Gandolph
i dont seem to be getting my turns sequenced,

i am doing an order to sequence, but its down to luck if they are in order by the looks of it.

i am using the new editor

can you have this checked
Nik
QUOTE (Gandolph @ Oct 5 2005, 07:03 PM)
i dont seem to be getting my turns sequenced,

i am doing an order to sequence, but its down to luck if they are in order by the looks of it.

i am using the new editor

can you have this checked

OK; so it's not just me then. I've been having problems as well.

Nik
Matriarch Queen
The same here...
Mica Goldstone
Oh right, I was wondering why I didn't have the usual surface exploration at one end of the galaxy sequenced and preventing trading fleets delivering goods at the other end of the universe. wink.gif
Gandolph
youve lost me there Mica biggrin.gif

anyway my sequencing problems were from a transport, that had a simple move to loation and deliver to the ships, 6 different ships, 3 succeeded 3 failed as the ship wasnt there type thing
Matriarch Queen
I often sequence my starbase - outpost interaction. Starbase delivers modules and employees to the outpost which then proceed to build complexes. This have failed a few times lately. huh.gif

Edit: And yes, I know that you can't do this at the day outposts are updated as they are processed first those days.
Gandolph
the sequencing is definately not working

i only did 2 ships on the sequencing for the next set of orders, and they ran in the wrong order meaning it didnt do the transaction it was meant to.

Gandolph
i consider this to be a vital fault now.

i even ran some in sequence using the onlije editor to try and make sure deliveries were made and they arent working either.
Andy
One of the main problems I see with the editor is that tunrs get automatically sequenced.

When you open up the sequencing part some of the turns I've worked on a re already in the sequenced bit.

Correct that and it should be less work for you Mica
Thomas Franz
the latest offline orer editor version (1.4.2) does not do this, if you create new turns they are not sequenced. If you copy a turn that is sequencced it will automatically be added tot he set of sequenced turns.

At least that's how I observed things to work.


Thomas
Gandolph
Mica has stated that the offline editor sequencing is not working properly, which is bad news

im saying the online editor isnt working or somethings gone wrong, as i did 2 ship turns on that as it was important, sequenced them, and EVEN they have turned up.
ptb
I've had online sequences work, but i'm not sure when i last tried some, or if they only worked because i tend to write my turns in the same order i want them processed smile.gif
Gandolph
well, here goes, if its come to it, then so be it

"on knee's beggin"

Please please please sort the offline editor out ASAP, as it is impossible to run operations of any scale without it.........

please

and just for luck

please rolleyes.gif

COH_Gord
The online sequence seem to be working ok.


Gord
David Bethel
QUOTE
The online sequence seem to be working ok.

we sure about that - if we are its most likly easily fixed.
Gandolph
its not working on the online editor either, had some fail again today to run in sequence, theres 6 turns only on the editor and they are sequenced you can have a look.

i will message you david with my password etc you can have a look if that helps at all.
David Bethel
The offline editors sequenceing was insane, this version has corrected sequenceing. I am going to look at the online sequenceing but the game itself seems to be dealing with it correctly.
Gandolph
be aware it wipes all your positions off when you down load it

forget that, they all re-appeared again when i restarted it
David Bethel
Btw - when you add this file do not us the online update or it restores the old one
Sees With Knowledge
What is the correct way of using the sequencing function?

I know you right click on the turn, and you can then sequence them, but do they then run in the order they are in the list on the right, or do all the turns in that list run in any order, but after the position specified in the box at the bottom?

Also, is it possible to sequence one of my turns to run after someone elses turn? For instance if I know another player is transferring cargo to me, and I want to make sure that is done before my orders are processed which will make my ship move off, can I do that by putting their position number into the box at the bottom of the sequencer, or do I have to do as i have been previously, and allow a day to pass, so that the transfer is done on day 1, and then I send my orders to move on day2?

Thanks,

Sees
Pride_Motnahp
what i've done in the past was to send a SA asking mica to secuence my turn after another position.

(baisically cos i couldn't find a way of doing it on the online order editor)

if my memory serves me correctly he did that for free too.

steve biggrin.gif
Goth
QUOTE (David Bethel @ Oct 25 2005, 12:32 PM)
The offline editors sequenceing was insane, this version has corrected sequenceing. I am going to look at the online sequenceing but the game itself seems to be dealing with it correctly.

What directory do we save this to so it overwrites the old editor?

