Anon | |||||||
This is more a 'Game mechanics proposal', but I cant post directly there. Why shouldn't players take some, or all, or their player-owned ships IND, while remaining in an aff? It would allow actions, short of piracy, for which an affiliation didn't want, and shouldn't be liable for. Examples might be intruding in 'private' space, or carrying contrabrand cargos. This might prevent the 'collective responsibility' warning: i.e. Do/dont do this or your entire affiliation will be... Getting the individual ship posted/shot is fair enough. Of course I'm not arguing for a relaxation of the limits on IND status, such as the inability to instigate combat. I just cant see why, if player-owned positions can be taken 'PIR', while remaining in a legitimate affiliation, they can't be taken 'IND' too. Of course, unlike piracy, players might switch to IND and back on a daily basis. Some kind of discouragement, such as a fee, might be in order. But why totally disallow it? *********************** This is a 'second' membership of this forum, as I wish to ask unattributable questions. If the Mods care to know who I really am, please email. | |||||||
Clay | |||||||
One very good reason I can think of is that if Enemy-X could be running IND positions and using them to scout my terratory, I might be inclined to ban all IND ships from my terratory. Multiply that by all the affs that have an enemy, and IND is treated the same as PIR ![]() | |||||||
Anon | |||||||
Well, I'd say that 'IND's shouldn't be postable/attackable as a group, anyway. If they really are INDependent, only the individual positions should be postable/attackable, not the 'aff-that-isn't-an-aff' as it is at the moment. Stating on your system message "all INDs scanned in this system will be posted" is fair enough. But simply having 'All IND' on a posted list doesn't seem particularly fair, or realistic, and catches out new players. Think about this scenario: At the moment a starbase can attack all INDs on sight, just because of an alleged link to what other IND positions have done in the past, which could be totally phantom. Whereas, if I were to create, or 'discover' a brand new affiliation, I could go anywhere I liked in the game, until the word got out, because nobody could possibly have me on an enemy list. Doesn't seem particularly realistic. I propose INDs shouldnt be considered an affiliation, for the purpose on enemy lists, etc. The lists should be reworked to allow options such as "Attack anyone who isn't in my affiliation" or "attack anyone who isn't on my 'friendly' list" | |||||||
Clay | |||||||
Think you've made my argument here.... If the Wimble Nation can fly around with "IND" ships they will ALWAYS have an alteria motive. Now matter how good a play I am, I will always be tempted to use information gathered by that position - accidently or by design - for the benefit of my aff. If you want to be INDipendant, leave your aff and play IND. If you want the best of both worlds, then join an aff that has those benefits that fit you - AFT amoung others. | |||||||
Anon | |||||||
I admit to sounding both sides of the argument here, but I maintain - If I can run 'PIR', why not 'IND'? It may be convenient for you for it to be disallowed, but is it fair, or realistic? I believe that it's been known for active players to create second sign-ups, and run a free courier as a spyship. And nobody really believes that every single 'IND' player is truly Independent, which is why some affiliations attack INDs on sight. A newbie approaching his chosen prospective aff can easily be told "just stay IND for a while, run around XXX space for a while. Tell is what ships you scan". This would simply make it possible for longstanding legitimate players to do so within the rules, without dumping long-nurtured affiliation possessions. I just think that it would be better to allow some 'less restricted' actions, to everyone, with no automatic liability to an entire affiliation, and without having to go PIR. Not attack anyone I want to, just something along the lines of entering a restricted system. I'm prepared to have a ship posted, or destroyed, if it's discovered. But I dont want to automatically implicate my AFF, and I dont want to effectively 'loose' my ship permenently, even if it sucessfully sneaks around and gets out again, by turning it PIR. I could do it by going IND, then rejoining my current aff, so why should I have to temporarily loose the aff-owned positions which have absolutely nothing to do with the actions I'm trying to take? My other point was to address the problem that this change would make INDs even less trusted than at present. I'd say "fair enough" - this is in line with the game description of IND status. I would counter this by making them harder to target as a group. And removing the 'defend all IND' option would also make it harder for INDs to organize mutual blanket defence. Having a 'defend all IND' rather than 'defend all except enemies' makes them more like the pseudo-aff they are moving towards being at the moment. | |||||||
Clay | |||||||
It makes no difference to me (or the Wimble Nation) from an IC point of view. Feel free to fly your true aff ships up to my door and scan all you like - there's not actually anything I can do about it apart from maybe a rude letter to your PD. So I not talkling advantage/disadvantage for me personally. It's true that there are ways to circumvent the rules - but is THAT fair or good for the game? I say it's not! It makes wars less dangerous (I just change all my non-combat ship to IND so they carry on trading!) and therefore a more acceptable option. You only every risk 1 ship (or outpost, GP etc) to do anything you like, which encourages people to do anything they like.... It removes players responsability to their affiliation profile too. And for me that's a major problem with the idea. Aff A does what the heck it likes because if it's not Profile, they just use an IND position? That sucks - may aswell all just become INDs because profiles will slowly become so diluted as to mean nothing. If you want to use an IND position for a job (and I'm sure there are 100's of 'legitimate' reasons to!) then HIRE ONE! Pay the price and take the risks. If everyone can do their own IND work, then there will become no place for IND only players - and they'll leave. As I said before, if you don't like the restictions placed on you by being in your aff - change it to one that allows you to do what you want to do, or become a full IND yourself. | |||||||
Dan Reed | |||||||
there asre a few other problems with the idea as well - for example, you could change your complete war fleet to IND, fly past the blockading fleet from another aff ("we're not XYZ really - honest!"), then change back to attack your target. Also, it would not necessarily absolve your aff from responsibility - I for one would notice if a ship we had scanned as aff ABC had gone IND, been scanned doing something dodgy and then again when back in aff ABC.... Dan | |||||||
Dan Reed | |||||||
not really bothered to be honest - it's the points you make that should be discussed on merit, regardless of who is making them...so I can't really see the point of doing this, except perhaps to back up your point on this thread. Dan | |||||||
Anon | |||||||
I'm only proposing that player owned ships should be able to go IND, so it's nothing which would upset the major power balances. And it's a rules loophole that could be taken advantage of now - A trustworthy player could be given loads of player owned ships by his aff, take them IND, move them through restricted territory (the London Wormhole, say) and then rejoin the original AFF. The loophole exists at the moment, it's an obvious circumvention of the spirit of the game. I have no proposals for dealing with it - I cant see any problem with having my courier as an 'unregestered (non-aff) asset' though.
