gordon | |||||
Any chance of getting a refit order that enables you to change ships to specific bp's regardless of their real design number? ie: refit to bp 25101 .... and the ship doing the order is a 25199. This would enable us to change current ships to fit the new combat changes without having to sit down and do 20 orders for 50 ships. If the order then also took care of patch costs that would save another bunch of orders. | |||||
Ro'a-lith | |||||
I'd like to see this too. Presumably you also mean ships of the same hull/armour configuration, though? | |||||
ptb | |||||
This would be really handy, even if armour/hull type had to be checked, or alternativly just hull type if we get the replace armour options. Anything that saves me having to enter the same turns 100 times is good ![]() | |||||
COH_Gord | |||||
Yup I meant same ship type ... 100 heavy hull type 1 changes to 100 heavy hull type 2. As for as armour I think that would not make much difference. Don't really care as long as the order saves me time. I am dreading having to refit my ships and talking to people on IRC I know more people think the same. If KJC was really really nice they could also "compensate" people the patch costs reducing the irritation caused by the changes in combat ... eventhough the changes (mostly) are for the better ;-) Gord | |||||
Romanov | |||||
You can ask Mica to change the ship bp if the original design has been made redundant by a rule change | |||||
Jumping_Jack | |||||
This would be a useful function, to counter the reaction of some to pirate re-flagging & re-numbering of captured vessels. Some parties have threatened that any vessel of 'their' design, wich shows up without the correct provenance, would be subject to automatic posting and probable destruction. This would give affs with some designs, e.g. the Hlq Freighter, an unfair advantage; they would be less attractive to pirates and therefore less prone to piracy. If these could be 'refitted' to a more common, or at least different, design e.g. in this case a generic Caravel, this might level the field of the more powerful power blocks relative to us 'lesser' groups (at least in being prone to the predation of pirates). JJ | |||||
Lord Scrimm | |||||
I'm going to be real popular here and weigh in on the opposite side ![]() Mica has long said that diversity is the goal in starship design. Putting all of your eggs into one, game winning basket runs the risk of that basket being taken away. Yes, there are huge investments in ships that have become obsolete by the changes - they can now be scrapped for Hulls/patches (I've done this already myself). I agree that it is a pain to have to retool, however, a well balanced shipbuilding agenda should not be impacted too heavilly by these current, and future, changes to the combat routines. Also keep in mind that one of the Mica's objectives is to slow up the production of warships. Allowing a refit to specific BP counters that objective and enables obsolete designs to become relevant again, without slowing the progress of existing shipbuilding. Just my 2p ![]() Rich Fanning aka ![]() Lord Lawrence Scrimm CIA Intelligence Director | |||||
Goth | |||||
Slowing the production of warfleets in my opinion only hurts small and new affiliations. The big guys already have huge fleets and the biggest is almost invincible. If the game has "too many warships" then the answer is making the maintenance more costly (which I know has been done to a degree). If it is very expensive to keep a standing monster fleet, players will have to balance the value of keeping such a huge fleet vs economic stagnation. Personally, if it was faster to build the fleets but more costly to maintain them, smaller guys would be able to face an impending threat by switching to a "war time - ship producing" economy but then scale back the fleet once the "war" or threat was over. Right now, uber fleets never go away. Big Affiliations can keep big fleets in the field forever without breaking the bank but the littler guys can't catch up because the limit is really on building not maintaining. Look what happened during all the big wars, no nation kept their forces equal to what they were during the war. The second the wars end, nations scrap ships, tanks, planes and release armies. Even a superpower like Russia can be brought to its knees by maintaining a military out of proportion to its economy.... Think about real economies, when war breaks out, nations can build extraordinary amounts of military equipment. It is the maintence and supply of that equipment that breaks the bank. Goth | |||||
Brother Tenor | |||||
To a degree? It's already massively costly! Making it worse would be insane. | |||||
Clay | |||||
Being a tiny aff, I have to agree with this. We have enough things to worry about without having to dedicate any more production to keep our heaps of crap in the air. We may only have a small handful of heavy hull ships, but the maint is still much greater than the rest of our ships put together. Raising the Maint requirements more would ensure small affs couldn't afford to keep Heavy Hulls in the air. I think it is pushed as far as it can go. | |||||
Ro'a-lith | |||||
Just be glad you don't have any 200 heavy hullers to maintain. 12 basic hull patches were used. Ship integrity restored to 76.7% Maintenance incomplete, continuing next week. Requires: 1163 tus and 232.7 patches. Total TU cost for this action is 60 | |||||
Gandolph | |||||
somethings changed there why so long at the complexes thats nearly 4 weeks, has something altered regarding patch or maint useage? | |||||
Dan Reed | |||||
not for a while - the last major overhaul of hulls and maintenance. Remember that bigger ships take longer to maintain the same % integrity in exact proportion... that was a 200 hull heavy. 150 hull heavies are pretty nasty in time taken too. Dan | |||||
Lord Scrimm | |||||
To a degree... ![]() > TU 41: Maintenance Complex Visit 9 basic hull patches were used. Ship integrity restored to 67.8% Maintenance incomplete, continuing next week. Requires: 3215 tus and 643 patches. Total TU cost for this action is 41 ![]() Rich Fanning aka ![]() Lord Lawrence Scrimm CIA Intelligence Director | |||||
Sjaak | |||||
643 patches would mean 1286 factories... With 1286 factories you can build 160 Heavy hulls. Aha, someone is refitting that famous 400 Heavy huller.. 32.2% of 400 hulls = 128.8 hulls... Something is going wrong here?? If my calculations are correct maintaince is more expensive then building the darn thing.... (not counting the armour plates with those factories..) Okay.. Lets take those Armour plates into consideration. 100 heavy hulls is 200 plates. 100 heavy hulls take 10*80=800 factories, 200 plates take 200 factories. so 100 heavy hulls take 1000 factories. 1286 factories can give you 128.6 hulls... Aha. Maintiance is just as expensive as building a new warship .. | |||||
Ro'a-lith | |||||
Got it in one. Think the magic number is when a ship reaches around 30% integrity, it's cheaper to build a new one. | |||||
Sjaak | |||||
Might be even sooner... First you need to repair the thing.. Then you need to maintian it, put new items in it, and then maintain it again ... I am not really sure, if all the major shipbuilding affls have realized that for every 100 heavy hulls you put into an ship you also need to build 5 new factories making patches just to keep that darn thing at 100%. I normally count that it cost 1 stellar per heavy hull to keep it running... | |||||
Matriarch Queen | |||||
And here I have big plans of starting to build heavy hullers. Normal hulled warships is pretty weak compared to heavy hullers but if I can build and maintain perhaps ten times as many... perhaps I should skip the heavy hulls... or build a starbase which only produce patches? ![]() At least organic hulls require less patches. ![]() | |||||
Sjaak | |||||
Won't be surprised if Organic Hulls will become the de-facto standard for some aff.. Maybe we need to get some also :-) Anyone knows what kind of techs you need to get those 100 organic blueprints??? | |||||
Clay | |||||
Same for any other 100 hull ship, plus Organic Hulls TECH. Oh, and an Organic Hulls BP of the appropriate sort to build the hulls. | |||||
Phoenix Hawk | |||||
Not sure how up to date the site is, but an excellent site that shows the princ, tech, and bps + requirements for most is: BSE Flagritz Tech Tree Phoenix Hawk | |||||
Clay | |||||
Really must change that to say Wimbles.... ![]() As far as I know, it is still all current. If anyone finds a mistake, can they please let me know - wimbles@gmail.com Thanks |