| ptb | |||
| how does one go about getting the data entries for the cfg file for the ship editor? i can get a techmanual of an item but thats not much help. all i want is the block of information for items i have access to | |||
| ptb | |||
I mean stuff like in the .cfg file
is obvoiusly for shields, but how do i get it for shields MK II or other items that are in there? (okay so shields mk II i can guess based on the numbers, but what about for completely different items?) | |||
| Dan Reed | |||
| this is certainly something I'd like to see - wonder if it would be possible to either have it displayed on the TM, or as a separate order ("technical specification"?) The ship editor is great - until you want to design in something that isn't in the standard order set. Most of us can copy and paste items into the .cfg file, but not if the item type is something new.... Dan | |||
| Steve-Law | |||
| I posted this on the mailing list ages ago. See if you can wrestle the yahoogroups search engine to find it. If not I'll have a go tomorrow. Item=115,Shields,10,14,50,0,True,0; 115 = item number Shields = item name 10 = MUs 14 = item type 50 = shield factors (value depends on item type, usually fairly obvious) the rest mostly don't matter if I remember right (it's late) | |||
| ptb | |||
| I don't suppose you have a list of all the item type numbers? will check out the yahoogroup archive, i think there is a search option somewhere (i only have the last 2 months or so since i changed to using imap in my current email client, although i have the rest archived at home somewhere i think) | |||
| ptb | |||
| okay i found the post hmm doesn't explain which types do what, i guess i'll have to trial and error to find out. and to be honest i'm not even sure if the item i'm adding will have an effect on any of the numbers so i might just add it as mass and lots of zeros. | |||
| Steve-Law | |||
1 Troop 2 Pirate 3 Officer 4 Operative 5 Employee 6 Slave 7 Civilian 8 Prisoner 9 Hull 10 Hull Patch 11 Complex 12 Space Mine 13 Armour 14 Shield 15 Shield Generator 16 Scint 17 Shield Modulator 18 Missile 19 Launcher 20 Kinetic Weapon 21 Kinetic Ammo 22 Energy Weapon 23 Jump Drive 24 Space Interceptor 25 Space Bomber 26 PD Missile 27 PD Launcher 28 PD Weapon 29 Sensor 30 Targeting 31 Thrust Engine 32 Landing Engine 33 Combat Engine 34 ISR 35 Platform Hull 36 Landing Device 37 Takeoff Device 38 Ship Component 39 Blueprint 40 Technique 41 Principle 42 Scientist 45 Artefact 46 Grav Lander 47 Cloaking Device 48 Inertial Damper 49 Ore 50 Trade Good 51 Drug 52 Live Trade Good 53 Plant 55 Module 56 Vehicle 57 Scrambler 58 Jammers 59 Inertial Stabilizer 60 Stargate Key 61 Bridge 62 Ships Computer 63 GPI Sensor 64 Exploration Module 65 Alloy 66 Tractor Beam | |||
| Steve-Law | |||
Weapons won't change anything, neither will things like cloaks, integrity/wormhole stabilisers etc. Email me if you need more help. | |||
| ptb | |||
| ohhhh it matches the item types from the order editor... doh.. didn't think of that cheers steve | |||
| Steve-Law | |||
| Funny, life's little co-incidences isn't it BTW, you don't need to add new items to the pl_items.cfg file. You can have multiple _items.cfg files and they are combined at run time. I put all my aff stuff in extra_items.cfg and have (well, had) an all_items.cfg where I put everything just to experiment or assess others' designs. (all_items.cfg can be moved out of the folder with the ship editor and thus is no longer used...) |