Mica Goldstone | |||||||
A sensible suggestion was to apply the rules regarding combat boarding to transactions. To recap - an attempt to board a position in combat holds the order over till after combat and then runs the order. The same mechanism could be used to transact with pinned positions. Obviously enemy positions set to retarget to freighters will give them a kicking during the day's combat but should the resupply positions survive they would be allowed to interact with the target pinned position. This would allow resupply of pinned starbases, platforms, ships etc. Note that this is in the discussion section and at this time there is no intention of adding this rather simple code until after things in the game calm down (and this can be discussed) - unless there is a resounding cheer from all sides. The chief merit to this addition is that it takes a lot of the frustration out of combat, without loosing the fear or edge - also gives a role for the Runners and Infiltrator classes (heavy hull freighters). | |||||||
Steve-Law | |||||||
Sounds okay to me, but perhaps the supply ship should be able to at least match the speed of the target ship? | |||||||
Mica Goldstone | |||||||
Very sensible. At the moment ships are being gutted but with little hull damage - this would definitely prolong the combat and make it much more gritty.... | |||||||
Ted | |||||||
Yeah,it looks good. Players have the choice whether or not to risk having support ships in the actual combat zone ![]() | |||||||
Ted | |||||||
Mica only mentioned that as I've just spoken to him on the phone(about something else)and mentioned one of my ships in the Straddle battle has hardly any hull damage but is totally empty.All the internal items and crew are gone!!! ![]() | |||||||
Gandolph | |||||||
it seems a logical step to me, it is the choice of commanders to manoevre in battle and resupply, it brings in the opportunity of resupply under attack. a vast number of positions are relatively lightly damaged on both sides of any combat with no internal components left, i know this is being sorted in another topic, but a "hot" delivery option should be allowed. this would also solve the problem, which is bugging many, of a pea shotter pinning a battleship, and the ship in question cannot get supplies, even though the pea shooter couldnt destroy the vessel in a month of sunday's nor possibly the supply ship getting the materials in. its a must in my opinion........ | |||||||
Mica Goldstone | |||||||
In case it has been overlooked, resupply in no way alters the pin - so a pinned ship will remain pinned so still cannot leave (unless it is resupplied with thrusters, but that is a separate issue). So on this front nothing will change. | |||||||
finalstryke | |||||||
I'm probably being dense and missing something obvious, but how would a resupply of ammo help this gutted ship? You'd re-install a jump engine mid-battle and then EJ to try and save the hulls? | |||||||
Mica Goldstone | |||||||
The point is that the hulls have only been scratched, they are still a long way off the point where they need saving! Combat transactions... just like normal transactions. Deliver weapons, bunks, crew, everything that it needed to carry on fighting. | |||||||
finalstryke | |||||||
*post deleted* | |||||||
Gandolph | |||||||
i am also assuming 1 pinned position could deliver materials to another, and yes i accept they will still remain pinned, but delivery from 1 ship to another is more or less a screening manouvre, with a delivery process in the middle. i think it is a progression for this to be introduced. | |||||||
Brother Tenor | |||||||
Or constrain the resupplied ship to the speed of the supply ship. | |||||||
Gandolph | |||||||
another good response from the BHD there, that makes sense also, and again is a decision that should be taken by commanders in the field. | |||||||
Sjaak | |||||||
Aaai.. I was not aware of this change. One clarification please. 1) is this already like this?? Imagine the following situation. FCN Tradeship, escorted by an FCN Warship. Then pirate large comes along and tries to board my Tradeship (FCN Warship didn't spotted the Pirate). Will my Warship continue to do nothing or will it comes to the rescue?? If it comes to the rescue, and the four rounds of battle are done, will the Pirate continue with its boarding (assuming its pinned) or will it wait untill the ENTIRE battle is resolved? | |||||||
Mica Goldstone | |||||||
If you are refering to boarding - yes. Boarding - if a position is defending the target, the boarding is postponed and a normal batte ensues at the end of the day. If the ship attempting to board is still alive after battle, it will then attempt the boarding action (on the same day). Normal boarding mechanics apply, i.e. the defender still gets to use any of its weapons etc. It has been this way for a long time. | |||||||
Nik | |||||||
