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Could someone give me a 100% accurate formula for determining the shield depth for any type of hull and ship size? | |||
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I see no one knows!! ![]() David Bethel, a little birdie told me you're the only one who knows the complete secret!! | |||
David Bethel | |||
Sorry missed the orginal post: Shield Depth=((Shield factors / (Surface Area*Shield Mod))^(0.5))*Shield Mod if Shield Depth>Shield factors -> Shield Depth=Shield factors Shield Mod = 50 for most ships there are some items that can change it and its net effect is to amke the shield depth tend towards it. Surface area=8.0*((0.2 * Hulls + 0.8 * CargoSpace of Hulls)^0.666) It that does not correlate i'll have another look - i'm just paraphrasing from the code. And this is only for ships | |||
Dan Reed | |||
Out of interest, what is the formula for bases? Dan | |||
Ro'a-lith | |||
Would the answer 'complicated' suffice? ![]() | |||
ptb | |||
I would guess the same shield forumla with a different surface area calculation, probably a similar forumla to the one that works out profile. Of course I have no idea what it is ![]() | |||
Dan Reed | |||
that's roughly what I was envisaging - a "surface area equivalent" calculation taking spread and the fact that you only need to cover above ground not a complete sphere, and then plugging it into the Shield Depth=((Shield factors / (Surface Area*Shield Mod))^(0.5))*Shield Mod that David posted previously Dan | |||
ptb | |||
Taking my last starbase turn i'd estimate that surface area = sensor profile * 2 (it has no caves and the like which would mess it up), also it's only one value so pretty inaccuray way to work it out. ![]() | |||
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While were at this, how do we calculate the armour depth per ship size once it takes damage? | |||
Wraith | |||
And can someone explain the effects of shields and their depth? Presumably deeper is better, but any more details appreciated! | |||
Mica Goldstone | |||
The depth of a shield is based on the number of factors that contribute to its field. The depth is used to determine the reduction in each strike passing through it. The shield will reduce the damage by approximately half its depth (bell curve from zero to full depth). This reduction however is modified by the AF factor of the incoming hit. An AF of 5 for example will mean that the shield depth will be increased by 5 times for the purpose of reducing damage. Weapons designed to penetrate shields will have an AF less than 1, e.g. 0.2, i.e. the shield depth will be considered a fifth of its normal thickness for determined damage reduction. If the incoming damage is still greater than the effective shield depth, the excess damage penetrates to the target. The damage reduced is the amount that passes into the shields and reduces the factors remaining – effectively weakening the shield. Note however that where the AF of the weapon is greater than 1, the AF is also used to reduce the damage absorbed. If for example a weapon did 50 damage to the shield and had an AF of 5, only 10 factors would be lost. As mentioned at the start, the depth is a function of the number of factors, so as the factors are depleted so is the shield depth and as the depth tends to zero, do to does the damage stopped. | |||
Wraith | |||
Cheers Mica, well explained! |