Goth
Gandolph
usually c/program files/skeletal/ what ever the dreictory is, move the old one out first then put this one in

Mica Goldstone
QUOTE (Pride_Motnahp @ Nov 3 2005, 04:56 PM)
what i've done in the past was to send a SA asking mica to secuence my turn after another position.

(baisically cos i couldn't find a way of doing it on the online order editor)

if my memory serves me correctly he did that for free too.

steve biggrin.gif

As your turn was moved to the special action section during the run, it automatically ran last, so no work for me. If you had asked it to be run first or sequence with a set of turns, it would have all gone very wrong. sad.gif
Sjaak
QUOTE (Mica Goldstone @ Nov 4 2005, 08:17 AM)
QUOTE (Pride_Motnahp @ Nov 3 2005, 04:56 PM)
what i've done in the past was to send a SA asking mica to secuence my turn after another position.

(baisically cos i couldn't find a way of doing it on the online order editor)

if my memory serves me correctly he did that for free too.

steve biggrin.gif

As your turn was moved to the special action section during the run, it automatically ran last, so no work for me. If you had asked it to be run first or sequence with a set of turns, it would have all gone very wrong. sad.gif

okay.

got an idea. why not introduce an DELAY PROCESSING order??

From what I understand the computer processes all turns in an random order. so you never know which one get processed first. What this order does, is moving it out of that little hit list and putting it in the big stack of turns doing last...
ptb
QUOTE (Sjaak @ Nov 4 2005, 10:36 AM)
From what I understand the computer processes all turns in an random order. so you never know which one get processed first. What this order does, is moving it out of that little hit list and putting it in the big stack of turns doing last...

Thats basicly what sequecing does when it works tongue.gif

at least after the position that it's squenced after...

at least I assume thats how it works happy.gif
Sees With Knowledge
QUOTE (Sees With Knowledge @ Nov 3 2005, 11:53 AM)
What is the correct way of using the sequencing function?

I know you right click on the turn, and you can then sequence them, but do they then run in the order they are in the list on the right, or do all the turns in that list run in any order, but after the position specified in the box at the bottom?

Also, is it possible to sequence one of my turns to run after someone elses turn? For instance if I know another player is transferring cargo to me, and I want to make sure that is done before my orders are processed which will make my ship move off, can I do that by putting their position number into the box at the bottom of the sequencer, or do I have to do as i have been previously, and allow a day to pass, so that the transfer is done on day 1, and then I send my orders to move on day2?

Thanks,

Sees

Can anyone help with this? Now that it is working properly I would like to make sure I am using it properly smile.gif

Thanks!
Sjaak
QUOTE (ptb @ Nov 4 2005, 01:45 PM)
QUOTE (Sjaak @ Nov 4 2005, 10:36 AM)
From what I understand the computer processes all turns in an random order. so you never know which one get processed first. What this order does, is moving it out of that little hit list and putting it in the big stack of turns doing last...

Thats basicly what sequecing does when it works tongue.gif

at least after the position that it's squenced after...

at least I assume thats how it works happy.gif

yep, but if you want to sequence after another player then you are out of luck...
this new order would just say "I AM LAST!!!"... and that makes sure that even if the order of that other person is sequenced he will get an reasonable assurance that it would be processed after the sequence of that player.

Just imagine you want to buy some goods another player is flying in. With that new order, you will say "Wait untill everyone is done"... and then you got your chaince.. as I don't think many people will use that option I don't think that there would be an issue if two players will use it both.
ptb
I thought you could just set their position number in the sequence thingy? not with the online editor of course but with the offline one.
Sees With Knowledge
QUOTE (ptb @ Nov 4 2005, 02:36 PM)
I thought you could just set their position number in the sequence thingy? not with the online editor of course but with the offline one.

Thats what I thought too, type their number in the little box? This is what I have been trying to get confirmed...
Archangel
I have always intepreted the box to indicate the position number that you wish to sequence after, not somebody's political number.

In my experience, this has always worked for me, except that all ships in the sequencing box will execute after the number listed in the box (or so it appears). This I find far from ideal, as I would prefer to be able to make the 'sequence after position number' unique to the ship rather than every ship listed in the right hand box.

Sees With Knowledge
Oh ok...

