khendon
There have been four collisions with asteroids in the same system in the last few days (a ship that lost its jump drive, the same ship on the way to pick up a jump drive, the ship that went to pick up the debris from the first ship, and an unrelated third ship). Is this just coincidence, or have asteroids suddenly become more dangerous?
Mica Goldstone
Asteroid fields and nebulas have not changed. Not all asteroid fields are the same, some should simply be avoided if possible.
David Bethel
Only thing is that light hull ships do now have more damage pushed into their hulls.
100LH = 2500 hull 'hit points'.

Asteroids can do up to ~500 dmg and you are looking at 100/170 into hulls. And average hit might cause 6% dmg. However in nasty asteroid fields the damage can be much worse.

So it will most likly not explode on the first hit.
Frabby
QUOTE (David Bethel @ Oct 12 2004, 11:20 AM)
So it will most likly not explode on the first hit.

...unless you're moving a light hulled freighter carrying ammunition. I've seen that on another player's turns, there was not even salvageable debris left of the Caravel.

The other thing I recently saw was a undamaged Broadsword in fair condition (>90%) destroyed by a single asteroid impact. Again I presume it received an unlucky hit to its ammo stores, although the missiles were all contained within magazines which I would have expected to protect the ship from destruction. If they didn't, then what's the point of having magazines over cargo bays anyways?
Archangel
QUOTE
--------------------
Stephan, DTR - aka
Ronald E. Silver, Magistrate of the Detinus Republic
Gabriel Fairbride, Head of the Detinus Press Bureau (DPB)
John D. Frabartolo, CO DTR Belter 'Long Island' (Starcaptain with the DTR Explorer Corps)
aka frabby as well !!!

Which space station has medical facilities which specialise in the treatment ofSchizophrenia? unsure.gif
David Bethel
QUOTE
The other thing I recently saw was a undamaged Broadsword in fair condition (>90%) destroyed by a single asteroid impact. Again I presume it received an unlucky hit to its ammo stores, although the missiles were all contained within magazines which I would have expected to protect the ship from destruction. If they didn't, then what's the point of having magazines over cargo bays anyways?


Magazine worked ok last time i ran through the code.
However this sounds all wrong, can you dig the turn out and send it itn pls. Note that not all asteroids are 500 dmg, they can be more.
Darrenworthy
QUOTE
Note that not all asteroids are 500 dmg, they can be more.


Is there any way (outisde of an SA I guess) to identify the level of damage you might expect if caught by an asteroid storm?

Darren
Mica Goldstone
All hazards have two parameters, density and hazard level, the first representing the likelihood of an encounter and the second determining the effects should an encounter occur.
It would make sense to show this in a system scan, thereby giving the captain some indicator of whether to attempt a crossing.
Density: Low Density > Moderately Dense > Dense > High Density
Hazard: Low Risk >> High Risk (note that increase risk levels by 1 for light and 2 for xtralight)
Or some better descriptions...
Darrenworthy
That would be great for the systems where you have to fly through debris to get from one particular quad to another as the captain could then choose the path with least chance of crippling the ship.

Darren
Sjaak
QUOTE (Mica Goldstone @ Oct 13 2004, 09:36 AM)
.
It would make sense to show this in a system scan, thereby giving the captain some indicator of whether to attempt a crossing.
Density: Low Density > Moderately Dense > Dense > High Density
Hazard: Low Risk >> High Risk (note that increase risk levels by 1 for light and 2 for xtralight)
Or some better descriptions...

what might be nice is to have an standing order, per ship ofcourse, to tell the captain to move around those dangerous fields. Just call it "hazzards flying" or something similiar.

If you set it to high, you fly through them but if you set it very low, you go around it. It would giving "Go to Starbase XYZ" workable in some systems.

gtdoug
Showing the Risk and Density within a System scan is a good idea...

BUT...

Is this information available to the ships sensors - or is this information provided by a 'navigation' beacon setup by the system owner.

I'm not sure the ships sensors are good enough to spot the asteroids by themselves - otherwise the captains would be alerted and not be surprised when they get smashed by the space rocks...

Maybe we should have 'navigational beacons' for the known systems... provided by the nice, kind System claimants...

Unknown systems would have no navigational beacons.

Affiliation restricted systems could have Affiliation only beacons.

Nasty people could then set up false navigational beacons... giving direct routes through mine fields etc.

