Nik
This was my ships cargo status before the battle (posn 2779):


|-Cargo Report-----------------------------------------------------------------|
| |
| CARGO |
| 60 Phalanx Missiles (212) - 1 mus 60 |
| xxx Space Interceptor mkII (243) - 10 mus xxx |
| xxx xxx 4000 |
| |
| Cargo: 4000/4000 Life Support: xxx |
| Magazine: 60/60 Fighter Support: xxx |


Post Battle Summary
-------------------
Dumped cargo in order to flee.
We were ordered to flee,so we attempted to leave the battle.
Ship left battle on round 1
Interceptor Kills: Space Tanks 2 0 0 0
Space Fighter mkIIIs 2 0 0 0

Ammo Expended: 12 Phalanx Missiles (212)
Naval Damage: 48 Phalanx Missiles (212) [+480 Internal Damage]
Civilian Damage: xxx (xxx)
Ship hulls are undamaged

I had full phalanx coverage so why did the plalanx missiles blow up?
Also they should not have been dumped as it's not cargo.

Nik
HPSimms
My ship picked (scooped) the Phalanx Missiles up, fouled up my resupply for missiles and torps nicely as I have to offload the extra phalanx missiles to get them in wink.gif

Post Battle Summary
-------------------
DTR Death's Head (xxxx) dumped cargo (yyyyy) in order to flee.
Scooped Items From Debris:
48 Phalanx Missiles (212)



Missiles can be carried in either cargo or magazines, which might account for the confusion. How to differentiate between missiles being transported and those being held for use might be a tad difficult.

Geoff
Nik
Looks like a definate bug then if you can pickup phalanx missiles which have already blown up and caused naval damage to my transport wink.gif
It would therefore also be nice to have an ignore dumped cargo setting to avoid Geoffs problem with warships putting up the scraps (I guess you would want specific transports to do this).

Nik