I thought ships would sequence in the order they were in the sequence list, and if you wanted to sequence after a different places turn then you would enter their position number in the box at the bottom, but I could be very wrong about this, I just don't know and I can't find an explanation of how it works anywhere.
Archangel
You are absolutely correct, I can also find no documentation that discusses this aspect of the interface. But then again, no documentation exists which mentions that you can right click on a ship and copy its orders, then paste the same orders as a new orders for a different ship.

Somehow I think the documentation was written by somebody of the ilk of Vasco da Gama or Christopher Columbus, as it is all a voyage of discovery huh.gif

I should be a little bit clearer I think.

It is my interpretation that all ships in the right hand box will execute their orders after the position code in the specific field. What the order of the ships in the right hand box may execute in relation to this list is unknown.

However, considering your suggesting that the ships in the right hand box are sequencing in the order listed:

Firstly what is the value of the supplemental data field.
Secondly, if you are correct, then surely it makes sense that one could be able to order them by drag and drop techniques or even a promotional up/down arrow set that could be used to move a seleted ship.

I think therefore that I may be closer to the truth here.

Regards

Archangel
Ro'a-lith
Having used the offline editor sequence turns function in a previous version of the order editor (before it was 'fixed', and randomly chose ships to list unless you corrected it), as far as I remember Sees is correct.

As for the supplemental field... I have to admit never using it, but I assume it is intended to allow you to sequence all of your turns in the "Sequenced Turns" field so they start after another position.

Edit: Oh, and you mean you've never heard David's view on documentation, Archangel? biggrin.gif
Sees With Knowledge
QUOTE (Archangel @ Nov 4 2005, 04:44 PM)
You are absolutely correct, I can also find no documentation that discusses this aspect of the interface. But then again, no documentation exists which mentions that you can right click on a ship and copy its orders, then paste the same orders as a new orders for a different ship.

You can ?!? - lol
Gandolph
just to say i ran 16 ships in sequence re-supplying etc and everyone went in order, so on this day it seems to be fixed.

thank you
Sees With Knowledge
and you did this how?

Please do tell Gandolf so I know for certain how to do it?

Thx,

Phil
Gandolph
make sure your editor is 1.4.4

then when you have done your ship orders, right click on any ship and choose sequence turns not the clear all turns (like i did once ohmy.gif , tranfer the ships from the left hand column to the right hand column in the order you want them run then clock ok.

bobs your ferkin
David Bethel
1.4.5 should be on the the current version you get from teh online update. This should fix the problem some ppl have been having with the Database/systems
Sees With Knowledge
I have tried both the 'Update from internet' option, and also the downloadable orders.exe file, but after doing either of them and then running the editor again it still identifies as version 1.4.4

Is there a problem with the update, or a problem with my computer?

thanks,

Phil

EDIT:

Sorted now. The editor had crashed earlier in the day and after looking at the running prcesses on my machine I saw it was stuck in memory so the update wasn't working. Did an 'End Process' on it and all is good now smile.gif
HPSimms
QUOTE (David Bethel @ Nov 25 2005, 03:50 PM)
1.4.5 should be on the the current version you get from teh online update. This should fix the problem some ppl have been having with the Database/systems


Just tried that and stll have the 1.4.4 version. Did a personal (with sign on) and then a generic, same result both times (no apparent change). sad.gif

Geoff
Nik
QUOTE (HPSimms @ Nov 25 2005, 08:37 PM)
QUOTE (David Bethel @ Nov 25 2005, 03:50 PM)
1.4.5 should be on the the current version you get from teh online update. This should fix the problem some ppl have been having with the Database/systems


Just tried that and stll have the 1.4.4 version. Did a personal (with sign on) and then a generic, same result both times (no apparent change). sad.gif

Geoff

Same problem here, but if you download the latest beta from the KJC website, then this will update you to 1.4.5

Nik
Nik
QUOTE (Nik @ Nov 27 2005, 08:31 PM)
QUOTE (HPSimms @ Nov 25 2005, 08:37 PM)
QUOTE (David Bethel @ Nov 25 2005, 03:50 PM)
1.4.5 should be on the the current version you get from teh online update. This should fix the problem some ppl have been having with the Database/systems


Just tried that and stll have the 1.4.4 version. Did a personal (with sign on) and then a generic, same result both times (no apparent change). sad.gif

Geoff

Same problem here, but if you download the latest beta from the KJC website, then this will update you to 1.4.5

Nik

AArrgghh!

