Ted | |||
Not sure if this is a bug,but I'll put it here anyway ![]() A lone enemy scout ship enters orbit of a planet where I have a base and several platforms in orbit.The base has active shield complexes so can't fire.It also has the scout ships aff on it's space enemy lists. The base scans the ship,but doesn't fire..ok so far. The platforms don't scan the ship,but they also have the ships aff on their enemy lists and also have my aff on their support/defend lists. My query is:Why doesn't the base inform the platforms that there is a target in orbit and to open fire?The base controls the platforms so I would assume that even if it scans enemy ships and the platforms don't,those platforms would still open fire as all the positions(bases and platforms) are linked and are supporting/defending each other. I know weapons won't fire through the enhanced shielding,but I didn't expect them to stop radio traffic as well!!! ![]() | |||
Nik | |||
Platforms have no combat speed so cannot hold enemy ships for combat (whilst tractor beams can reduce effective combat speed to zero, there is always some dodge present so the ship still isn't held for combat). Nik | |||
Ted | |||
Without going into detail some of the platforms do have tractor beams. My point is that although the platforms didn't scan the ship the base did,but didn't pass that data on to the platforms so they could do what they were supposed to do! ![]() | |||
Thomas Franz | |||
As long as a positon has not been dragged into combat one way or the other it is not sensor opaque. Sensor informaion is not relayed on for other positions so I fail to see why this should be differnt for starbases and platforms. If a squadron of ships cannot do this then there is no reason why strarbases and platforms (who are less mobile than ships) should be able to. Thomas | |||
Ted | |||
I'm ok with the fact that the platforms didn't scan the target. The base did though and it still has full space enemy lists and the platforms also defend/support it. Yes the base does have active shield complexes and can't fire,but under normal circumstances it would have fired at the target and the platforms would have supported it. I just want it get it straight why was there no combat just because the base has active shield complexes when all the platforms are linked to the base and everyone has each other on support/defend lists? I know the base can't fire,but without active shield complexes it would have.So why does that stop the supporting platforms from firing? | |||
Ro'a-lith | |||
Because the base can't fire. | |||
Ted | |||
I know it can't fire ![]() But it still has active enemy lists and lots of sensors and targetting computers and is linked to the platforms in orbit with support/defend lists and vise versa. In the past I've used sensor ships within squadrons to locate enemy ships so that they rest of the squadron can open fire.The sensor ships have no weapons but have full enemy lists and are supported by the rest of the squadron.Just like the base/platform senario.It worked for the ships,why not for the base/platforms? All I'm trying to do is get an answer to whether this is a bug concerning the use of shield complexes or not.If it isn't ok,I'll be happy to adjust my strategy accordingly! ![]() | |||
Ro'a-lith | |||
Hmm, perhaps it'd be better to say that starbases with active shield complexes "Cannot initiate combat" - which of course means that anything supporting the base will likewise not fire in a combat based on that starbases' lists. | |||
Ted | |||
I'd be happy with that ruling,but at the moment I think we need some more clarification on what bases can and can't do with active shield complexes, apart from not being able to use space weaponry apart from point defences. ![]() | |||
Lord Scrimm | |||
One thing to keep in mind is that platforms controlled by a starbase do not have to be in orbit around that starbase. It makes sense that a platform has to scan ships on it's own, in this context, to initiate combat. Cheers, Rich Fanning aka ![]() Lord Lawrence Scrimm CIA Intelligence Director | |||
Romanov | |||
Simple solution, make certain that at least one of your platforms has sufficient sensors to see the scouts Nic | |||
clif lawrence | |||
about a year ago i ran an update on one of my platforms and discovered a pirate vessel had been sited...a month before!(pirates were not on my enemy list at the time)... One problem with platforms is that as a seperate positon, generally the only way you can find out about thier scans, is through an update. I had thought that since a platform is directly linked to the starbase below it, that at least some form of automatic communication should be called for. |