I need to think about this some more. I like the idea as a concept but I'm not totally sure about it yet. What effectively will be the result? Ships will remain in battle until they blow up or have an integrity breakdown so battles will last longer. Not such a problem but it would mean the side with the more ships has an advantage over a side which had fewer ships but more weapons. Pinning will not be that useful since you can simply deliver x combat engines to a damaged pinned ship so that it can escape and repair. Boarding will be a bit of a lottery as a damaged ship ready to be boarded could have 100 veteran marines delivered to it just before the boarding procedure which will mean it is invulnerable to boarding. Delivery of missiles/torps I cannot see being a problem but I am not sure about the ability to deliver anything else. Nik | |||||||
Gandolph | |||||||
delivery of quick supplies such as torps, fighters etc should be possible, i mean theoretically the ship delivering fighters to a vessel locked in combat wouldnt even have to entre the battle, it could launch them and then they arrive at the desitination vessel. if a position delivers 35 combat engines etc then this is refitting, delivering 1 JD backup and a couple of ISR's at 10 MUS each is emergency repairs. so how you would make that a differential in the programming im not sure | |||||||
Steve-Law | |||||||
Each installation will reduce integrity though so the more you refit the weaker your ship becomes. But is it such a bad thing to be able to refit a ship in battle? More tactical flexibility. Also this would seem to increase strategic importance, bringing in more focus on *supply lines* (which has always been a major part of any military campaign but seems to be less important in Phoenix). This would both advantage the defender (being generally closer to (re)supplies) and disadvantage the "can-get-anywhere-in-one-turn uber fleet"). | |||||||
Mica Goldstone | |||||||
So the side with fewer ships and lots of engines can compete against a larger fleet with longer supply lines. Surely these arguments cancel each other out. | |||||||
Brother Tenor | |||||||
I like the idea of resupplying ammo, but I'm not at all convinced by the idea of being able to install items while in combat. Installing a bunch of new combat engine or some photon cannons while taking and recieving fire, almost instantaneously? They'd have to be some damn good engineers! | |||||||
Gandolph | |||||||
im pretty sure Carriers and warship are fixed up on site during all known ship to ship warfare as best as posible to oprate again. and also ask the question if the ship pinning you has no offensive capability, there is nothing stopping you carrying out the installation of weapons etc, so there would be no risk. most combat equipment (ground/sea) has certain quantities of components that can be fixed "in battle" if the correct resources are available at the front lines. so patch up isnt out of the question. | |||||||
Sam_Toridan | |||||||
Sounds like a good idea overall. Would add nicely to the strategic supply line aspect of combat and add another factor to battles. Couple of points for thought :- If a ship is resupplied and we are going with the "reduce its speed to the delivering freighters", when does this drop in combat speed occur and for how long? The day after delivery? For how many rounds? The refit items during combat issue. If items are delivered it will be after that days combat has run (like boarding). If refit during combat is such an issue then have it take a day to install equipment (i.e. after the next days battle). You could also have installation of items by a ships crew use up crew factors so there could be a drop in combat efficiency if there is little slack in manning levels. Or if there have been heavy crew losses then there may not be enough factors left to install items as well as fly the ship. | |||||||
finalstryke | |||||||
Wouldn't a resupply freighter trigger enemy lists etc as soon as it entered the combat OQ? Even if just in a support role, it's still a combat participant, and would be targetted as such. | |||||||
Andy | |||||||
Like the idea. What about this : The ship that gets resupplied when pinned loses 2 rounds of combat the next day or perhaps loses TUs? This is an alternate to reducing combat speed. | |||||||
Gandolph | |||||||
what if it cloaked in???? it wouldnt trigger a battle........ everbody is talking as it the delivery ships are freighters, it could be a fellow 100 heavy huller with a bit of cargo and a few spare ISR engines or a jump drive. and if any of you have been on a resupply from ship to ship in the navy, the actual speed of the vessels swapping stores etc is either not reduced, or reduced a small amount not as drastic as some of you are thinking about, they dont come to a halt. | |||||||
Steve-Law | |||||||
Yes, but these aren't those kind of ships, and they (naval ships) aren't being "pinned". I would relate it more to aircraft refuelling in flight. Regardless though, whether you slow down or speed up you have to match speeds at some point. | |||||||
finalstryke | |||||||
