Sjaak
I am wondering for some time, when crewfactors are being used. I know they got used by GroundParties (it would be handy if the printout show the current available crewfactors and the amount needed to use the items). But I haven't got an clue about that part on Starbases/Outposts. So, can anyone give me an update??

Steve-Law
(Deleted my garbled attempt at explaining this, Richard's is much better below)
MasterTrader
With starbases and outposts, crew factors are required for military equipment. If it affects any of the numbers in your "Space Combat" or "Ground Combat" reports, then it requires crewing, as far as I am aware.

"Combat Efficiency" is shown in the space combat section of the starbase report. I believe that this is the same as the combat efficiency for platforms etc, to compares the total available crew factors to the crew factors required to operate the sensors, targeting computers, space weapons, etc.

Crew factors are also used in ground combat, to operate tanks etc. Exactly how crew factors are split if you need to use space and ground weaponry at the same time, or whether any of the starbase reports say how well your current staffing covers this possibility, I'm not sure...

Hmmm, very much one of those questions that reveals that while I thought I had an idea of the answer, I obviously don't know the details :-).

Richard
AFT
Lord Scrimm
Crew factors are only used aboard Starships and Platforms (and the number of Crew factors aboard a starship also determines which type of Crew get promoted to Veteran after a battle wink.gif )

In Ground Combat - Crew factors are not a factor AT ALL (made that mistake, wasn't in the rulebooks at the time, complained about it, was told that it was too much bookeeping and that they didn't want the game to appeal only to Chartered Accountants dry.gif )

What this means: you can have a single Mercenary control 500 Battle Tanks, 1000 Ground Fighters, 1000 Warbots, etc..., you'll do a lot of damage with that GP, but won't have a snowballs chance of capturing anything. Further, if that single Merc gets hits by a lucky shot - say goodbye to your GP on the next update...

Still seems kind of silly to me - if there is so much automation of the Ground Combat Kit, then why the requirement for a lifeform in the GP? If you're just going to go around causing lots of damage, then just build up obscene amounts of Ground Combat Kit, dump it on a planet and then blast the living daylights out of anyone there. Why bother with paying wages for the Mercs/Soldiers?

Just my 2p

Cheers,

Rich Fanning
aka ph34r.gif
Lord Lawrence Scrimm
CIA Intelligence Director
Steve-Law
QUOTE (Lord Scrimm @ Jul 4 2004, 08:48 PM)
Crew factors are only used aboard Starships and Platforms ...

So Starbases/outposts do not require *any* crew factors to run any amount of weaponry?

Can David B confirm or deny this please. Just to make it official.

Players definately need to know if this is the case.
kilanuman
QUOTE (Steve-Law @ Jul 5 2004, 10:27 AM)
So Starbases/outposts do not require *any* crew factors to run any amount of weaponry?

Starbases require crew factors to operate space weaponry, but not to operate ground equipment. This have been verified by myself in the game. biggrin.gif

I suppose this is 'a must' as it would otherwise be possible to build fortresses with enough space defences to destroy everything. With a limit based on crew factors it cost to have a large space defence.
Jons
Yes I can confirm, that starbases and platforms only need crew factors for the space weapons. Whilst building my platforms I worked out how many crew factors were needed for sheilds, sensors etc and then wondered why the damn thing was so overmanned huh.gif

Cheers
Jons
Sjaak
QUOTE (kilanuman @ Jul 5 2004, 10:42 AM)
QUOTE (Steve-Law @ Jul 5 2004, 10:27 AM)
So Starbases/outposts do not require *any* crew factors to run any amount of weaponry?

Starbases require crew factors to operate space weaponry, but not to operate ground equipment. This have been verified by myself in the game. biggrin.gif

Well, then I would really like to have an report on needed crewfactors and current crewfactors... Are sensors, jammers, shields also counted towards it, or just the weapons itself.

David is it possible to add this??
kilanuman
QUOTE (Sjaak @ Jul 5 2004, 01:43 PM)
Well, then I would really like to have an report on needed crewfactors and current crewfactors... Are sensors, jammers, shields also counted towards it, or just the weapons itself.

I would also like such a report very much. It would make it easier to plan defences at starbases and outposts. smile.gif
Archangel
Did any one acquire a copy of this report?
Steve-Law
QUOTE (Archangel @ Jul 20 2004, 03:38 PM)
Did any one acquire a copy of this report?

Hiya Archangel, welcome to the forum :)

I think they are requesting an additional section to the starbase report (the turn printout itself). It's still only in the request stage as far as I know.
Archangel
Hello Steve,

Thanks for the welcome

Have sent you a PM

Bruce Knowles
David Bethel
QUOTE
Well, then I would really like to have an report on needed crewfactors and current crewfactors... Are sensors, jammers, shields also counted towards it, or just the weapons itself.


All space combat equipment is counted towards combat efficency. Yes i could do this but when i'm over what i'm doing now...

ground forces require no control HOWEVER tanks without troops in shortrange combat take x10 dmg at 100% control. SO no troops vs lots of tanks can mean the tanks get quickly wiped out. It seems to work quite nicely when i tested it.