Auld Nick
Not really a bug more a nuisance but earlier in the week I lost a few ships in combat.

On Friday the PD report had these ships listed as both debrris and part of an active squadron.

Is it possible to have the debris removed from the squadron lists?
ptb
does the debris move if you issue a move order to the squardon? that would be a handy bug happy.gif
Auld Nick
QUOTE
does the debris move if you issue a move order to the squardon? that would be a handy bug


"Have not a clue, as yet. But the salvage teams, at one of my starbases, are waiting to see what arrives today.
ptb
you want an [/QUOTE] after the quoted text for that to display right

Would be really handy if it does turn up at your starbase, good way to keep debris of your damaged ships out of the hands of those evil attackers happy.gif
HPSimms
QUOTE (ptb @ Oct 11 2004, 09:26 AM)
does the debris move if you issue a move order to the squardon? that would be a handy bug happy.gif

I thought that squadrons moved at the rate of the slowest member. That is 0 for debris so the squadron should not move if it has Debris amongst its members sad.gif

The debris needs to be automatically removed from the squadron as it is no longer a ship.

Geoff
Mica Goldstone
The squadron processes each individual part order until any one ship runs out of TU's then the squadron comes to a complete halt. This does in fact mean that the slowest member can be given a few free TU's if it is not the leader.

Example:
A squadron of 5 ships, four with 250TU's and one with 80TU's is given the order to move to a starbase.
This order is broken down such that each ship has to move down to ring 10 then perform a jump prior to moving down to ring containing the starbase.
Each ship processes the first ISR movement towards ring 10 and continues until each ship is in ring 10.
At this point, 5 ships now have 230TU's and one ship has 60TU's.
If the ship with 60TU's is the squadron leader, the squadron grinds to a halt here before jumping.
If however one of the other ships is the leader, it will jump and so will all the rest, including the ship with only 60TU's.
When the ship with 60TU's jumps, it will notify the squadron that it cannot go any further and the squadron will come to a halt after the jump.

I suppose we could change it so that after each position performs an action, they test whether they have TU's to perform the next as well (even though they do not process it) and halt the squadron for the next action but obviously allow the rest of the squadron to do the current action. This just seems like a lot of extra checking for no real improvement.
ptb
QUOTE (Mica Goldstone @ Oct 12 2004, 05:50 PM)
If however one of the other ships is the leader, it will jump and so will all the rest, including the ship with only 60TU's.
When the ship with 60TU's jumps, it will notify the squadron that it cannot go any further and the squadron will come to a halt after the jump.

This implies you could also do the next jump next turn (again with 60tus) and so on, gaining 40tus each time, granted it's probably a small number of cases you could get away with it for very long, however it's an intressting fact.

hmm 140tus if your using backup drives in the slow ships?... stick a quantum jump drive in the lead ship and it will have the tus to jump every update.

would have to wait for manouvering in systems mind you, but you could get away with 6 jumps a week on a ship with a backup drive, thats 1200 tus...
Steve-Law
QUOTE (ptb @ Oct 13 2004, 08:23 AM)
QUOTE (Mica Goldstone @ Oct 12 2004, 05:50 PM)
If however one of the other ships is the leader, it will jump and so will all the rest, including the ship with only 60TU's.
When the ship with 60TU's jumps, it will notify the squadron that it cannot go any further and the squadron will come to a halt after the jump.

This implies you could also do the next jump next turn (again with 60tus) and so on, gaining 40tus each time, granted it's probably a small number of cases you could get away with it for very long, however it's an intressting fact.

hmm 140tus if your using backup drives in the slow ships?... stick a quantum jump drive in the lead ship and it will have the tus to jump every update.

would have to wait for manouvering in systems mind you, but you could get away with 6 jumps a week on a ship with a backup drive, thats 1200 tus...


LOL. I think that needs changing then. It makes a more sense for the ship with the lowest TUs to set the pace. (iow The squadron moves at the speed of the slowest ship.)

Each ship has it's own individual TUs but each squadron also keeps track of the squadron TUs. Squad TUs are set after every squadron order to be the lowest TUs of all members. Squadron orders are checked against the squadron TUs, individual orders are checked against the individual TUs.

ptb
why is it when i see a minor flaw in a system my brain tries to work out how i can get the maximum gain for it...

and then it betrays me by telling everyone else rather then let me exploit it..

damn thing

i need a new brain
Mica Goldstone
QUOTE (ptb @ Oct 13 2004, 08:15 AM)
why is it when i see a minor flaw in a system my brain tries to work out how i can get the maximum gain for it...

and then it betrays me by telling everyone else rather then let me exploit it..

damn thing

i need a new brain

Is that a less honest brain or a less devious brain? wink.gif
ptb
QUOTE (Mica Goldstone @ Oct 13 2004, 10:41 AM)
Is that a less honest brain or a less devious brain?  wink.gif

Less devious of course, us Ex-Pirate types in the RIP are now as honest as the pope.
Archangel
QUOTE
Less devious of course, us Ex-Pirate types in the RIP are now as honest as the pope.


Shhhh, the True One could be in earshot. biggrin.gif
ptb
QUOTE (ptb @ Oct 13 2004, 08:23 AM)
hmm 140tus if your using backup drives in the slow ships?... stick a quantum jump drive in the lead ship and it will have the tus to jump every update.

would this occur with no jump engines at all as well (except in the ship that issues the order)?
David Bethel
QUOTE
would this occur with no jump engines at all as well (except in the ship that issues the order)?


no - you still have to beable to complete the order, any ship that cannot complete an order will be left behind and the turn will stop.