kilanuman
Hi,

Reading the changes in the rules that will be implemented on Monday and later I see a few bits of information missing.

About officers:

In some fleets a majority of the warships only carry support/defend their own affiliation. Will this require a naval officer in the new rules or can they do that with a civilian officer? It will be a huge extra cost if each warship will need a naval officer just to defend/support their fellow collegues.

About Ranks:

Do we really need them anymore as a naval officer will be able to add/remove from all lists as he see fit? And with advanced target options I don't see how 'Rank defines whom you support/defend first' is of any use.

About pirates:

In the old rules a pirate could add/remove things on all his lists, will this be the case even with the new rules? It would be strange if each pirate vessel needed a naval officer aboard, would also be very easy to track to an affiliation if he is captured.

About pensions for dead crew:

Is it possible to use SAs to hunt down and execute the relatives (eggs with the same batch number wink.gif ) of the crew that have died and return the money to aff funds. I have an extremely hard time figuring out how a hive drone can demand such a silly thing. Are all races considered to be humans? Please confirm if that is the case and I will change the Hive racial description to humans that eats adore insects or something similar. rolleyes.gif

Thats it I think. biggrin.gif
Dan Reed
excerpts from the announcement:

"-Civilian officers can add PIR and other affs posted lists to allow privateering."

(I assume ONLY the above)

"Rank defines whom you support/defend first."

(ie the order that targetting works in)

I don't see how this will affect PIR - I assume they fit in but with no allies etc. to deal with the targetting has several redundant areas

The pensions are a game mechanic with an explanation that suits humanity (well most of it) anhd the alien races only to varying degrees if at all. BUT it is a game mechanic to add stellar cost for combat, so I doubt that it will be allowed to be circumvented. To make exceptions for race/aff XYZ starts us down the slipery slope back to special abilities

Dan
Rich Farry
IND ships will be able to attack any position they want with civilian officers, providing they have some friends to post who they want to attack.

Is that right/intended?
Dan Reed
Yes I think so - but remember that the posted lists will come with a bounty, so it is the aff that posted the position that is responsible....

Dan
Rich Farry
That doesn't stop IND being more powerful/flexible than they were originally intended to be.
David Bethel
QUOTE
Reading the changes in the rules that will be implemented on Monday and later I see a few bits of information missing.


Well tuesday and it will only be the immediate changes, not of the combat or civilian bits

QUOTE
In some fleets a majority of the warships only carry support/defend their own affiliation. Will this require a naval officer in the new rules or can they do that with a civilian officer? It will be a huge extra cost if each warship will need a naval officer just to defend/support their fellow collegues.


Yes the cost will be large but not 'huge', all current ranks will be compensated and that should cover most of the change.

QUOTE
Do we really need them anymore as a naval officer will be able to add/remove from all lists as he see fit? And with advanced target options I don't see how 'Rank defines whom you support/defend first' is of any use.


Well it can be used to layer your target lists in interesting ways, from control positions. Besides this i can see nothing else for rank to do....

QUOTE
In the old rules a pirate could add/remove things on all his lists, will this be the case even with the new rules? It would be strange if each pirate vessel needed a naval officer aboard, would also be very easy to track to an affiliation if he is captured.


no changes to pirates being able to add who they want for free.
Sam_Toridan
QUOTE (kilanuman @ May 27 2004, 07:14 PM)
About pensions for dead crew:

Is it possible to use SAs to hunt down and execute the relatives (eggs with the same batch number  wink.gif ) of the crew that have died and return the money to aff funds. I have an extremely hard time figuring out how a hive drone can demand such a silly thing. Are all races considered to be humans? Please confirm if that is the case and I will change the Hive racial description to humans that eats adore insects or something similar.  rolleyes.gif

After talking to some of my more warlike colleges I must admit that this pension thing has the potential to make any sort of large scale combat (more than a couple of ships) impossible. We are looking at 15-20K$ costs every time you lose a 100 Hull warship. So not only does your fleet get a hammering but it bunkrupts the affiliation in the process. Not a problem if you are only having the occasional skirmish but it makes fleet operations impractical - thus wiping out several current storylines in a stroke.

Theoretically, all the Confederacy has to do is pass some laws that require their crew to waive this right and that should be that.
finalstryke
QUOTE (Sam_Toridan @ May 28 2004, 11:34 AM)
We are looking at 15-20K$ costs every time you lose a 100 Hull warship. So not only does your fleet get a hammering but it bunkrupts the affiliation in the process. Not a problem if you are only having the occasional skirmish but it makes fleet operations impractical - thus wiping out several current storylines in a stroke.


War is expensive.

I think we need something like the $100 per dead crew member in order to make light / XL suicide ships not-practical.

If not pensions then is should be considered funeral / memorial expenses or something (or, in the case of HVE etc, just an artifical mechanic that we have to put up with).

Fleet operations shouldn't be done, just for teh hell of it, but because what you stand to gain from conquering a strategic location is judged to offset the losses.

Anon
QUOTE (Sam_Toridan @ May 28 2004, 10:34 AM)

After talking to some of my more warlike colleges I must admit that this pension thing has the potential to make any sort of large scale combat (more than a couple of ships) impossible. We are looking at 15-20K$ costs every time you lose a 100 Hull warship. So not only does your fleet get a hammering but it bunkrupts the affiliation in the process


Err, according to some reports, you already made yourself bankrupt building your fleet in the first palce. I'm sure 'The EEM' will sub you.

Sam_Toridan
QUOTE (finalstryke @ May 28 2004, 11:44 AM)
War is expensive.

I think we need something like the $100 per dead crew member in order to make light / XL suicide ships not-practical.

Fair enough - but crew signing onto a heavy hulled warship knows exactly what they are signing on for. If they are going to insist on this pension thing then make it on a sliding scale - the lighter the hull the more the pension. This means traders get dumped on more as their soft civilian crews demand more compensation for what should have been a safe job. Loss of a naval military vessel, while tragic, comes with the territory.

QUOTE

Fleet operations shouldn't be done, just for teh hell of it, but because what you stand to gain from conquering a strategic location is judged to offset the losses.

Likewise they should not be so expensive that they become impractical. Affs like the CNF and IMP are based on being a military power. If they cannot fulfill that role then why would they keep playing?
finalstryke
QUOTE
Fair enough - but crew signing onto a heavy hulled warship knows exactly what they are signing on for. If they are going to insist on this pension thing then make it on a sliding scale - the lighter the hull the more the pension. This means traders get dumped on more as their soft civilian crews demand more compensation for what should have been a safe job. Loss of a naval military vessel, while tragic, comes with the territory.


