Sam_Toridan
Hi,

Minor issue. The list of authorisations at a colony (listed in the authorisation report section) does not seem to update if the target position changes.

| [1] CNF Sean Mcgovern (xxxx) is authorised to do anything |

This is Phil Sara's political and he's BHD now.

This could be particulary important if a ship has authorisations to collect gear and it gets captured.
ptb
QUOTE (Sam_Toridan @ May 8 2005, 12:56 PM)
Hi,

Minor issue. The list of authorisations at a colony (listed in the authorisation report section) does not seem to update if the target position changes.

| [1] CNF Sean Mcgovern (xxxx) is authorised to do anything |

This is Phil Sara's political and he's BHD now.

Or if the player leaves the game it stays as well, this should probably be updated to show the correct details (in this cause affilation), but not alter the auth.

However..

QUOTE
This could be particulary important if a ship has authorisations to collect gear and it gets captured.


I have no problem with the ship keeping it's authorisation, it should be up to the players to keep track of their permissions, if you lose a ship with access codes on it then i think it's reasonable to assume they'll still work until someone thinks to change them.
Lord Scrimm
QUOTE (Sam_Toridan @ May 8 2005, 04:56 AM)
This could be particulary important if a ship has authorisations to collect gear and it gets captured.

That's called 'bait'... cool.gif

Rich Fanning
aka ph34r.gif
Lord Lawrence Scrimm
CIA Intelligence Director
Frabby
I've also noticed that the authorisation ID numbers are never adjusted. If you have 7 authorisations on your starbase and delete the first 6, the remaining authorisation retains ID #7 and when issuing a new one it gets #8.
Not really a problem now but bound to cause trouble at some point in the future when the counter reaches its maximum range.

A similar problem exists with political issues, they also always count up.
Sam_Toridan
QUOTE (ptb @ May 8 2005, 02:17 PM)
I have no problem with the ship keeping it's authorisation, it should be up to the players to keep track of their permissions, if you lose a ship with access codes on it then i think it's reasonable to assume they'll still work until someone thinks to change them.

As all ships are registered with the EEM then a ship changing affs should be duely noted. Just because we don't have to do it in-game does not mean that it does not happen. You can assume that each aff has a department that registers its shipping with the EEM, notifies them of changes of owner (different player in same or different aff) etc. As you always get a battle report you can assume that subspace comms allow ships to send out a last "we're being attacked/boarded by Pirates" message as well. No postions disappear without a trace.

This info would automatically be fed back throughout an aff and data updated accordingly. I have no problem with authorisations remaining on a colony. If however the position is now in enemy hands I'd like the authorisation to reflect accurate data. In the case I illustrated however a political moved, very publically, from one friendly aff to another. Its not like it was a secret.
ptb
QUOTE (Sam_Toridan @ May 11 2005, 11:47 AM)
This info would automatically be fed back throughout an aff and data updated accordingly. I have no problem with authorisations remaining on a colony. If however the position is now in enemy hands I'd like the authorisation to reflect accurate data. In the case I illustrated however a political moved, very publically, from one friendly aff to another. Its not like it was a secret.

In that case i agree with your first post entierly, I posted under the impression you wanted the auths removes not just corrected with the right name/affilation/etc. smile.gif
David Bethel
I'll add some sort of update when positions change hands / are deleted.