Jumping_Jack
Having found my source of rock structural modules, set up the outpost to create them, and spent several weeks shuttling them and delivering them to a suitable cargo dump, I find I can do nothing with them - the cargo dump doesn't have the facility to 'create outpost', and the shuttle capable ground party cant pick up enough RSM's to do so, because it couldn't move with them - despite the fact that it doen't want to move!

Giving cargo dumps the facility to 'create outpost' would be an answer - something that the online editor seems keen to try anyway. mad.gif

TonyH
gtdoug
I had a similar problem recently...

You could ship 25 other mods there... build a 1 complex outpost with a ship (or a 1000 mu capable GP).

Move the RSMs... add a cave complex and scrap the first complex you built...

Alternativly... do a SA... detail the problem and let Mica do it for you.

???

Doug
ptb
QUOTE (gtdoug @ Mar 9 2006, 01:39 PM)
You could ship 25 other mods there... build a 1 complex outpost with a ship (or a 1000 mu capable GP).

Thats probably the best bet as your likely to want a command complex anyway (and with outposts of up to around 5 complexes your pretty much as invisible as caves anyway).

However ground parties should be able to hold more than they can move with, just be unable to run any orders in the movement group, and possibly in the transactions group as well (can't exactly get one person to lug a 1million mu stargate across a sector just to deliver it can you)
gtdoug
hmmm...

Subject is "Caves" ... and there are two replies from the RIP...

???

Coincidence???

wink.gif

Doug
Mica Goldstone
Didn't we add cargo dumps to the game as a result of people bitching that ground parties should have limited cargo capacity? wink.gif
Archangel
QUOTE (Mica Goldstone @ Mar 9 2006, 05:21 PM)
Didn't we add cargo dumps to the game as a result of people bitching that ground parties should have limited cargo capacity?  wink.gif

That does not explain the anomaly of a Cargo Dump with personnel assigned not being able to use its contents to build an outpost.

Further, I do not remember anything related to the GP constraint changes that would prevent it from using available resources to create an outpost.

If this is a correct intention, the why is it that the limited crew of a ship is able to create an outpost with equipment loaded on board? Surely the issue was limiting transhipment of the cargo from location A to B was the idea, not prevent the GP or Cargo Dump from using what it has contained within it in situ?

huh.gif
ptb
QUOTE (Archangel @ Mar 9 2006, 04:30 PM)
If this is a correct intention, the why is it that the limited crew of a ship is able to create an outpost with equipment loaded on board? Surely the issue was limiting transhipment of the cargo from location A to B was the idea, not prevent the GP or Cargo Dump from using what it has contained within it in situ?

Thats how I saw the discussion.
The point was ground parties shouldn't be able to 'carry' 1000s of mus..

No reason a couple of troops shouldn't be able to sit on a few hundred modules though.
Nik
QUOTE (Jumping_Jack @ Mar 9 2006, 01:16 PM)
Having found my source of rock structural modules, set up the outpost to create them, and spent several weeks shuttling them and delivering them to a suitable cargo dump, I find I can do nothing with them - the cargo dump doesn't have the facility to 'create outpost', and the shuttle capable ground party cant pick up enough RSM's to do so, because it couldn't move with them - despite the fact that it doen't want to move!

Giving cargo dumps the facility to 'create outpost' would be an answer - something that the online editor seems keen to try anyway. mad.gif

TonyH

Not so much use now, but creating a mine gives you -94% sensor profile. Not as good as a cave complex, but good enough for creating an outpost which will not be seen. You can then shuttle RSMs one at a time if necessary to makke the cave complex.

Nik