No arguements with that, so long as the HH pension doesn't disappear entirely.

QUOTE
Affs like the CNF and IMP are based on being a military power. If they cannot fulfill that role then why would they keep playing?


Affs need to adapt with the times. The IMP woul have been the front end of an Imperial machine, financed in part by the MegaCorps (I imagine).

Likewise, the Confederate Naval Forces are supposed to be the military power of the Confeds... thus it would make sense if the rest of the confeds let them carry out this specialised role and helped to finance the CNF fleet, instead of constructing vast warfleets of their own.

How they want to play it is up to them, but if the BHD, CIA and all the Noble houses are busy throwing everything into ship building for themselves then the role of the CNF is by definition diminished?
HPSimms
The situation is getting desperate ohmy.gif , I find myself in full agreement with Uncle Sam T on this one.

I am also concerned about paying pensions to the relatives of those NOT killed when the ship blows. Experience has demonstrated that this can be quite a high proportion of the life forms on board.

Geoff
Garg
if this is added, that xlight have to pay majorty of this, then are you all loons.

Listen, the entire problem is with the sheer number of heavy warships around and how many can be made per week, there is not as many xlights around as heavy warships. So why are those with xlight and light going to pay for what heavy have caused? smile.gif

From what others say, then will xlight actually have to use up more TUs now, for maintenance, while it will for heavy be most costly to maintain theirs, but if you want pensions on xlight to be 100 and heavy just what 25? then what do those with xlight get in return?

It does seem to me, that it will end up with merchant affs, who will have to pay for the majorty of the changes anyway, as some affs are considering now to tax merchant affs as well, so if this goes overboard, then will merchant affs not be able to fight the military affs, simple because a xlight production to heavy hull, will take up to 6 weeks to tool towards and then 4 more weeks to just finish 1 heavy, so that option is gone, so then mica will have to redo game rules again, to save the merchant affs, so be careful about how you change the game.
finalstryke
umm, yeah ok. - I think your right Harlow.
Duckworth-Lewis
QUOTE (Harlow @ May 28 2004, 01:33 PM)
Listen, the entire problem is with the sheer number of heavy warships around and how many can be made per week, there is not as many xlights around as heavy warships. So why are those with xlight and light going to pay for what heavy have caused? smile.gif

From what others say, then will xlight actually have to use up more TUs now, for maintenance, while it will for heavy be most costly to maintain theirs, but if you want pensions on xlight to be 100 and heavy just what 25? then what do those with xlight get in return?

It does seem to me, that it will end up with merchant affs, who will have to pay for the majorty of the changes anyway, as some affs are considering now to tax merchant affs as well, so if this goes overboard, then will merchant affs not be able to fight the military affs, simple because a xlight production to heavy hull, will take up to 6 weeks to tool towards and then 4 more weeks to just finish 1 heavy, so that option is gone, so then mica will have to redo game rules again, to save the merchant affs, so be careful about how you change the game.

I believe the point is that pensions are partly to address the use of 'suicide' ships, to help avoid building umpteen xlight ships to throw against a smaller number of heavy hulled ships.

Having a sliding scale is not a case of trying to make light/x-light hulled ships to pay for heavy hulled ships - it is to discourage their use in a scenario you wouldnt expect them to be thrown into. Hovever - it seems odd to apply the same level of expense to ships that were obviously designed with conflict in mind

...and when you add the pension cost, to maintenance/repair cost, and/or the cost it would take to replace a heavy hulled ship it just discourages combat further

The other alternative would be to have some kind of clever code that would mean a ship with light/x-light hulls with torp/missile launchers and only enough ammo for 1 round of combat would would run the risk of mutiny...
Rich Farry
QUOTE (Anon @ May 28 2004, 10:45 AM)
QUOTE (Sam_Toridan @ May 28 2004, 10:34 AM)

After talking to some of my more warlike colleges I must admit that this pension thing has the potential to make any sort of large scale combat (more than a couple of ships) impossible. We are looking at 15-20K$ costs every time you lose a 100 Hull warship. So not only does your fleet get a hammering but it bunkrupts the affiliation in the process


Err, according to some reports, you already made yourself bankrupt building your fleet in the first palce. I'm sure 'The EEM' will sub you.

Despite some views to the contrary, the Confederacy is not bankrupt.
Garg
the problem with xlight and light is not that they exist, but more that they are still by mica being allowed to use big weaponry.

Launchers are placed inside the ships, not outside, because the cargo space they occupe in a fight are inside, that means each time a missile or torpedo is launchers, then will the hull get damage, to illustrate this better from real life, consider a normal transport ship today, you are moving torpedoes and launchers, they are stacked so most possible can be moved to their port, but if they where effectively going into war, then would you actually have to redesign the merchantship, because the hulls are not made for the strain or heat that comes from firing missiles or torpedoes. (ps, if you want to equip a transport ship for war, then will free internal space not matter, it will come down to external space, as you cant just stick on 300 missile launcher on the hull, as most would be in the way of the others, consider the space on a ship please)

Torpedo boats today, have up towards 8 or so missiles, 2 batteries of 4 each, some have a few torpedoes, but they are low key torpedoes, compared to the monsters used on warships today.

So i think no torpedoes, nor missiles on a xlight hull, max missiles on a light hull, the stronger the weapons, the less you can use. Xlight should be able to use light photon guns or possible pulse beams smile.gif consider again, that in phoenix are xlights and light not really setup for the same tasks as in BSE, if they where, then should FCN ships be half the size and given back their hullshift ability smile.gif
Mica Goldstone
QUOTE (Sam_Toridan @ May 28 2004, 10:34 AM)
After talking to some of my more warlike colleges I must admit that this pension thing has the potential to make any sort of large scale combat (more than a couple of ships) impossible. We are looking at 15-20K$ costs every time you lose a 100 Hull warship. So not only does your fleet get a hammering but it bunkrupts the affiliation in the process. Not a problem if you are only having the occasional skirmish but it makes fleet operations impractical - thus wiping out several current storylines in a stroke.

Theoretically, all the Confederacy has to do is pass some laws that require their crew to waive this right and that should be that.

Average wage per warship is $120, i.e. 120 crew, the complete loss is $12,000.
During the last 100 aside warfleet action was it about five 100 hull ships lost?
To date there has been approximately 12 lost to an affiliation since conversion.
So 12*12,000 = $144k per 1.5 years or $100k per year.

Call me a GM if you want, but surely this is not bankruptcy?

