Dave | |||||
Silly question but I have an outpost how can I turn this into a Starbase as I can't find anything in the rules. Is there set criteria of can you just issue an order? | |||||
Sjaak | |||||
Its an convert order.. Two notes: make sure to do it on your update day... As KJC will charge you 2 GBP when you do it, but you only get production on your update day. Secondly make sure that you have enough employees to be able to activate the complexes, you will need the 5employees per complex. So first convert the outpost and then build the factories. | |||||
Dave | |||||
Cheers Mate | |||||
nortonweb | |||||
I thought it was 10 staff per complex apart from research that need 25??? | |||||
kilanuman | |||||
Research need 50 employees (2500 man hours). ![]() | |||||
kilanuman | |||||
Is this really true ![]() | |||||
Sjaak | |||||
250 hours to activate an complex. | |||||
Steve-Law | |||||
To clarify what Sjaak was saying, you need 5 employees to *activate* a complex. But you do indeed need 10 to *run* it (not counting research or those without any man hour requirements). So to be perfectly safe and 100% efficient right from the conversion you should allow 15 employees per inactive complex, but 55 per research. You could -1 from those if you are running at 100% efficiency for the inactive complexes (as an inactive complex requires 1 employee). Small question as I have never thought about checking this before, does a cave (for example) require 1 employee to be inactive as well? | |||||
Sjaak | |||||
Caves and Domes doesn't need employees. But they count towards the number of complexes you need for your command complexes. | |||||
Dave | |||||
Where does it tell you if your outpost/starbase can/can't have caves? | |||||
kilanuman | |||||
I think that is something you have to explore yourself... ![]() | |||||
Dave | |||||
So build and Cave and see if it lets you ![]() | |||||
kilanuman | |||||
That is one way of doing it, yes. I can think of a few more, but those includes doing special actions and they cost £1.50. | |||||
Clay | |||||
I thought all starbases can have Cave complexes.... as long as you had the materials. The only question being wether the materials are present or if you have to ship in the Rock-Structural Modules (Have fun!!) ![]() | |||||
Mica Goldstone | |||||
Certain locations automatically come with restrictions on which complexes can be built. For example a hostile population may prevent a starbase from constructing any form of interaction complex (merch/recruit etc). A space station/orbital/gas giant starbase are generally restricted from building caves. Starbases built on heavily populated worlds may restrict mining in urban sectors etc... In some cases one starbase's actions may have led to restrictions on what other starbases on the planet can build. Now this underhand tactic deserves a paddlin' ![]() | |||||
Clay | |||||
Ah yes.... Stupid me forgot about all the "non-standard" starbases. Obviously there would have to be some pretty special circumstances to allow building of Cave complexes in a deep-space starbase..... Ah, the false asteroid theory ![]() And I thought you got a paddlin' for being a good boy.... must be just my misus' rules then.... ![]() |