Garg | |||
Hi I wish to know, if it would be possible to add some options about how much you will pay or sell items for? I could see on the site that a starbase is selling consumer goods at 0.1, but between days he raises it to something else or i misse he have changed it, due to how big his market is, so i suddenly buy to 10 or even 1.000.000 if i had the stellers. What would be nice, would be a limiter, like for buying is how much will i max buy for, so if i write 0.1 then will that be max and if he wants more, then will order fail and same with sell just for what minimum will be you sell for. What that be possible? | |||
ABBA | |||
I think it's called a 'limit order'. This is used in share dealing, set by the sellers or purchasers, rather than the actual dealers. When selling, it's the minimum price you'll accept, per unit. When buying, it's the maximum price you'll pay, per unit. I suppose it would be an additional optional parameter on the 'buy' order. If zero - ignore. I'm STRONGLY in favour. | |||
David Bethel | |||
Sadly the buy order is a bit full, we could do a do a pre order like : 'Limit next transaction' <max price> <min price> That could them be used for both buy and sell (by adding the order before the buy/sell) or 'Limit next transaction' <item> <max price> <min price> That could work in any order (but we could not preserve it between turns) | |||
Soren | |||
Would it be possible to make it a standing order instead? This should be a percentage, so a standing order for ie. Buying +10% could be set. So if you see an item for sale for $10 then you would buy it if the price were changed to $11 but fail if the price were set to $11.1 Similar for Sell orders. If there were no standing order all Buy/Sell orders would be successful. Cheers, Soren | |||
Dan Reed | |||
This wouldn't work - how could the programme tell what price you saw it at? At most I would imagine it could do something with whether the starbase had changed it's price the same day - but I have absolutely no idea how (or if) even that is easily implementable.... ![]() Yes it is logical to say "I would never have bought/sold it at that price" - but how that could translate to game mechanics is a difficulty. I would have thought that naming and shaming people (IC) who abuse the current setup for price changes would be deterrant enough - and that most reasonable starbase governors would compensate you for any adverse change on the day you made the transaction. The question is whether ship captains would do the same in reverse if they were the ones that won out with a price change.... Dan | |||
Garg | |||
David, the limit next buy would be fine, either of them, as long as i can at least control it some, then i can live with that ![]() | |||
Sam_Toridan | |||
Hi, Or just finish the turn in orbit, check the current prices on the web site, and send in a turn to continue on your way the next day. | |||
Andy | |||
You've got too much time on your hands! | |||
Mandible | |||
But you never know when a market price will change - it could change the day you trade. The more cargo ships there are, the more common this problem will become (which is what happened to someone the other day). It would also mean that if the KJC web site isnt updated, then it could have in game affects, with trade halting - I never trade when the KJC market page hasnt been updated; unless my ships are at max tus, then its not worth wasting them trading blind especially in Yank and other fast trading areas. Mark | |||
Sam_Toridan | |||
When you do your "move to starbase" orders include the buy orders too so when you get the turn back the transactions have already been done. You can then compensate if you missed any purchases. |