Even if we quadruple this amount I know that it will not be the end.

Would everybody like us to publicise total affiliation wealth along with wages and how much of dint the entire loss of a fleet would make into this stockpile of stellars?

I get a daily list of each affilaition and their wealth. I can find out who has what and can even look how it has changed every single day since we discovered the stellar bug. Better yet, I can even look at affiliations and determine where they can expand their merchandising in order draw in large amounts of ready cash should they desire.

I know who is poor and who is merely pleading poverty.
Mica Goldstone
QUOTE (Sam_Toridan @ May 28 2004, 10:34 AM)
After talking to some of my more warlike colleges I must admit that this pension thing has the potential to make any sort of large scale combat (more than a couple of ships) impossible.

Admittedly I had not considered the tactic of feeding ship at a time into a hostile force causing the complete loss of the warfleet.

My apologies. wink.gif
Sam_Toridan
QUOTE (Mica Goldstone @ May 28 2004, 02:19 PM)
Average wage per warship is $120, i.e. 120 crew, the complete loss is $12,000.
During the last 100 aside warfleet action was it about five 100 hull ships lost?
To date there has been approximately 12 lost to an affiliation since conversion.
So 12*12,000 = $144k per 1.5 years or $100k per year.

Call me a GM if you want, but surely this is not bankruptcy?

OK - using those numbers then its not a huge problem.

However looking at a couple of potential Confederate scenarios we are projecting huge losses to achieve our goals. This is why the CNF in particular have been building their fleet over the last year or so. Now with the updated combat rules making kills more certain the situation is even worse. Then you add pensions on top of this.

I would not be surprised if the pension payments ended up in 0.5-1.0 Million stellar brackets. We are not pleading poverty - just getting seriously concerned that the Confederacy will not be able to function after the changes - unless we all exclusively become traders.
Sam_Toridan
QUOTE (Mica Goldstone @ May 28 2004, 02:22 PM)
Admittedly I had not considered the tactic of feeding ship at a time into a hostile force causing the complete loss of the warfleet.

The point I was making here is that if you lose a large number of ships in an engagement not only do you have the now vastly harder job of replacing them (I don't have any issues with that) but you have to pay through the nose for the privilige. Crews of Naval ships know exactly what they are signing up for.
Sam_Toridan
QUOTE
Listen, the entire problem is with the sheer number of heavy warships around and how many can be made per week, there is not as many xlights around as heavy warships. So why are those with xlight and light going to pay for what heavy have caused? smile.gif

That will change as lights and xlights will become vastly easier to build (comparitively).

QUOTE
From what others say, then will xlight actually have to use up more TUs now, for maintenance, while it will for heavy be most costly to maintain theirs, but if you want pensions on xlight to be 100 and heavy just what 25? then what do those with xlight get in return?

Damn cheap and easy to build?

Mica Goldstone
QUOTE (Sam_Toridan @ May 28 2004, 02:03 PM)
I would not be surprised if the pension payments ended up in 0.5-1.0 Million stellar brackets. We are not pleading poverty - just getting seriously concerned that the Confederacy will not be able to function after the changes - unless we all exclusively become traders.

Oh, only a million, for a moment I was beginning to doubt myself. So the Confederacy is seriously concerned it could only do this every month for the next couple of years based on its current stockpile?
Garg
easier to make well, not really so, they will stay as they are now, light, normal and heavy will be more expensive to make, but on the other hand, the otherside of it is still should be, are crappy at combat, that xlights can use tons of missiles and photon weaponry is a problem here.

Also HH can used better in combat, as they can normally survive a longer time, where as the XL cant, currently are people saying XL are good vs starbases, but i saw some where that this will be looked at as well, so that will make XL worse off, but dont make Xlight the butt of all jokes and to a lesser degree light hulls.
Anon
QUOTE (Sam_Toridan @ May 28 2004, 02:09 PM)

That will change as lights and xlights will become vastly easier to build (comparitively).


Yes, comparitively, not absolutely. Every single heavy hulled ship becomes immediately worth four times as much - a massive, unrepeatable bonus with those with the forsight to have done so already.

The only response I've seen to this question is "You'd never have caught up anyway". Well, maybe not. But for 20% of the effor I'd expect to get 20% of the fleet. Not 5%.
Garg
good to see, more then me now see this.

Its simple math problem here.

IMP can make 1 Sol per week, thats currently 200 factories for hulls alone.
AFT can make 1 light version per week, also 200 factories etc.

If both started at same time and made 100 each, then would this change mean, that IMP have gained a production of 30k per ship or in regards to all 100, 3million mu. Each factory have been producing at 200mu each. But those with light which might be twice normal (depending on what mica plan here) will have gained a bonus of 1.5million mu. or production of 100mu each.

Now question is, if this problem began with those who have the heavy hulls, then why are the owners of normal, light and xlight going to pay for this, in that those with heavy now have gained this kind of bonus?

for those making xlights, its a kick in the groin!

For those that say it will even out later for all, then that is actually not true, if IMP now wants lots of light, then will they make those faster and reach the AFT level in half the time, that the AFT will need to make the same number of heavy, so that means game is going to give those with less heavy a penalty, making them actually weaker then they are now.

Problem is worse for those affs who mainly use xlight ships, which i think AFT does as well.
DMJ
Hi,

One suggestion regarding pensions which may make things alot better...

What if you have a stander pension that must be paid say (10 stellers), then a sliding scale linked to efficiency for the rest. You would also have the mechanic to set the pension you want, with 10 being the minimum. Therefore, by increasing the pension, you increase the efficiency.

Therefore, when one ship with 100 crew goes bang, it doesn't sting the hell out of your finances, but when ten 100 crew ships go bang, it does.

People may chose to increase the pension on ships to compensate for lower crew, drops in efficiency etc, and wil lpay the cost should the ship go bang.

Just an idea, and the minimum set pension of 10 maybe too low. But it would allow for pensions to be set into the game, and be kept at a level so that they sting, but don't bankrupt. Whilst also allowing people to gamble with them.

Actually, also, it would have to be set so that changing a pension is a 4 week order. Otherwise people would change the pensions in their ships when they get heavily damaged. Might even give you a sting in efficiency when it's changed.

Just an idea anyway.

Dave
finalstryke
QUOTE (Harlow @ May 28 2004, 03:54 PM)
good to see, more then me now see this.

Its simple math problem here.

IMP can make 1 Sol per week, thats currently 200 factories for hulls alone.
AFT can make 1 light version per week, also 200 factories etc.

