Ro'a-lith | |||||
So, thought I'd take advantage of some of these funky new officer skills aboard one of my ships: Before: 1 Pallas Maunder (#1) { Naval, 35 Pts } Sensor Profile: -62% After: 1 Pallas Maunder (#1) { Naval, 4 Pts, -20% Jumping, -10% Stealth} Sensor Profile: -66% Before you ask, no I wasn't expecting my sensor profile to drop 10% to -72% - that'd be asking too much ![]() However, unless I'm mistaken, 10% of 62% is 6.2%. Rounding down, that means my sensor profile should have been cut to -68%? | |||||
Jerusalem | |||||
Oh, I had a similiar issue to this with a sensor power increase, but I haven't looked in great detail at the figures yet, because I was kinda afraid it was going to be another one of those things that was just too complicated for me to understand. ![]() | |||||
Jumping_Jack | |||||
It cuts both ways... 5% 'Jumping' has reduced it to 90 TU's from 100, on one ship... have you noticed that too? TonyH | |||||
Ro'a-lith | |||||
Can't say I had actually. I'm using that officer on a ship with a quantum jump drive, he managed alpha 6 in one system to alpha 6 in another in 63 TUs - which I think is about right? Edit: Bearing in mind ISR Type 2. | |||||
Jumping_Jack | |||||
No - that puts your jump at 47TU's, whereas at -20% with a QJE it should be about 40 TU's, I'd expect. My position number is 18871 if David or Mica want to investigate. TonyH | |||||
Lord Scrimm | |||||
What was the efficiency of the ship in question? As for the original issue, I believe that the stealth effect of officers takes place on the overall ship hull level before other things such as Korondite/Stealth Plating are factored in. This may be where your results differ from expected. Cheers, Rich Fanning aka ![]() Lord Lawrence Scrimm CIA Intelligence Director | |||||
ptb | |||||
I believe the skill is a 10% reduction in effective surface area, not in sensor profile directly, but as i have no idea on the forumla i have no idea if these numbers are correct. | |||||
Jumping_Jack | |||||
..about 93% originally, now back up to 100%. When down at 93%, the skill-enhanced jumps were taking 93 TU's. TonyH | |||||
Mica Goldstone | |||||
There does in fact appear to be a few instances where the % bonus is not consistent with the modifier. We noticed that a modifier of 0.9 was associated with a -5% jump. Obviously the modifier should have been 0.95. We will look at the rest and run a fixit to sort out the officers. In the meantime enjoy the bargain. |