llywelyn | |||||||
Was looking at my latest turn report and comparing the Research rules to it. Conversion Result Max Research Disaster - Research item destroyed 5-25% starbase destroyed 0 Disaster - Research item destroyed 1-10% starbase destroyed 400 Disaster – Research item destroyed 1225 Wrong avenue - Half research item mass scrapped 2025 Stalled - 4 items required 2500 Stalled - 3 items required 3025 Stalled - 2 items required 3600 Stalled - 1 items required 4900 No MU's Constructed 5625 10 MU's Constructed 6400 20 MU's Constructed 8100 30 MU's Constructed 10000 40 MU's Constructed 12100 50 MU's Constructed 14400 60 MU's Constructed 16900 70 MU's Constructed 19600 80 MU's Constructed 22500 90 MU's Constructed 25600 100 MU's Constructed 28900 One project was at a -14 - (I know... and I'm not). However, the expected result from this at 28,000 pts was ===> 4,000 stellars. Looking in the list, doesn't even exist. Is there an updated point listing for research? Llywelyn | |||||||
Sjaak | |||||||
As far as I know the results are just the same over the board.. But instead of bringing in those materials you just need to *pay* 4000 stellars instead.. You might get lucky and still get some mass. But I would suggest researching the underlying tech first.. If you got any mass in the project you can halt the progress of this project by setting the number of complexes to 0. This way you keep the mass you already researched. And I would suggest starting an new project researching the item you are missing | |||||||
Frabby | |||||||
The negative results were changed to require money instead of items, and they will not cause damage to the starbase anymore. Howevery they can still cause damage to the project, i.e. destroy research mass. It is impossible to research an item at -14 because the modifier sets an upper limit to the mass you can achieve. Even with lucky flukes you cannot get a positive mass gain from this research! | |||||||
Sjaak | |||||||
Thats a new one.. How does it work?? If you got an -3 you only can get 70 mus or so?? | |||||||
Frabby | |||||||
Exactly. The maximum result you can get at conversion on a +-0 research project is 100mu, and this maximum treshold is moved down by 10mu per -1 on the overall project. If you lack underlying techs and have -14, your only hope to successfully research an item is by getting a +5 bonus for an overall penalty of -9 (for example by combining the benefits of copying, +2, and a +3 scientist). When converting at 28900 points you are guaranteed to gain 10mu of research. Generally, the average result is three steps above the minimal result. You could therefore be reasonably sure to get 10mu on a -9 project when converting at 19600 already, but there is absolutely no way to get more than 10mu out of a conversion! | |||||||
finalstryke | |||||||
Is +3 the max rating for scientists? | |||||||
MasterTrader | |||||||
I believe that in theory you can get scientists with bonuses greater than +3 (up to +5 or so), but they will be _extremely_ rare. Scientists with anything above +1 are very rare anyway (excluding those purchased with BSE conversion points, of course). Richard AFT | |||||||
Steve-Law | |||||||
One question I wanted to ask related to this, so I'll ask it in this thread if that's okay. If you convert at a points total between two rows of the table (i.e. 27,000) I presume that it will convert as if it was the next row down (25,600 (90 mus) in this example). Is that correct? Is there then any reason to convert at anything other than the values listed in the conversion table? Extrapolating this, is there any point or reason to have more than 289 research complexes (converting at 28900) on any one project? (If the above is true I can't see any) (Assuming 100% efficiency I suppose) | |||||||
Dan Reed | |||||||
I believe that there are benefits to between-threshold conversions (but that has not been tested by me....) - the thresholds were based on the worst-result cutoffs, not the average results Dan | |||||||
Frabby | |||||||
Upon conversion, you will receive a MU result for your research efforts that lies between the maximum possible result and the minimum possible result; this is a bell curve (as usual in Phoenix), i.e. the greatest probability is on a middle result. The maximum result you can hope for upon conversion is determined by the overall research penalty: It is 100mu - (10*penalty). It cannot be improved beyond 100mu by a positive research bonus though. The minimum (i.e. guaranteed) result is determined by the amount of research points present on conversion (*not* the number you set for conversion). If this number is greater than certain thresholds then that threshold is the guaranteed minimum. Like the maximum, it is lowered by one step for every -1 to the overall project but it is also improved by one step for every positive bonus point. Upon conversion, all research points achieved since the last conversion are considered. If the number is greater than a given threshold then this raises the chances to gain a better result. I had a lenghty phone chat with Mica on this subject. He even considered the introduction of 1mu steps for research gain at the time to show people the little differences that exist, but are always rounded up or down to the next 10mu step. Answering Steve's questions:
No, the carryover research points will increase your chance to get a result that is nearer to the maximum result. However, see below on why it is usually pointless to convert at more than 19600 points.
Yes, but it is always a gamble and you will never know just what impact those additional points had. You may have noticed that the expected average result is usually 3 steps above the minimum result, but the acutal results can be quite different. I've seen copying a blueprint with a +1 scientist, i.e. a +3 project, yield 70mu on a conversion at exactly 3600 research points. I have also seen starbases with an efficiency problem convert at, say, 6350 instead of 6400 points and in most if not all cases the result was as could be expected from a conversion at 6400 points. (Forced conversions because the complexes were already planned for other projects the following week.)
In fact no, as converting at 28900 points means you are guaranteed to get the maximum possible from a conversion. "Lucky flukes" as mentioned in the rulebook cannot bring research beyond the maximum conversion threshold. On the other hand, this means you must be pretty desperate to convert at 28900. Usually you get the same result from conversion at 3 steps below, 19600. | |||||||
nortonweb | |||||||
Outstanding post Stephan you just cleared a heck of a lot up for me. Pete | |||||||
Steve-Law | |||||||
Yes indeed, an excellent post. Thanks. Okay then, we can tell the maximum and minimum. So the result will fall somewhere between the two. Got that. Now then, these inbetween threshold results... Are you saying that having say 7000 points converting at 6400 will improve your chances each conversion or only when the carry-over points reach the next threshold? I would assume the latter, i.e. you have 70 complexes converting at 6400. 1st conversion = 7000 points, converts as if 6400 (carry 600) 2nd = 7600, converts as 6400 carry 1200 3rd = 8200, converts as if 8100 (carry 100) 4th = 7100, converts as 6400 (carry 700) etc. (Which is how I expected it to work) or would converting at 7000 actually get better results than converting at 6400 *each* conversion? | |||||||
Frabby | |||||||
Each conversion is a separate incident that uses up all research points available. There is no carryover from one conversion to another. The actual result of a conversion is determined randomly - in your example above, and assuming a +-0 project, the result could be anywhere between 10 and 100mu of mass researched. The average result (as shown on starbase printout) would be 40mu. This is where excess research points come into play: They are used up in the conversion where they give you a chance to get a yet better result. In this example they could make the difference between 40 and 50mu gained. At least that is how Mica explained it to me. I must admit that I do not know the underlying maths myself. | |||||||
Dan Reed | |||||||
I would favour this - in the long run removing the rounding wouldn't affect the net result but it would move people away from thinking of research in discrete chunks... the BSE-conversion reseacrh has "odd MU's, why not normal research? besides, the anticipation of having a principle hit 4,999 MU's is kind of piquant, don't you think? I can imagine the screams from the player in question now ![]() Dan | |||||||
Steve-Law | |||||||
Well it's good enough for me (for now ![]() Cheers. (I'd also favour 1 mu steps btw) |