If both started at same time and made 100 each, then would this change mean, that IMP have gained a production of 30k per ship or in regards to all 100, 3million mu. Each factory have been producing at 200mu each. But those with light which might be twice normal (depending on what mica plan here) will have gained a bonus of 1.5million mu. or production of 100mu each.

Now question is, if this problem began with those who have the heavy hulls, then why are the owners of normal, light and xlight going to pay for this, in that those with heavy now have gained this kind of bonus?

for those making xlights, its a kick in the groin!

For those that say it will even out later for all, then that is actually not true, if IMP now wants lots of light, then will they make those faster and reach the AFT level in half the time, that the AFT will need to make the same number of heavy, so that means game is going to give those with less heavy a penalty, making them actually weaker then they are now.

Problem is worse for those affs who mainly use xlight ships, which i think AFT does as well.

A possible solution for this:

compesate every hull produced by ever aff .

For each HH produced since inception you get no bonus.
...
...
For every XL produced so far an aff is compensated with and extra 15 hulls

This levels the playing field in terms of production capacity, but need kjc to have reliable ercords of how many of each item have been produced at each starbase.

This would suddenly see loads of hulls appear overnight though, which might casuse roblems in itself.

Since up to now 1MU produced = $1, then each aff could be accomoded accordingly?

Those producing loads of XLs will now get a bit richer smile.gif , but fair's fair.
Garg
possible solution smile.gif
DMJ
QUOTE
Would everybody like us to publicise total affiliation wealth along with wages and how much of dint the entire loss of a fleet would make into this stockpile of stellars?


I would prefer not.

Last time this occured, i had a major headache trying to work out how a political that left the aff many months previous was sustaining 'apparantly' keeping the aff out of the red.

Though actually, I would be really interested in seeing the BHD one in private.

Dave
Avatar
The x-light and light hulled massed fleets should never exist! I mean a super tanker today isn't by any accounts something one can use in combat. One could fit some non recoil cannons, some light missiles, etc, but mainly it would be so light armament one would never dream to lose 40Ktons just to scratch a bit of paint. In Phoenix like wise freighters should only have the abbility to defend themselves and never swamp true warship fleets. Maybe some of the sorts old BSE had with a limit on the amount of active weaponry would be in order??
DMJ
QUOTE
For every XL produced so far an aff is compensated with and extra 15 hulls


I would say that this would depend on the hull for compensation. I'm not sure that aff's should be given HH just because they worked on building XL's that would be way too silly. dry.gif

These changes were never introduced to level the playing feild, but to halt expansion. As it stand, there will still be a ratio difference in HH ships between aff's, just in this case the ratio numbers will be smaller.

I agree that it maybe easier for military aff's to now build XL ships, but assuming that XL ships are not allowed to carry large weaponry, the only thing they could use them for is moving things around, sensor ships, etc.



DMJ
QUOTE
The x-light and light hulled massed fleets should never exist! I mean a super tanker today isn't by any accounts something one can use in combat. One could fit some non recoil cannons, some light missiles, etc, but mainly it would be so light armament one would never dream to lose 40Ktons just to scratch a bit of paint. In Phoenix like wise freighters should only have the abbility to defend themselves and never swamp true warship fleets. Maybe some of the sorts old BSE had with a limit on the amount of active weaponry would be in order??


Some of us (including David) have seen how effective the Xlight missile ships can be. The words devestating spring to mind.

I agree with you on this. XL should be able to defend themselves, but should not become an offensive combat option. As the chance for exploitation is way to high.

finalstryke
QUOTE (DMJ @ May 28 2004, 04:10 PM)
QUOTE
For every XL produced so far an aff is compensated with and extra 15 hulls


I would say that this would depend on the hull for compensation. I'm not sure that aff's should be given HH just because they worked on building XL's that would be way too silly. dry.gif

These changes were never introduced to level the playing feild, but to halt expansion. As it stand, there will still be a ratio difference in HH ships between aff's, just in this case the ratio numbers will be smaller.

I agree that it maybe easier for military aff's to now build XL ships, but assuming that XL ships are not allowed to carry large weaponry, the only thing they could use them for is moving things around, sensor ships, etc.

I meant compensating like with like (ie, if HH suddenly get a *8 mod and XL get a 0.5 mod, then for every XL hull a player / aff has produced, they deserve to get a bonus 15 in compensation).

It's a very fair point.

But the equivalent stellar-compensation solution would be preferable.

finalstryke
QUOTE (DMJ @ May 28 2004, 04:13 PM)
QUOTE
The x-light and light hulled massed fleets should never exist! I mean a super tanker today isn't by any accounts something one can use in combat. One could fit some non recoil cannons, some light missiles, etc, but mainly it would be so light armament one would never dream to lose 40Ktons just to scratch a bit of paint. In Phoenix like wise freighters should only have the abbility to defend themselves and never swamp true warship fleets. Maybe some of the sorts old BSE had with a limit on the amount of active weaponry would be in order??


Some of us (including David) have seen how effective the Xlight missile ships can be. The words devestating spring to mind.

I agree with you on this. XL should be able to defend themselves, but should not become an offensive combat option. As the chance for exploitation is way to high.

If they can carry fighterbays for interceptors (to defend themselves), then they can carry space fighters just as easily.

DMJ
QUOTE (finalstryke @ May 28 2004, 04:18 PM)
QUOTE (DMJ @ May 28 2004, 04:13 PM)
QUOTE
The x-light and light hulled massed fleets should never exist! I mean a super tanker today isn't by any accounts something one can use in combat. One could fit some non recoil cannons, some light missiles, etc, but mainly it would be so light armament one would never dream to lose 40Ktons just to scratch a bit of paint. In Phoenix like wise freighters should only have the abbility to defend themselves and never swamp true warship fleets. Maybe some of the sorts old BSE had with a limit on the amount of active weaponry would be in order??


Some of us (including David) have seen how effective the Xlight missile ships can be. The words devestating spring to mind.

I agree with you on this. XL should be able to defend themselves, but should not become an offensive combat option. As the chance for exploitation is way to high.

If they can carry fighterbays for interceptors (to defend themselves), then they can carry space fighters just as easily.

Hmmmm, yeah. Well stopping them from carrying offensive weaponry as such would have to be one of those, non-real rule things.

I.e. Code to prevent it.

Duckworth-Lewis
QUOTE (Harlow @ May 28 2004, 03:54 PM)
good to see, more then me now see this.

Its simple math problem here.

IMP can make 1 Sol per week, thats currently 200 factories for hulls alone.
AFT can make 1 light version per week, also 200 factories etc.

