Nik
In the order editor, platforms can use the blockade order. Is this really the case as the description and SSS only mentions ships and platforms are normally limited to single point scans.

Nik
ptb
I think it would be a little silly for platforms to be able to blockade planets, unless you had a number of them in different orbital positions.

"oh no, we can't escape that loan platform, dispite that fact theres a whole planet between us as we accelerate away"
HPSimms
If it is not in a geosynchronos orbit a platform should be able to cover all the Planetary orbit.

Need a "sneak by" order so that a suitable window can be calculated. To remain in orbit and undetected you would have to be in the same orbit as the platform but 180 degrees ahead/behind it to remain in the shadow of the the planet.

Geoff
Frabby
Geoff has a point here: I think we need a "Run Blockade" order. It should work like "enter orbit", but increase the chance to evade the blockading ships.
The TU cost involved would be prohibitive and dependant on ISR speed, and there is always a slim chance per blockading ship that it comes into sensor range nevertheless. Yet this is needed to counter the effect of a blockade imho.
Mica Goldstone
A few points.
Entering and leaving orbit are dependent on thrust, not ISR.
It is not always obvious that a planetary body is being blockaded.
Sensor profile of a ship presumes that everything is being done to avoid detection anyway.
Cloaking devices are designed for just this sort of operation.

Should we instead use civilian officer experience bonus to reduce sensor profile of a ship, reflecting their skill at navigation and piloting?
ptb
QUOTE
Should we instead use civilian officer experience bonus to reduce sensor profile of a ship, reflecting their skill at navigation and piloting?

What does it effect now? combat?

Altering sensor profiles sounds very pirate if you ask me wink.gif of course it means experianced pirates are better as sneaking around. (the same could go for experianced covert ops vessels i guess)

Maybe the effect of the captians experiance should dependant on the ship catagory thingy you added recently?
Nik
QUOTE (Mica Goldstone @ Nov 3 2004, 08:46 AM)
A few points.
Entering and leaving orbit are dependent on thrust, not ISR.
It is not always obvious that a planetary body is being blockaded.
Sensor profile of a ship presumes that everything is being done to avoid detection anyway.
Cloaking devices are designed for just this sort of operation.

Should we instead use civilian officer experience bonus to reduce sensor profile of a ship, reflecting their skill at navigation and piloting?

Not sure if this answered my question or not.... So are you saying that platforms can blockade a planet but may not be that successful or....?

Nik
Mica Goldstone
KAS PLATFORM Spritzer Defence (33805)

>TU 300: Blockade {256}
Error - None platform order

Appears to be an error in the order editor setting if they cannot or a bug in the code if they should. Over to David....
David Bethel
Btw: Platforms can not blockade... accident on my part in relation to the orders.cfg
Andy
What happens if 1 small fast ship is used with the blockade order and the platform supports / defends the ship?

I'm assuming the platform effectively joins in the blockade. Bit unrealisitic to stop loads of ships for battle with a couple of yachts with peashooters.

Andy
finalstryke
QUOTE (Andy @ Nov 5 2004, 01:15 PM)
What happens if 1 small fast ship is used with the blockade order and the platform supports / defends the ship?

I'm assuming the platform effectively joins in the blockade. Bit unrealisitic to stop loads of ships for battle with a couple of yachts with peashooters.

Andy

I think this might only work if the blockading ship had enough sensor power to detect the enemy ships.
Dan Reed
that's correct - the blockade order only removes the chance for a ship to slip through without coming into range according to the description in the combat changes ("the scan may still fail due to stealth or cloaking")

My understanding of pinning was that the pinning ship kept close to the pinned ship, preventing the formation of a stable ISR field (thus preenting the ship moving off bu jump or ISR drives). One small fast ship would therefore be enough. It prevents the ship moving off, and calls in the big boys smile.gif

Dan