SO.

And I repeated myself by making the same point I made once before on the mailing list. Have you read either? Would you like to comment? Or just repeat how it is unfair once more. I was actually trying to be fair to you Tony by letting you restate your concern without all the incidental, distracting flak. Yes, *I* invited you to post your concern again and *I* answered it without further criticism. Or by "suckered" are you implying that I intentionally set you up?

Anyway, with respect to the answer *I* gave you Tony, do you still have the same concern?
Steve-Law
QUOTE (Gandolph @ Jun 14 2004, 03:57 PM)
What the hell was Gerrard thinking, and why on Gods earth have we got a strike force and keep letting Beckham take the penalties. I know im fairly hard line in my style of game play, but in all fairness Gerrard should be taken out back, and shot for treachery....... :o

who ever put this section here, i say thank you as i needed to get that off my chest.

That's oddly appropriate as I think I'm to blame for that result. Everything was going well when I walked into the room just to see the final score (out of idle curiosity) at about 89 minutes.

After the first French goal I asked my wife (the football fan in our house) if I should leave again. She hadn't finished swearing at me before the second one went in.

Oops. Sorry. I'll try not to look at the television for the next few weeks...

;^) (That's entirely true though)
ABBA

My capitals were directed at Mandible. I am more than ready to engage in rational argument with you, and one fact I admit I hadn't considered - the effect of armour, does mitagate the effect of the shipbuilding changes.

Hower it stands - I'd rather be 300 ships behind you, on half the number you have, than 'only' 100 ships behind you on a quarter of the number you have.

Disposable ships - not disposable enough to consider cutting the numbers of those built far too cheaply, and just at least doubled in value.

I conceed, I've had enough. The game is designed by the GM and the programmer, with input from who they choose. End of story. Please either dont reply, or delete the entire thread. Just dont just stick another post on the end saying you disagree with me, because I know that.
Mandible
QUOTE (ABBA @ Jun 14 2004, 02:57 PM)
The reason I repeated the same old arguments is because, as is shown in my quote, I WAS INVITED TO DO SO.

No need to use capitals, I can read just fine without them.

If you re-read what Steve wrote, you were asked to mention arguements the GMs had not seen - not to repeat stuff from elsewhere on this forum.
Even so, you got some pretty reasonable replies.

Regarding your ratios, if you extend the exercise to 3 years and then to 5 (a not unreasonable time in an open ended game that been running for decades), you will see that the ratio slowly shifts to favouring the new/smaller affiliation. At 3 years, its about the same as the old rules and beyond that its now to your advantage.

Regarding difference in fleet sizes, personally Id prefer to be "100 ships behind you on a quarter the number", than 300 because all those extra ships, which I cant stop can go off and destroy one of my bases with ease, whilst I couldnt do a thing about it. The new rules effectively makes bases better protected.

Mark
HPSimms
QUOTE (ABBA @ Jun 13 2004, 11:21 PM)
I've invested quite a lot in this game in two sessions,

I never have been able to understand why some people think they are making an investment when they pay for a turn. What you are paying for is the turn itself.
I have been running Jax for about 9 years but if it was flattened tomorrow I would not look on the last 9 years worth of turn fees as a lost investment, I have already enjoyed what I paid for.

Geoff

PS I WOULD be very unhappy about it for other reasons biggrin.gif
HPSimms
QUOTE (Mica Goldstone @ Jun 14 2004, 04:23 PM)
QUOTE (Gandolph @ Jun 14 2004, 02:57 PM)
What the hell was Gerrard thinking, and why on Gods earth have we got a strike force and keep letting Beckham take the penalties. I know im fairly hard line in my style of game play, but in all fairness Gerrard should be taken out back, and shot for treachery....... ohmy.gif

You will appreciate this rant

Not more ******* football, can't we even get away from it here? tongue.gif

Geoff
kilanuman
QUOTE (Gandolph @ Jun 14 2004, 03:57 PM)
What the hell was Gerrard thinking, and why on Gods earth have we got a strike force and keep letting Beckham take the penalties. I know im fairly hard line in my style of game play, but in all fairness Gerrard should be taken out back, and shot for treachery....... ohmy.gif

I will only say one thing:

Sweden 5 - 0 Bulgaria biggrin.gif biggrin.gif biggrin.gif biggrin.gif
David Bethel
QUOTE
Not more ******* football, can't we even get away from it here? 


I was playering starwars galaxies at the time (for my sins) and before i heard england had scored from the other room in the house (where they were watching football), it was announced in local by lots of ppl shouting 'goooooooooaaaaaaaaaal'..... you can not get away from it - how ever hard you try.... they only advantage is to see french ppl sobing (at least until the match was 'over').
ABBA
Re-reading the original, opening post in this thread I think it's gone seriously off-topic moving on to football.

Anybody care to start a new, 'footy' thread so those of us who arn't interested can ignore it?

Steve-Law
Maybe we should start a thread about introducing some kind of inter-aff sporting/non-fatal competition...

:)
kilanuman
QUOTE (Steve-Law @ Jun 15 2004, 06:03 PM)
Maybe we should start a thread about introducing some kind of inter-aff sporting/non-fatal competition...

If it's non-fatal the Hive won't participate... biggrin.gif
Steve-Law
QUOTE (kilanuman @ Jun 15 2004, 07:10 PM)
If it's non-fatal the Hive won't participate... :D

Who said you were invited ;)
Titus Grip
Hi Guys
I havnt anything to add, I just wanted to be the first to wish you all
"Merry Christmas" tongue.gif
Mica Goldstone
Bloody monks and their holy days laugh.gif
Dave
A vampire bat came flapping in from the night, face all covered in fresh blood and parked himself on the ceiling of the cave to get some sleep.

Pretty soon all the other bats could smell the blood and began hassling him about where he got it.

He told them to piss off and let him get some sleep, but they persisted until he finally gave in.

"OK, follow me", he said and flew out of the cave with hundreds of bats behind him. Down through a valley they went, across a river and into a huge forest.

Finally he slowed down and all the other bats excitedly milled around him, tongues hanging out for blood.

"Do you see that large oak tree over there?" he asked.

"Yes, yes, YES!!" the bats all screamed in a frenzy.

"Good" said the first bat, "because I f*cking didn't!"