If both started at same time and made 100 each, then would this change mean, that IMP have gained a production of 30k per ship or in regards to all 100, 3million mu. Each factory have been producing at 200mu each. But those with light which might be twice normal (depending on what mica plan here) will have gained a bonus of 1.5million mu. or production of 100mu each.

Now question is, if this problem began with those who have the heavy hulls, then why are the owners of normal, light and xlight going to pay for this, in that those with heavy now have gained this kind of bonus?

for those making xlights, its a kick in the groin!

For those that say it will even out later for all, then that is actually not true, if IMP now wants lots of light, then will they make those faster and reach the AFT level in half the time, that the AFT will need to make the same number of heavy, so that means game is going to give those with less heavy a penalty, making them actually weaker then they are now.

Problem is worse for those affs who mainly use xlight ships, which i think AFT does as well.

You appear to be assuming that Affiliations that currently focus on building heavy hulled warships are suddenly going to switch to building light hulled ships.

Personally I would have thought that whilst there may be a bit of toying around with lighter hulled ships, it is more likely that the political affiliations will still have the bulk of their production geared towards heavy hulled ship production.

Attrition of current fleets will likely affect us more than neutral trading affiliations, so in time there is even a chance that the neutrals could even surpass the fleet size of those currently with more HH ships.

There is a lot of truth in what you say in that existing HH ships are now worth a lot more - but they will also cost a lot more to maintain too: so saying that a HH ship is worth 4 time as much as an XL is wrong, because the XL does not have the same running costs {Remember also that there are penalty costs for a ship in combat with low integrity - so whilst integrity loss is less on a HH ship than on a XL meaning fewer maintenance visits, you can afford to let the integrity drop on an XL ship (...assuming its use is for freight) much lower than you would on a HH}

Rich Farry
QUOTE (finalstryke @ May 28 2004, 03:01 PM)
A possible solution for this:

compesate every hull produced by ever aff .

For each HH produced since inception you get no bonus.
...
...
For every XL produced so far an aff is compensated with and extra 15 hulls

What if an affiliation is not able to produce ships of a certain hull type?

What if an affiliation - for whatever reason - has not been building heavy hulled ships? They have the same fleet that they had before, why should they be given something because someone else chose to build heavy hulled ships?

Heavy Hull ships now require more maintenance than any other ship type. This is the reverse to what it used to be. I now have to have more factories and mines (plus shuttle ports & command complexes etc) to support my heavy hulled ships. I have to invest more resources and stellars to maintain my ships, this will inhibit the growth of my assets in other areas. Now all those people who were operating other ship types while I was busy acquiring heavy hulled ships have markedly lowered maintenance costs compared to me. Will I be compensated? Will I be provided with a bonus of infrastructure to compensate?

Platforms are now more effective at defending starbases and require no maintenance compared to the high cost of a warship. If I'd known this was going to happen I would of built more platform hulls. Its not fair that all those people who were building 10x more platform hulls than me have 10 times as many platform hulls. Will I be compensated for the platform hulls I chose not to build?

Xlight ships are now cheaper to build. They're more attractive to my affiliation now. But we cant build them because we havent invested in the research to do so. But that was before we knew about the changes. Maybe we should be given the chance to reshuffle around some of the things we researched. And maybe if we'd had those xlight ships earlier we could of made more money, and certainly shifted resources around quicker. Maybe we should be given some more money as well.

Affiliation X built 5 light and 5 heavy ships compared to affiliation Y that built 0 light ships and 10 heavy ships. Now after these changes affiliation X has 5 light and 5 heavy ships while affiliation Y has 10 heavy ships! What an outrage.

---

If the changes between ships are balanced when implemented (and I have every confidence that Mica + David will strive to make it so) then the end result is also balanced.

Ship numbers remain unchanged, the ships are intended to be balanced and it costs the same for everyone to make the same ship type.

I accept that there may be situations where the changes do have an unfair impact on an affiliation, and I'm sure that these will be taken into account. In the main however I don't see the need for compensation.
Garg
The FCN have always been low on ships, even now, with a few players there, they would like more xlight ships like the condor even the light version, but production is limiting it.

So lets say FCN have been able to make just 20 condors (100 xlight) sofare, then would new rules in regards to production mean 80 could have been build, in the time that it would have taken IMP to make 100 heavy, using same number of factories, so if those with heavy warships are to blame for the current situation, then would it otherwise be more fair to actually reduce you all to 1/4 the fleet you got now smile.gif or compensate those with xlight, light and normal with more of their hulls in return, so its not just those main fleets of heavy, that gets this extra production bonus. As it is after all due to you guys, that have made the problem. smile.gif
finalstryke
QUOTE (Rich Farry @ May 28 2004, 04:47 PM)
QUOTE (finalstryke @ May 28 2004, 03:01 PM)
A possible solution for this:

compesate every hull produced by ever aff .

For each HH produced since inception you get no bonus.
...
...
For every XL produced so far an aff is compensated with and extra 15 hulls

What if an affiliation is not able to produce ships of a certain hull type?

What if an affiliation - for whatever reason - has not been building heavy hulled ships? They have the same fleet that they had before, why should they be given something because someone else chose to build heavy hulled ships?

Heavy Hull ships now require more maintenance than any other ship type. This is the reverse to what it used to be. I now have to have more factories and mines (plus shuttle ports & command complexes etc) to support my heavy hulled ships. I have to invest more resources and stellars to maintain my ships, this will inhibit the growth of my assets in other areas. Now all those people who were operating other ship types while I was busy acquiring heavy hulled ships have markedly lowered maintenance costs compared to me. Will I be compensated? Will I be provided with a bonus of infrastructure to compensate?

Platforms are now more effective at defending starbases and require no maintenance compared to the high cost of a warship. If I'd known this was going to happen I would of built more platform hulls. Its not fair that all those people who were building 10x more platform hulls than me have 10 times as many platform hulls. Will I be compensated for the platform hulls I chose not to build?

Xlight ships are now cheaper to build. They're more attractive to my affiliation now. But we cant build them because we havent invested in the research to do so. But that was before we knew about the changes. Maybe we should be given the chance to reshuffle around some of the things we researched. And maybe if we'd had those xlight ships earlier we could of made more money, and certainly shifted resources around quicker. Maybe we should be given some more money as well.

Affiliation X built 5 light and 5 heavy ships compared to affiliation Y that built 0 light ships and 10 heavy ships. Now after these changes affiliation X has 5 light and 5 heavy ships while affiliation Y has 10 heavy ships! What an outrage.

well... when you put it like that...