That's my idea anyway.

GTDoug.
Steve-Law
QUOTE (gtdoug @ Oct 13 2004, 02:24 PM)
I'm not sure the ships sensors are good enough to spot the asteroids by themselves - otherwise the captains would be alerted and not be surprised when they get smashed by the space rocks...

Good Point. Perhaps the density of the field/size of the object etc. combined with sensor power or something has a bearing on how much/how accurate these scans are?

I think the difference is that the captain/crew are probably well aware that they are in a asteroid field, but they can't track every single object, thus the occasional hit.

QUOTE
Maybe we should have 'navigational beacons' for the known systems... provided by the nice, kind System claimants...

But that would suggest the system claimant knows the location and details of all these bodies?

QUOTE
giving direct routes through mine fields etc.

It's those mine fields again...
ptb
QUOTE (Steve-Law @ Oct 13 2004, 02:54 PM)
QUOTE
giving direct routes through mine fields etc.

It's those mine fields again...

sssssssh or they'll all want one ph34r.gif
Dan Reed
QUOTE (Steve-Law @ Oct 13 2004, 01:54 PM)
QUOTE (gtdoug @ Oct 13 2004, 02:24 PM)
I'm not sure the ships sensors are good enough to spot the asteroids by themselves - otherwise the captains would be alerted and not be surprised when they get smashed by the space rocks...

Good Point. Perhaps the density of the field/size of the object etc. combined with sensor power or something has a bearing on how much/how accurate these scans are?

I think the difference is that the captain/crew are probably well aware that they are in a asteroid field, but they can't track every single object, thus the occasional hit.

How about giving the density and hazard ratings of a phenomenon from a scan location order (note - this order can result in your ship being hit, as I found out last week smile.gif )

Dan
MasterTrader
I agree with Dan. Asteroid fields probably shouldn't show up on a normal system scan (otherwise they'd just be boring!), but a scan location order should give the density and hazard rating (in descriptive terms as suggested by Mica).

Richard
AFT
Frabby
QUOTE (MasterTrader @ Oct 13 2004, 08:39 PM)
I agree with Dan. Asteroid fields probably shouldn't show up on a normal system scan (otherwise they'd just be boring!), but a scan location order should give the density and hazard rating (in descriptive terms as suggested by Mica).

Richard
AFT

Agree with most of this.
However, while asteroid fields do not have a number associated with them (yet), they already do show up on the political report. In my eyes they should be treated much like planetary bodies. And if they have a number you can also do a detailed scan on them to determine their hazard rating and density. Or perhaps a Scan Planet order.
Paul
Does ship armour not apply when struck by an asteroid?

From the below I can see hull damage and shield decrease but the armour was unaffected.

Asteroid Belt
An asteroid impact caused 841 damage.

Hulls: 75 (Normal Hull) Hull Damage: 7.2% (5.4 patches)
Integrity Mod: 1 Integrity: 92% (3 patches)
Armour: 75/75 Type: Ablative Armour Plate mkII (461)

Shield Factors: 784.57 Shield Depth: 19.69
Max Shields: 800 Shield Recharge: 10

also out of 100 lifeforms on board with the loss of 1 quarter out of 6 I lost 87!
seemed a little high to me?

Cheers Paul.
MasterTrader
QUOTE (Frabby @ Oct 14 2004, 04:53 PM)
However, while asteroid fields do not have a number associated with them (yet), they already do show up on the political report.

Errr... most asteroid fields do not show up on the political report. For example the asteroid field in Hazzard which I have encountered a few times...

Some asteroid fields are associated with larger asteroids on which starbases can be built, and thus those asteroids (but not the field) do show up on the political report when you know about them. I haven't seen any asteroid _fields_ on my political report, so any that are on yours are probably something slightly special, I assume.

Richard
David Bethel
QUOTE
Does ship armour not apply when struck by an asteroid?
From the below I can see hull damage and shield decrease but the armour was unaffected.


Yes armour counts but an armour plate has ~2000 defence so its unlikly to lose one from a asteroid strike as it is a single hit, so the armour can only take ~ 80 points of dmg.
Andy
QUOTE (MasterTrader @ Oct 14 2004, 06:19 PM)
Errr... most asteroid fields do not show up on the political report. For example the asteroid field in Hazzard which I have encountered a few times...

Hmm - it shows up on mine as an asteroid belt - the Hazzard one that is.