It could cloak in, but if the TU limit on the cloak expires then they should raise shields asap. Appreciate that they might be in a 100HH going at similar combat speeds - but even an armoured cargo ship will still get targeted. Allowing re-supply ships to enter combat zone, do deliveries and then retreat without an equal chance of getting targeted as any other ship would be silly. That's assuming that one of the enemy ships is free to engage a new target and has that aff on it's enemy lists - if this doesn't happen then freighters are of course free to waltx around as they like ![]() | |||||||
Frabby | |||||||
I feel that any change to the current system would make regular cargo bays too powerful. At the same time I feel that shuttles should be more important in the game. What about using the equivalent of shuttle ports on starships? Use their fighter bays to store shuttles. Each shuttle gives 40mu cargo space per 10tu transaction. Higher mk shuttle bays allow for faster transactions or more MUs per transaction. Shuttles can be used for delivery/pickup transactions with pinned positions but in the process they participate in battle like interceptors. If the enemy is using a lot of space fighters/interceptors then shuttles can be destroyed along with the cargo they're carrying. Heavy combat shuttles are therefore obviously better suited to this kind of transfers, but also more expensive to build. | |||||||
Gandolph | |||||||
yes fine no argument with that, shuttles seems like a good idea. the chappy before, ref when cloak runs out, that is irrelevant im afraid, currently if a freighter went into a sector and didnt get spotted entering the quad, the he has free will to carry out upto the maximum available tus worth of deliveries and pickups if he wanted, so why should a cloaked ship get picked up when the cloak runs out, that wouldnt be logical. | |||||||
finalstryke | |||||||
It depends whether or not de-cloaking triggers a scan. I don't know if it does or not. | |||||||
Gandolph | |||||||
i appreciate they could be pinned, but please remember individual deliveries have different consequences, there would be no speed loss when being pinned by a vessel that causes you no damage, therefore deliveries would be able to be made no problem. in the last battle, its like fishing smacks pinning battleships and rendering them useless, when realistically a supply ship would have no problems in running alongside the battleship and supplying it. | |||||||
Gandolph | |||||||
it doesnt, nor would a freighter that went in there in the first place, enemy list checking is checked on entry to a quad, once your in, unless you are trying to deliver to an enemy position you would not be stopped for combat. or did something that would make the program check the enemy lists of a position within the quad | |||||||
Romanov | |||||||
Mica's original idea seems reasonable but some thoughts for the pot. Boarding is 50TUs will "Combat delivery" be 50TUs per item line? Should integrity loss on combat install be several times greater than normal integrity loss on install, and cause an integrity check ie I've install 30 CEs, whoops the ship broke up. We currently get notified if one of our own ships is a boarding target, I think we should get notified if a combat delivery is made to the enemy, otherwise we will end up with lots of boarding against ships which have just had 30 photon cannons delivered. I believe that standard boardings against the ship should always occur before combat deliveries (on any one day). Should we not wait for the new combat rules ie damage to empty space before we start making additional changes. Any ship doing a combat deliver should be unable to manuveur for the day since its trajectory is easy to plot ie no doubling of combat thrust and hence increased dodge (Note I think boarding ships should have the same penalty) | |||||||
Steve-Law | |||||||
I'm not arguing about that (fishing smacks - lol nice choice - and battleships), but that's a consequeence of pinning being currently a bit "broken" in some areas. I was just talking about concepts and generalities (assuming pinning works "right"). But even disregarding pinning, a supply ship must (realistically) match the speed of the receiving ship. | |||||||
Romanov | |||||||
The fishing smacks could refer to either side since we were being held by St Clairs. If it would make you would feel better we can place LPG/PGs instead of tractor beams. Our "fishing smacks" represent a ship that is only 50% of the size of a 100H ship, your "fishing smacks" are 10% of the size (5% if you consider the building costs) Our pinning tactic works because it is >20x harder to remove a pinning Cluster Picket than a pinning St Clair. | |||||||
ptb | |||||||
Matching speed makes sense, for ships at least; how that would relate to static positions I don't know (assuming they can be supported the same way) I also liked the idea of shuttles for the transfer, it seemed a little unlikly two ships will dock in combat. And as was pointed out gives fighters something more to shoot at ![]() | |||||||
Gandolph | |||||||
im not sayingn that, im just saying that even if you arm them with light photon guns etc, we should have the choice of risking damage to deliver the items. that is the choice of a commander surely. |