<-------- feels likr the guy in the pub from the fast show who cant make up his mind ohmy.gif
DMJ
[/QUOTE]
QUOTE
The FCN have always been low on ships, even now, with a few players there, they would like more xlight ships like the condor even the light version, but production is limiting it.


Production limits everyone. Having a large number of ships is the reward for getting production to those levels. I fail to see why people should be rewarded just because they decided to build XL ships.

Heck, most warlike aff's can't build XL ships, should we request more stellers as compensation because we didn't have the XL trade capacity.

QUOTE

so if those with heavy warships are to blame for the current situation, then would it otherwise be more fair to actually reduce you all to 1/4 the fleet


That sort of solution would prove greatly unpopular.

QUOTE

or compensate those with xlight, light and normal with more of their hulls in return, so its not just those main fleets of heavy, that gets this extra production bonus.


It isn't a bonus. These ships were not built when the rules changed, and had the rules not changed there would not have been a bonus. Once again, this was not an exercise to level out the playing feild but to prevent expansion.

QUOTE
As it is after all due to you guys, that have made the problem. 


Some might argue that it is the merchant aff's fault for not concentrating on HH ships.




Anon
QUOTE (DMJ @ May 28 2004, 04:07 PM)
Production limits everyone.  Having a large number of ships is the reward for getting production to those levels.  I fail to see why people should be rewarded just because they decided to build XL ships. 

Heck, most warlike aff's can't build XL ships, should we request more stellers as compensation because we didn't have the XL trade capacity.

That sort of solution would prove greatly unpopular.

Some might argue that it is the merchant aff's fault for not concentrating on HH ships.



Your viewpoint is a bit dim - the merchant probably would have concentrated on HH ship fleets if they'd known that the costs were going to quadruple.

The military affs can still research light or xlight designs for the same price you ever could - Or you can buy the tech from the EEM for less than the cost of two 100-hullers (which is something that couldn't be done for heavy hulls, and still cant). Wheras,even if the merchant affs did their research into a heavy-hulled blueprint, the ships themselves now cost four times as much to build. Why should I pay four times as much to acquire the same in-game assets that you've grabbed?

The GM is imposing an unfair benefit on the mega-battlefleets. As a recipient of one of the GM's 'balancing measures' I can assure you that I do not feel remotely compensated, and will not be taking it.

Avatar
Those who have been building x-light and light, FCN for one, knew that x-light were paper thin! So if they built them as warships, I say tough!! I agree though that their x-light warship BPs should be allowed to be switched for a more convinient one.

The problem of the freighters being able to carry fighter wings could be addressed like it was on BSE. They can up to 500MU, or Phoenix equivalent of X mu per hull size. This way x-lights would still be protected but wouldn't be effective warships. Light hulled ones would be able to carry more weapons per mass, but just enough that neither x-lights and light don't become the choice of every poor mans navy, but can still defend themselves to a point.
Anon
QUOTE (Duckworth-Lewis @ May 28 2004, 03:35 PM)

You appear to be assuming that Affiliations that currently focus on building heavy hulled warships are suddenly going to switch to building light hulled ships.



Affiliations probably wont... not that they could now anyway. Individuals might want to.

The game started with eight or so affs, which started out fairly small, and equal. All had one class 3, one class 4 and one class 5 colony. I was involved with building up a class 3 to a class 5, and a class 6 (by then) HQ colony to 7. Later in the game, new affs, including the CNF were added - at the same size as if they'd been developing all along. This has continued for years. The FEL for instance were deposited in Cluster with a class six colony and several class fives (not quite building up from nothing, as is claimed).

Anyway the GM has decided that this wont happen any more. No more fresh starts with mega advantages. If you want an empire you've got to work for it... Fair enough. And the way to do this - do I just get my courier and start building?

No, you start making money. And THEN you start building. Join a trading aff, make a couple of million. Then start building, Including a military fleet, with stuff you've earned.

Now, the costs for military have been quadrupled. I get to work with phantom balloon-ships in compensation, and pay tens of thousands in funeral fees?

I say, if the costs of the military fleet are to quadruple, the size should be quartered. Just the cheap ones with the position numbers > 9999 (which allows a few through too). Because if it's not a problem for a military aff to have a fleet of 120 SoLs built within the last eighteen months, I can see why I should put as much effort to get one of only 30.

I say, if this basic principle of fairness is overridden the game might still be worth playing, it's just not worth paying for. Or, lets have another GM-created mega-aff to wipe out the cheap fleets. I'd pay to be in that. But of course, that would upset people...
Garg
So you where there in the beginning Anon smile.gif i missed it sadly.

Did you rejoin game recently, as i dont remember Anon until i saw you wrote here and what aff are you in right now?

cheers
Dan
partly in and out of the game
Mandible
QUOTE (Harlow @ May 28 2004, 02:54 PM)
Its simple math problem here.

IMP can make 1 Sol per week, thats currently 200 factories for hulls alone.
AFT can make 1 light version per week, also 200 factories etc.

If both started at same time and made 100 each, then would this change mean, that IMP have gained a production of 30k per ship or in regards to all 100, 3million mu. Each factory have been producing at 200mu each. But those with light which might be twice normal (depending on what mica plan here) will have gained a bonus of 1.5million mu. or production of 100mu each.

Now question is, if this problem began with those who have the heavy hulls, then why are the owners of normal, light and xlight going to pay for this, in that those with heavy now have gained this kind of bonus?

for those making xlights, its a kick in the groin!

For those that say it will even out later for all, then that is actually not true, if IMP now wants lots of light, then will they make those faster and reach the AFT level in half the time, that the AFT will need to make the same number of heavy, so that means game is going to give those with less heavy a penalty, making them actually weaker then they are now.

Problem is worse for those affs who mainly use xlight ships, which i think AFT does as well.

To take the math a step further you need to build in the maintenance costs.

A 100 ships at 100HH will cost 25,000mus every week just to maintain. That SOL a week the IMP were building is gone - they have to use those factories just to break even. And if they use their fleet, they than have to pay the pensions and pay for the damage they take - even if the entire fleet only suffers 1% damage, thats an entire 100HH - 50,000mus (or more) every time the fleet is used.

That will need some serious factory power just to stay the same.

The 100 Lights have the same maintenance as before (20 per week), so for the 100 ships, only 2000 production. And as these are AFT I assume its non-combat, so no additional maintenance costs. In effect they have at least 23,000mus of production more per week than the IMP, simply because they dont have a 100 HH fleet to maintain. And its probably a lot higher than that (depending how often battles are fought).

