| Steve-Law | |||
Is there a logical explanation for this one then? (actual position data changed
huh? (Actual turn sent to KJC) | |||
| Ted | |||
| Maybe the ship was moving from the location as you scanned it first time,so it wasn't there when the detailed scan order kicked in. | |||
| Steve-Law | |||
Is that how orders work? I thought each position run through it's orders in turn not "simultaneously". Damned unlucky if that's what happened! The target moves away in that 5 tu window of opportunity! gah! Well I'm still there at the end of the turn I suppose I'll know if that happened tomorrow. [oops, correction, no I'm not still in orbit, just as well really | |||
| Gandolph | |||
| ive had this happen to me, i was told by Mica that the turn to detail scan is independant and the position may still be there, but you havent scanned it for this particular order, IE need more sensors, the profile of the ship is taken into account, the quad within the system etc etc etc | |||
| Steve-Law | |||
I think I understand what you're saying but does that make any sense? If it can see it in a general scan when simply entering orbit, surely it can also see it when directing a scan specifically for it? Surely it would make more sense to have some kind of flag/record of the positions you've already scanned in the location? If you've already spotted it, a detailed scan can't fail, but if you didn't scan it the first time, *then* roll the numbers for it. (So this is "expected" behaviour then, if a little odd? i.e. not a bug?) | |||
| ptb | |||
or even just so you can change the error message to something along the lines of "your sensors are unable to retrive a detailed scan of the ship" or "your scan was blocked" etc etc... | |||
| Steve-Law | |||
| [From Mica] Brought up at the pubmeet. A detailed scan is 10TU's so even when accounting for increased chance it is not guaranteed the position will be locked for a detailed scan. We will probably adjust this to allow the detailed scan TU's to be set by players. Regards Mica [So moving this thread from bugs] |