| Rob Alexander | |
| Hi, Currently, senior aff politicals get a list of all the players in their aff. Many of these do not respond to emails, so appear inactive. Could an 'Inactive' tag be shown for all players who haven't sent any orders in, say, a month? rob | |
| Avatar | |
| Couldn't agree more! But I think this should go further. What stops a player to join an aff, keep total radio silence, make a total nuisance of himself and his supposed aff. The aff doesn't even know where he is or what he's doing, because the starter ship and the 2 political bonus ships are player owned. I move that a player that doesn't contact his aff can be removed via political issue. The aff decrees him/her a rogue and it will rank as IND | |
| Sam_Toridan | |
| This is already there. There is a "Remove from Affiliation" political order which creates an issue. As for players joining and causing problems - that was a forseen issue and its for the affs to deal with (see above order). A little trouble livens things up anyway | |
| Rob Alexander | |
| Hi, I agree that a little trouble is good for the game. I'm only concerned that aff leaders be able to spot inactive players, allowing them to prune deadweight from the aff member list. rob | |
| Kragnost | |
| From what I remember the "remove from aff" order only works when the play has a political position (unless it's been changed). If they just join with a free ship you cannot get rid of them. | |
| Lord Scrimm | |
| ...so I suppose Aff "Policing" fleets would become a necessary solution. A new player steps out of line - and a Battleship comes breathing down it's neck. All the enforcement I need. Cheers, Rich Fanning aka Lord Lawrence Scrimm CIA Director of Regional Operations | |
| Avatar | |
| Like my esteemed DEN colleague said, it will only work for political positions. You can run any variety of powerful warships (if you have a sponsor) and make a nuisance of himself and the aff doesn't even know the position number, or can prove he/she was unsanctioned | |
| Rob Alexander | |
| I agree that an option to expel any player from the aff is needed. Does the aff member list give any kind of ID number for each player? rob | |
| Sam_Toridan | |
| It gives player name, political number (if he has one) and e-mal/postal details. If he has no political then there is no number. The political reports only list positions owned by the individual player and the aff. Therefore I get all CIA owned positions but we have at least 3 colonies that are player owned and they do not show up at all. The same is true for a new players starting ship. |