What it means is, if all things are equal - you have the same production capabilities as IMP, but no fleet you are not worse off because their fleet is now 4x in value, you are better off! Before the change, the IMP would ALWAYS have 100 more HH than you, because you have the same production and are building the same number of ships. Now, IMP have to stop building ships to improve their infrastructure, whilst you can continue building ships. As your fleet gets bigger, your maintenance will also go up - so effectively your maintenance over the same period is half IMPs. Ignoring combat, thats 12,000mus extra production you have per week, when before you had equal production.

Ok, the 12kmus now gets you less of a ship, but its still more than your opposition is getting.

How is this unfair to those without HH? On paper, the IMPs "book value" might have gone up 4 fold, but the practical reality is different.

Mark
Mandible
The arguements for compensation are a bit too simplistic - if you built an XL ship why should you suddenly get compensation? Have you not used that ship? Perhaps its brought you wealth, or goods, or helped you build a new base? Should these then not be taken off you? Those who built HH could only fight and lose resources in battle.

And what about those who didnt build any hulls - should they not be compensated too? They built infrastructure, say, to get ready for ship production. They built a module for 40mus - and its still worth 40mus, but they could have built a HH and have gotten 300mus extra for free with the change (asusming a HH goes from 100mus to 400mus production, which I think is the current plan?). So they should get compensation too.

Doesnt anyone think compensation along these lines is a bit silly?
Garg
listen, over 1 year have i punished to get 1 condor per week made, the IMP, CNF, DTR and who else got Heavy will have tried to push one of those, so we have all used the same time and resources to get 100 hulls done, because right now they are equal in terms.

but now, you are telling me, that without being the problem, then am i to just sit around looking at how those with HH is getting their MU increased 4 times compared to an xlight, which in effect means that over this year, then my factories in xlight production have only been doing 12.5mu???

How is that fair?

I agree there is a problem, but why is it other affs who have to pay constantly for what others do? i say give us compensation, it dont have to be 100%, could be 50%, but return something.

Another way to illustrate the problem, when BSE become phoenix, noone would have accepted that Heavy = 400mu, normal 300, light 200 and xlight 100, if that was how it would be, because then the issue would have been, why would there be so much of a difference, our merchantships are 100 main hulls your warship only 75, so why should my merchantship suddenly be 100 xlight and yours 100 heavy, but 4 times bigger?

Keep game fair if you do these changes, then compensate the other affs, because they have also used production, resources and money to get ships done, not just those with HH!
Sjaak
QUOTE (Duckworth-Lewis @ May 28 2004, 01:04 PM)
QUOTE (Harlow @ May 28 2004, 01:33 PM)
Listen, the entire problem is with the sheer number of heavy warships around and how many can be made per week, there is not as many xlights around as heavy warships. So why are those with xlight and light going to pay for what heavy have caused? smile.gif

I believe the point is that pensions are partly to address the use of 'suicide' ships, to help avoid building umpteen xlight ships to throw against a smaller number of heavy hulled ships.

You can use other solutions then an higher funeral cost for Xlight.

Will you need to pay when a tradeship gets blown up?? Please note that merchant ships are easy to shoot down.. Hunting the merchants ships down will clean out the merchants within a couple of weeks.

The easiest solution would be to make big war-items less efficient on Xlight/Light hulls.
Or to make it impossible to put them in.

Mandible
QUOTE (Harlow @ May 28 2004, 06:33 PM)
listen, over 1 year have i punished to get 1 condor per week made, the IMP, CNF, DTR and who else got Heavy will have tried to push one of those, so we have all used the same time and resources to get 100 hulls done, because right now they are equal in terms.

but now, you are telling me, that without being the problem, then am i to just sit around looking at how those with HH is getting their MU increased 4 times compared to an xlight, which in effect means that over this year, then my factories in xlight production have only been doing 12.5mu???

How is that fair?

I agree there is a problem, but why is it other affs who have to pay constantly for what others do? i say give us compensation, it dont have to be 100%, could be 50%, but return something.

Another way to illustrate the problem, when BSE become phoenix, noone would have accepted that Heavy = 400mu, normal 300, light 200 and xlight 100, if that was how it would be, because then the issue would have been, why would there be so much of a difference, our merchantships are 100 main hulls your warship only 75, so why should my merchantship suddenly be 100 xlight and yours 100 heavy, but 4 times bigger?

Keep game fair if you do these changes, then compensate the other affs, because they have also used production, resources and money to get ships done, not just those with HH!

If the new production rates had been in from game start, would you have still built XLs, or would you have made HH? (I assume you would have still built XL - when they were both equal you were building XLs, so why would you suddenly build them now they are more expensive?)

If you would have still built XLs, then you have not lost anything. Youve still gained the ships you wanted. Though if XLs are 50mus (in size, which is what I thought - unless thats changed again<g>), then yes you have lost production because you could have had more ships. But not twice as many. When it was 100mus, then a 100 hull XL would cost 19000mus to build a ship (10,000mus for hulls and 9000 internal). Now it costs 14,000 (5000 for hulls and the same 9000 internal), so you could have built 40% more ships.
DMJ
TBH, this doesn't really wash. Giving those who haven't built HH's more ships just because HH have become more valuable, is like saying lets give that aff 20 million stellers because they didn't play the trade game, and now that has become more profitable.

This game was not restarted at conversion, and new rules are there to make everyone equal. If certain aff's want more ships the outcome is simple. Avoid conflicts, and gear your production towards ship construction.

We with large numbers of ships were never gifted them. We built them by getting prodcution in place, the resources availiable, and grafting hard to get BP's and research sorted.

To say that you would deserve a gift of hulls, makes me feel as if I should request a shed load of XL hulls, because I didn't concentrate on XL research.

Rich Farry
QUOTE (Harlow @ May 28 2004, 06:33 PM)
but now, you are telling me, that without being the problem, then am i to just sit around looking at how those with HH is getting their MU increased 4 times

The ships are not four times bigger, better, faster or more resiliant. They are - aside from a large increase in running costs - essentially the same.

Your ships have not become smaller or less useful.

Mandible
QUOTE (Harlow @ May 28 2004, 06:33 PM)
Another way to illustrate the problem, when BSE become phoenix, noone would have accepted that Heavy = 400mu, normal 300, light 200 and xlight 100, if that was how it would be, because then the issue would have been, why would there be so much of a difference, our merchantships are 100 main hulls your warship only 75, so why should my merchantship suddenly be 100 xlight and yours 100 heavy, but 4 times bigger?

