Mica Goldstone | |
Richard Williams wrote: this is only an example of situations if for instance today i had a battle with a number of warships, on the assumption that at the end of todays battle, the enemy ships are disabled, or Unable to PIN us, IE we have free movement from the battle. we have the right to move away from that specific location tomorrow first, no matter how many re-inforcements they send in. thus if an enemy warfleet gets their turns processed before me tomorrow and have me on the enemy list, then that would hold my entire fleet in, even though in real time them leaving their location, and me leaving mine would be at the same linear time scale. im assuming that it cant be down to who gets their orders processed first, surely. just need this clarifying as it changes my idea's on how we are, as underdogs going to get into, and out of battle situations. Reply First of all I will use some specious but actually fundamentally correct physics. Time is not uniform especially when velocities around light speed are considered. Examples of this are muons travelling distance much greater than their lifespan allows, not to mention the whole black hole phenomena. So an instantaneous subspace communication may be received and acted on and although time appears to have passed for the task force sent as cavalry this time need only be considered to be relative to themselves. So in fact they arrive the next day, even though from their viewpoint they have been travelling for over a week. Normally it is the other way round (anyone who has read Ender's Game will be familiar with this phenomena). However, jump drives/ISR Drives do not use real space mechanics, so from their perspective, they are standing still and it is universe that is accelerating etc. So yes, it does come down to whose turn is processed first. This said, there are some cunning ways to avoid having your turns processed last. I will not be discussing these though. Mica |