Exactly the problem with going PIR. I think it fair enough to RISK being posted or discredit to the AFF, I just think it should be possible to make the choice, and the discredit not be automaticly applyable. This proposal wouldn't be necessary if it were possible to switch back from being PIR, but that option has been ruled against. I'd consider going PIR just to do a little sneaking around where I shouldn't, if it didn't effectively mean loosing the freedom to openly go anywhere else, ever. | |||||||
Anon | |||||||
I might want to ask/argue about piracy next. I think that needs seriously reworking | |||||||
DMJ | |||||||
In order to do so, the aff would have to have player owned starbases making these ships. I think allowing players to have both normal and IND positions on one account, is opening a whole can of worms that Clay has covered quite adequately. | |||||||
Anon | |||||||
I dont follow what your point is with this.
No suprise that the holder of a large swaithe of territory is against anything which might make it harder to keep total control. What If I want to take the risk of nosying around in Ridley in in 'unattributable' ship, without having my aff penalized if I get spotted, or having to permanently write-off a ship even if I arnt? I can see why you wouldn't want it, but why is it a "can of worms"? | |||||||
DMJ | |||||||
Accountability. The aff would have to allow such a base to become player owned, and my guess is that most aff's wouldn't want one of their warship producing bases to become so. | |||||||
DMJ | |||||||
If you want to nosey around peoples territory feel free to do so with an aff flagged ship. In your own words "Without having my aff penalized". But I'm, sure any information you gain you wouldn't hesitate to pass onto your aff. Therefore, your aff is gaining, without taking any risk. If you wanty to do this sort of thing, there are game mechanics for it, techs you can use. If you get caught, you get punished and penalised, and possibly your aff too. Circumventing the rules may prove an easier way, but reduces accountability for your actions. | |||||||
Anon | |||||||
What I'm proposing would allow nothing which cant be done anyway, it just makes it more 'natural'. As has been pointed out, it's perfectly possible to leave an aff, run positions as IND, then rejoin. Or hire an 'IND' to do the dirty work (althogh I'd guess that most of these would actually be illegal 'second account' positions anyway) So why not have one or more player-owned positions as IND while remaining in the affiliation? Yes there are techs available, for some. And some affs can do this sort of thing anyway. All I propose is to allow all players the option to something a little bit underhand, short of total piracy which is something only the suicidally insane would realisticly consider, or people with ships to throw away after use. | |||||||
DMJ | |||||||
Well, next set of orders to go in is to add all IND to enemy lists. It seems the whole idea of running truely IND positions in this game is becoming a joke. I though those who wanted to try underhand, sneaky stuff ran agents and ops. | |||||||
David Bethel | |||||||
I'm curious why you are discussing this on an anon account ? Its been discussed a lot before and its just not sensible to allow IND on the same game account as it mainly makes INDs a target. You can presently make ships player owned any affiliation transfer orders and so its realtively trival to make ships player owned and therefore any action needs to come at a cost - hence anyone can be a pirate. | |||||||
HPSimms | |||||||
Anyone in an Affiliation is not INDependant, allowing them to run IND ships as well as their affiliation flagged ships would give IND a bad name (worse name?) and get them banned from the few places where they are not already banned. ![]() | |||||||
Sam_Toridan | |||||||
This issue was discussed to death in the run up to Phoenix conversion. I seem to remember that its done the way it is at present so that IND is not a front for an affiliation. Any other way of handling this and everyone will shoot IND on sight - which many affs do anyway. IND had to be a viable player option even though the game is geared towards affiliation membership. Also remember that every player that starts up is now assigned a random affiliation unless they specify a particular one. I believe that unregistered ships are PIR i.e. if your ship is not on the shipping registery then its fair game. | |||||||
DMJ | |||||||
I agree completely. This seems to happen much to often recently, one of us must be doing something wrong. |