Version 1.4.5 reverts back to only showing Starbase numbers, not names etc. So I did an internet update on the hope of correting this, but this changed it all the way back to version 1.4.2. So I reinstalled 1.4.5 and I lost all my turns run so far. Glad I can remember what I've done so far (I hope). Argh!!!!!

Please fix David!

Nik
Sees With Knowledge
Ok, I got it installed, (started from fresh again, and the updated my .cfg files)

Anyway, just thought I'd let you know that 1.4.5 still crashes on me on exiting after entering or uploading order..... ho-hum...
David Bethel
QUOTE
Version 1.4.5 reverts back to only showing Starbase numbers, not names etc


Can you explain that a bit pls - it does not seem to have triggered any memories + i can not see anything similar when i try.

/edit: This turned out to be the same problem as last time, a blank data.cfg was copied over yuo data.cfg... then you had no starbases to show.

QUOTE
Anyway, just thought I'd let you know that 1.4.5 still crashes on me on exiting after entering or uploading order.....


So basically if you do anything it crashes when you exit ?
Mica Goldstone
QUOTE (David Bethel @ Nov 28 2005, 10:04 AM)
QUOTE
Version 1.4.5 reverts back to only showing Starbase numbers, not names etc


Can you explain that a bit pls - it does not seem to have triggered any memories + i can not see anything similar when i try.

On the Buy order there is only a space to enter the starbase number. On older versions there is the space for buy order and a dropdown list of starbases.
Archangel
QUOTE (Mica Goldstone @ Nov 28 2005, 02:16 PM)
On the Buy order there is only a space to enter the starbase number. On older versions there is the space for buy order and a dropdown list of starbases.

Why do that at all??

I know that I rarely can remember all of the many starbase numbers, but I can find its name in a list.

Surely it would make sense to assist us older generation players with data entry? ohmy.gif
Sees With Knowledge
QUOTE

QUOTE
Anyway, just thought I'd let you know that 1.4.5 still crashes on me on exiting after entering or uploading order..... 



So basically if you do anything it crashes when you exit ?


I had the data.cfg problem, so I copied my backed up one back over the new one.

Not 'if I do anything' as I can parse turns and go to Systems data without a problem, but if I enter new orders for positions, and then click the exit button, thats when it crashes. Anyway I have mailed the information you asked for.
Sees With Knowledge
QUOTE (Archangel @ Nov 28 2005, 12:22 PM)
QUOTE (Mica Goldstone @ Nov 28 2005, 02:16 PM)
On the Buy order there is only a space to enter the starbase number. On older versions there is the space for buy order and a dropdown list of starbases.

Why do that at all??

I know that I rarely can remember all of the many starbase numbers, but I can find its name in a list.

Surely it would make sense to assist us older generation players with data entry? ohmy.gif

I vote to keep both inputting methods, sometimes a know a position number but not the name, I think having both is useful.
ptb
QUOTE (Sees With Knowledge @ Nov 28 2005, 03:17 PM)
I vote to keep both inputting methods, sometimes a know a position number but not the name, I think having both is useful.

Plus it selected the starbase for the number you entered in the list too, which is a really handy confirmation you got it right.
Mica Goldstone
There was an empty data.cfg in the download due to me checking the offline version before uploading (at least that is the only reason I can find why there would even be a data.cfg in the offline files - either that of the pixies have been at my system again blink.gif ).
The online files have now been checked a second time to ensure that every last possible combination cannot cause the data to be messed with.

The lack of data meant that it was not showing the drop down, it was not a case that the code was changed.

Everything should now be peachy for players to upgrade from the internet.


Frabby
I've been trying to upgrade via internet. The order editor has now crashed four times in a row after downloading "new.exe".
Mica Goldstone
I have tried downloading from the beta and I have tried upgrading from current but can't get it to crash... Is there any other information you can give me to work with?
Frabby
This is what happens when I select "upgrade from Internet":
The upgrade/download box opens and the editor begins to download, indicating the respective file in the box. It downloads new_orders.cfg and infodata.cfg all right, then new.exe. When the progress bar on new.exe is complete, it resets back to the beginning but in the box still says "Downloading: new.exe". At this point my Windows XP opens a box about terminating OrderEditor.exe and asks for a report to be sent to Microsoft.

AppName: ordereditor.exe AppVer: 0.0.0.0 ModName: ordereditor.exe
ModVer: 0.0.0.0 Offset: 0002b539