gordon | |
When designing a ship in ship editor there is a section called "Acc Penalty". I assume this is a penalty for the ship when firing at a target? How does it fit into the equation? I've taken the example used by Mica under "Targetting" A GTT ship is firing at a DTR Nebulon. GTT Ship Base Accuracy: 6.02 acc penalty: 2.7 Photon Weapon + 6 Target Type: Weapons DTR Ship Your Target Silhouette: 2.92 Dodge: 7.5 Primary Accuracy (weapons) = 6.02+6-(7.5+3) = 1.52 > approx 1.5% accuracy Secondary Accuracy (whole ship) = 3.02+6+2.92 -(7.5) = 4.44 > approx 18% accuracy With no targets set: Accuracy = 6.02+6+2.92-7.5 = 7.44 > approx 50% accuracy So am I correct in assuming it would fit here 6.02+6+2.92-7.5 - 2.7 (ACC Penalty) = 4.74 ???? Or have I completely misunderstood this? ![]() | |
Lord Scrimm | |
The Acc Penalty is figured (according to my understanding) based upon the Dodge of the ship in question and the number of targetting computers used to offset the penalty. For instance - if you have a high dodge ship with very few targetting computers, you will get a penalty to your accuracy. Once you add enough targetting computers to the ship design to compensate, the penalty disappears. In your example - if the Targetting bonus of the GTT ship was 6.02 and it STILL had a 2.7 Acc Penalty, then it's dodge would be in the realm of 8.72 against ships firing upon it ![]() ...at least that's my understanding of how it works ![]() Rich Fanning aka ![]() Lord Lawrence Scrimm CIA Intelligence Director |