David Bethel
This should give the updated ship stats for ship design
[Updated the pl_items.cfg + exe version 1.0.2]
ptb
The new file has tractorbeam MK i through IV shown, but all with the same stats? is this correct? as this is very different to what i had previously.

Still appears to tell me a 25 hull ship only needs 2 isr drives, i was sure it is 3 (one per 10 hulls or part thereof)
Thali Rahm
QUOTE (ptb @ Jan 21 2005, 11:55 AM)
Still appears to tell me a 25 hull ship only needs 2 isr drives, i was sure it is 3 (one per 10 hulls or part thereof)

It is possible to have only 2 isr-drives on a ship with 25 hulls, but you get frequent isr-failures that costs 10 tus. This goes for all sizes, for example you can have 7 isr-engines on your caravel (75 light hulls). Not recommended though. wink.gif
Dan Reed
QUOTE (Thali Rahm @ Jan 21 2005, 12:24 PM)
QUOTE (ptb @ Jan 21 2005, 11:55 AM)
Still appears to tell me a 25 hull ship only needs 2 isr drives, i was sure it is 3 (one per 10 hulls or part thereof)

It is possible to have only 2 isr-drives on a ship with 25 hulls, but you get frequent isr-failures that costs 10 tus. This goes for all sizes, for example you can have 7 isr-engines on your caravel (75 light hulls). Not recommended though. wink.gif

Prescisely - you need 3 ISR drives for overload-free travel on a 25 hull ship... so the editor should show the requirement as 3, not 2.

Dan
Thali Rahm
QUOTE (Dan Reed @ Jan 21 2005, 03:39 PM)
Prescisely - you need 3 ISR drives for overload-free travel on a 25 hull ship... so the editor should show the requirement as 3, not 2.

I agree.
David Bethel
the item file might not be current then.... if you have the old one use that. I will have a look for a newer one.
David Bethel
QUOTE
Still appears to tell me a 25 hull ship only needs 2 isr drives, i was sure it is 3 (one per 10 hulls or part thereof)


can you pm me the file that cuases this as it works fine with a 25 huller i tried.
Steve-Law
I tried 25 hulls of every type and 2 ISR engines always said I didn't have enough while 3 had no problem.

(Incidentally, platform hulls still use the same requirements as ship hulls, you should address that next update, but otherwise thanks wink.gif
ptb
QUOTE (Steve-Law @ Jan 21 2005, 07:10 PM)
I tried 25 hulls of every type and 2 ISR engines always said I didn't have enough while 3 had no problem.

I must admit i never tried clicking the requirements button, I was going by the IRS speed of Type (installed/required).

At least i assume thats what those numbers mean, they go up as i'd expect when you add an engine or a block of ten hulls.
Steve-Law
QUOTE (ptb @ Jan 21 2005, 08:25 PM)
I must admit i never tried clicking the requirements button, I was going by the IRS speed of Type (installed/required).

Ah, yes, it shows x/2 instead of x/3.

Steve-Law
QUOTE (Thali Rahm @ Jan 21 2005, 01:24 PM)
It is possible to have only 2 isr-drives on a ship with 25 hulls, but you get frequent isr-failures that costs 10 tus. This goes for all sizes, for example you can have 7 isr-engines on your caravel (75 light hulls).

You *could* put 1 engine on a 200 hull ship. Won't get very far very fast, but it's possible and would still technically "work".

You can build a ship with no bridge and as long as you have enough crew [i.e. enough extra crew to compensate], it works perfectly. Similarly, you don't need a jump drive, you can piggyback the ship to new systems, or fit them temporarily for the jump then remove again.

Other requirements though are vital - if you have no life support or sensors the ship won't budge (life support anyway, not 100% sure about sensors, but I'd expect so.)

Has anyone tried a ship without thrust engines? It could move from system to system, even around the system, but couldn't orbit (could be unloaded by teleporters or shuttles... interesting smile.gif
Dan Reed
QUOTE (Steve-Law @ Jan 22 2005, 09:17 AM)
Has anyone tried a ship without thrust engines? It could move from system to system, even around the system, but couldn't orbit (could be unloaded by teleporters or shuttles... interesting smile.gif

You'd probably need to install one to get it out of orbit in the first place, BUt I see no reason why not. Wonder if you'd be able to dock at a space station for maintenance?
David Bethel
QUOTE
Wonder if you'd be able to dock at a space station for maintenance?

Docking requires movement of some appropriate type... so no smile.gif

QUOTE
Ah, yes, it shows x/2 instead of x/3.

Added version with correct ISRs showing on X/Y ISRs bit
ptb
The ship editor shows a 50 normal hull ship having a surface area of 78, but the turn update for my solo class ship claims 77.

I know this is only a minor thing, but when your dealing numbers of armour plates and things like cloaking devices it can be important.
David Bethel
QUOTE
The ship editor shows a 50 normal hull ship having a surface area of 78, but the turn update for my solo class ship claims 77.

Well the ship editor is the same code used in the game, so it can not be 'wrong'. [In terms of what will actually happen] . Try putting 77 armour plates on and see if you get 40 armour.
llywelyn
;lkj
ptb
QUOTE (David Bethel @ Jan 28 2005, 03:00 PM)
QUOTE
The ship editor shows a 50 normal hull ship having a surface area of 78, but the turn update for my solo class ship claims 77.

Well the ship editor is the same code used in the game, so it can not be 'wrong'. [In terms of what will actually happen] . Try putting 77 armour plates on and see if you get 40 armour.

so 78 and 77 both give 40 armour, but on the 78 it would give 40 armour for longer?

QUOTE (larry)

;lkj


you feeiling okay tongue.gif
David Bethel
QUOTE
but on the 78 it would give 40 armour for longer

Yup - you can over armour ships (as i understand it) but it makes them a heavier with has a cost in that direction.
Rich Farry
Can this version of the ship editor be placed on the KJC website please?
clif lawrence
could a ship without crew or thrust engines or any of that stuff be "embarked" by a star base . I know you can disembark a ground party out of a high port.
Phoenix Hawk
Very late reply on embarking, but here's my thoughts...
1. If you own the ship, you can.
2. If you own the gp you can
3. If it's a debris field, and you've the id you can biggrin.gif


Phoenix Hawk