Ro'a-lith
So, thought I'd take advantage of some of these funky new officer skills aboard one of my ships:

Before:
1 Pallas Maunder (#1) { Naval, 35 Pts }
Sensor Profile: -62%


After:
1 Pallas Maunder (#1) { Naval, 4 Pts, -20% Jumping, -10% Stealth}
Sensor Profile: -66%

Before you ask, no I wasn't expecting my sensor profile to drop 10% to -72% - that'd be asking too much biggrin.gif

However, unless I'm mistaken, 10% of 62% is 6.2%. Rounding down, that means my sensor profile should have been cut to -68%?
Jerusalem
Oh, I had a similiar issue to this with a sensor power increase, but I haven't looked in great detail at the figures yet, because I was kinda afraid it was going to be another one of those things that was just too complicated for me to understand. smile.gif
Jumping_Jack
It cuts both ways... 5% 'Jumping' has reduced it to 90 TU's from 100, on one ship... have you noticed that too?

TonyH
Ro'a-lith
QUOTE (Jumping_Jack @ Oct 16 2005, 10:19 AM)
It cuts both ways... 5% 'Jumping' has reduced it to 90 TU's from 100, on one ship... have you noticed that too?

TonyH

Can't say I had actually. I'm using that officer on a ship with a quantum jump drive, he managed alpha 6 in one system to alpha 6 in another in 63 TUs - which I think is about right?

Edit: Bearing in mind ISR Type 2.
Jumping_Jack
QUOTE (Ro'a-lith @ Oct 16 2005, 05:38 AM)
QUOTE (Jumping_Jack @ Oct 16 2005, 10:19 AM)
It cuts both ways... 5% 'Jumping' has reduced it to 90 TU's from 100, on one ship... have you noticed that too?

TonyH

Can't say I had actually. I'm using that officer on a ship with a quantum jump drive, he managed alpha 6 in one system to alpha 6 in another in 63 TUs - which I think is about right?

Edit: Bearing in mind ISR Type 2.


No - that puts your jump at 47TU's, whereas at -20% with a QJE it should be about 40 TU's, I'd expect.

My position number is 18871 if David or Mica want to investigate.

TonyH
Lord Scrimm
QUOTE (Jumping_Jack @ Oct 16 2005, 02:19 AM)
... 5% 'Jumping' has reduced it to 90 TU's from 100, on one ship...

What was the efficiency of the ship in question?

As for the original issue, I believe that the stealth effect of officers takes place on the overall ship hull level before other things such as Korondite/Stealth Plating are factored in. This may be where your results differ from expected.

Cheers,

Rich Fanning
aka ph34r.gif
Lord Lawrence Scrimm
CIA Intelligence Director
ptb
QUOTE (Ro'a-lith @ Oct 15 2005, 07:48 PM)
However, unless I'm mistaken, 10% of 62% is 6.2%. Rounding down, that means my sensor profile should have been cut to -68%?

I believe the skill is a 10% reduction in effective surface area, not in sensor profile directly, but as i have no idea on the forumla i have no idea if these numbers are correct.
Jumping_Jack
QUOTE (Lord Scrimm @ Oct 16 2005, 09:33 PM)
QUOTE (Jumping_Jack @ Oct 16 2005, 02:19 AM)
... 5% 'Jumping' has reduced it to 90 TU's from 100, on one ship...

What was the efficiency of the ship in question?


..about 93% originally, now back up to 100%. When down at 93%, the skill-enhanced jumps were taking 93 TU's.

TonyH
Mica Goldstone
There does in fact appear to be a few instances where the % bonus is not consistent with the modifier. We noticed that a modifier of 0.9 was associated with a -5% jump. Obviously the modifier should have been 0.95. We will look at the rest and run a fixit to sort out the officers. In the meantime enjoy the bargain.