gordon | |
In the recent battles in audrey there seem to be a problem using squadron orders to do the following: 1. add to enemy list. 2. add to defend/support list. 3. clear target. 4. clear enemy list. Is this a bug, or is it just not posible to use those orders while in battle? Add to enemy list was done prior to battle in a different quad. All orders were done on the online editor. I looked at the ships and the orders dont appear as pending on the "admiral" ship. I also find it odd that the fleet started in B10 yank which is one jump from Audrey A11 ... yet it expended near 300 tu's ... yet on day 2 some ships had the 100 tu's to blockade ... while other ran out of them. (all ships started with 300 tu's) What is going on? Gord | |
Gandolph | |
if you have differing tu levels on any of the ships in the squadron it alters this, adding to enemy lists etc can be done in squadrons. there is no "Admiral" ship anymore is there, you add the enemy to each and every ship and you were parked in Yank B10 for well over a week then launched an assult against Imperial positions. very naughty ![]() | |
gordon | |
LOL Actually, there is a bug but it is not the lists i think. It is the movement. It cost near 300 tu's to move to audrey a11 ....(very odd but may have something to do with adding to enemy lists. Mica is looking into as same thing happened to Tony's ships.) 8 of my ships had 300 tu's left, while the rest had 16, when they arrived in audrey. Subsequent orders for the squadron "stacked" as the ship admiral (16 tu's left day 1) had one particular order which failed each day ... and reset all ship's tu's to 0 tu's ... each day ... eventhough there was no movement. No orders should have failed as the squadron had more than enough tu's to get to Audrey in the first place. Its a bug, but the ships made it where they were supposed to go :-). Although, in the actual fighting they made no difference. Gord |