Arent the proposals for hull sizes now 50mus XL, 100 L, 200 normal and 400 for HH?


So if this was in at conversion, KJC would be saying all those with merchantships, your 100 main can now have a bigger cargo capacity and whats more be cheaper to make. Those with 75 main warships, we are giving you 100 hulls, but they are going to be 4 times as hard to make. That looks pretty fair to me - traders are happy they are getting cheaper ships to build and its the war ones who are being penalised, but then they are getting more hulls too.


Mark
Mandible
QUOTE (Rich Farry @ May 28 2004, 06:56 PM)
QUOTE (Harlow @ May 28 2004, 06:33 PM)
but now, you are telling me, that without being the problem, then am i to just sit around looking at how those with HH is getting their MU increased 4 times

The ships are not four times bigger, better, faster or more resiliant. They are - aside from a large increase in running costs - essentially the same.

Your ships have not become smaller or less useful.

Just what I was trying to say - but you said it far better than I
Dan Reed
QUOTE (Anon @ May 28 2004, 05:21 PM)
The FEL for instance were deposited in Cluster with a class six colony and several class fives (not quite building up from nothing, as is claimed).

no, not building up from nothing - but equally not a mega-startup either. Given 3xclass 5 and 1xclass 6 after the game had been running for about 10 years doesn't sound like too much of an advantage to me - Hell, Highstar has hugely more than that all on it's own and that has effectively become a new "aff"

I would certainly challenge any viewpoint that the FEL startup was overly generous - but this isn't really the thread for that

Dan
Anon
QUOTE (Dan Reed @ May 28 2004, 08:51 PM)

no, not building up from nothing - but equally not a mega-startup either. Given 3xclass 5 and 1xclass 6 after the game had been running for about 10 years doesn't sound like too much of an advantage to me - Hell, Highstar has hugely more than that all on it's own and that has effectively become a new "aff"



But the FEL could have been started with class 2 + 4 + 5 couldn't they? It wasn't overly generous, no. But they got the benefits as if they'd had dedicated players working for them for ten years, even though nobody was. It was just considered, by whatever GM, to be 'unfair' to start them without the benefit of a couple of years growth that they hadn't actually done. Wheras now, even if I did play through the shipping and colony turns I'd only get one-quarter the benefit as somebody did eighteen months, or less, ago.

Yes - wrong thread. Sorry.

In response to Harlow - I'm on here as Anon because my view definitely do not represent the views of my soon-to-be-ex aff, and others believe in collective responsibility where there is none. I was in the game at the start for a couple of years. I was a minnow then, spending £15/week and I'm a minnow now, spending £5. I just think my £5 should buy what £5 recently bought for the IMP/BHD/CNF/DTR. Not one-quarter as much.

As for the Highstar changes... sickening. Makes my aff pointless.
David Bethel
QUOTE
I am also concerned about paying pensions to the relatives of those NOT killed when the ship blows. Experience has demonstrated that this can be quite a high proportion of the life forms on board.


That would be silly smile.gif I'll try another statment

'Troops/crew on a ship that are killed in the cause of space combat'.

I'm not so sure anout pensions anyway. Its got too many lose threads.
MasterTrader
In response to Dan Larsen, the same thing that I have tried to say many times before, and is summarising what others have already said: whatever your views on whether or not those with large numbers of warships are getting "bonus production" now, those who have concentrated on light and xlight hulls will be getting the bonus of lower maintenance costs in the future. Ships will probably maintain with similar frequencies (I haven't done the maths, but warships want to maintain at about 80% integrity, whereas freighters can happily go down to 50% or maybe even lower), but the freighters will have much cheaper maintenance. So you may believe that through building XL rather than heavy you are "losing out" now, but your current fleet will definitely benefit in future.

I have no problems with the idea of pension payments being greater for xlight-hulled ships than for heavy-hulled ships. If a merchant affiliation lets somebody destroy sufficient freighters to cause them financial problems from the pensions, then the loss of those freighters is already going to be a significant problem. Plus it is perfectly viable for xlight freighters to use AI navigators, when this would not be viable for xlight warships...

Richard
AFT
HPSimms
QUOTE (David Bethel @ May 28 2004, 11:39 PM)
QUOTE
I am also concerned about paying pensions to the relatives of those NOT killed when the ship blows. Experience has demonstrated that this can be quite a high proportion of the life forms on board.


That would be silly smile.gif I'll try another statment

'Troops/crew on a ship that are killed in the cause of space combat'.

I'm not so sure anout pensions anyway. Its got too many lose threads.

Thanks for the clarification - assume pensions means the payment made when they die.

Geoff

PS So we can't stick the opposition with a nice big bill by shooting the prisoners we pickup cool.gif
David Bethel
QUOTE
PS So we can't stick the opposition with a nice big bill by shooting the prisoners we pickup

See what i mean about lose threads..... i have no way of knowing where prisoners come from at the moment, so its a bit messy.

On the compensation front.

The heavy hull will be a 300 gain in production, so it will take at little over 2 years for a 100 hull heavy to balance itself, with the merch ships.


Anon
The posted list/bounty aspect looks interesting.

Will the position, and bonded bounty amount be accessable to all, on the 'Get posted list' order? What level of detail will be given on the 'target' through in-game channels, if any. When is it planned to be implemented? - we've been waiting AGES for the infrastructure changes.
Dan Reed
QUOTE (David Bethel @ May 29 2004, 12:46 PM)
On the compensation front.

The heavy hull will be a 300 gain in production, so it will take at little over 2 years for a 100 hull heavy to balance itself, with the merch ships.

as in the additional costs for maintenance I assume?

In other words, whle if you look at next week in isolation those who have concentrated on heavy hulled ships have got an instant gain, over time they will not only be pulled back to an even balance - but after the two years will actually be worse off....

Looking at the big picture, long term, the underlying trends rarely match the headlines rolleyes.gif

Dan
David Bethel
QUOTE
Will the position, and bonded bounty amount be accessable to all, on the 'Get posted list' order? What level of detail will be given on the 'target' through in-game channels, if any.


The bounty will be on the posted list
I think it will have to be the same level of detail as

QUOTE
When is it planned to be implemented? - we've been waiting AGES for the infrastructure changes.

I plan to start the combat changes on tuesday/wednesday, and it should take roughly a month. I want to finish the order editor changes first as they were suppsoed to be done 2 weeks ago and got delayed due to the current mess.

The infrastructure is not something that _i_ have ever promased a date for.