Frabby
Planetary scans now include a new piece of information: ISR Field
What is shown here? How is this information generated?


Is it determined by
- the total number of starbases/outposts on the world?
- the total number of control complexes on the world?
- the total number of *active*control complexes on the world?
- all ISR sources, including command complexes and ISR drives?

Does it include natural ISR fields (is there such a thing?)
Does it also report on the orbit?
Mica Goldstone
ISR fields show up if there is at least one active command complex.
It will stabilise after a few weeks and decay within a few weeks.
There are no natural ISR fields on worlds.
It extends into orbit.
It is just as effective if it is unstable.
Auld Nick
QUOTE
ISR fields show up if there is at least one active command complex.


So now you can detect bases from orbit even if they are hidden?

Scan a planet and even if you do not see a base, you will detect an ISR field?

PA
ptb
QUOTE (Auld Nick @ Mar 13 2006, 01:59 PM)
Scan a planet and even if you do not see a base, you will detect an ISR field?

I wonder how many people have scrapped command complexes
Gandolph
if the isr field extends into orbit does this mean that ships with no armour get damaged when attacking an outpost?
Auld Nick
QUOTE (Gandolph @ Mar 13 2006, 01:13 PM)
if the isr field extends into orbit does this mean that ships with no armour get damaged when attacking an outpost?

Based on a quick look at what happened today, Yes.

PA
Jerusalem
QUOTE (Auld Nick @ Mar 13 2006, 05:09 PM)
QUOTE (Gandolph @ Mar 13 2006, 01:13 PM)
if the isr field extends into orbit does this mean that ships with no armour get damaged when attacking an outpost?

Based on a quick look at what happened today, Yes.

PA

Crikey. Well that's interesting.
Howellers
QUOTE (Jerusalem @ Mar 13 2006, 08:01 PM)
QUOTE (Auld Nick @ Mar 13 2006, 05:09 PM)
QUOTE (Gandolph @ Mar 13 2006, 01:13 PM)
if the isr field extends into orbit does this mean that ships with no armour get damaged when attacking an outpost?

Based on a quick look at what happened today, Yes.

PA

Crikey. Well that's interesting.

Bugger smile.gif

Also would Urban sectors create a similar effect from orbit?

Pete
ptb
QUOTE (Auld Nick @ Mar 13 2006, 06:09 PM)
QUOTE (Gandolph @ Mar 13 2006, 01:13 PM)
if the isr field extends into orbit does this mean that ships with no armour get damaged when attacking an outpost?

Based on a quick look at what happened today, Yes.

Why does it?

That contradicts everything else thats been mentioned about isr fields.

For one type 1 drives state they generate a small field and if it's mearly the presences of a field type 4 should do more damage than type 1. Type 1 probably wouldn't even effect the other ship.

Besides which....

QUOTE
The dmg done reflects the stresses caused while getting into a fireing position against another ship. Ships that are not agressive do not take ISR stress as they are not 'fighting' to get into a fireing position.


What kind of manouvering stress do you have getting into position to fire against an outpost that you don't have while landing?
Gandolph
the vessels is manouvering in a battle, and dodging incoming fire, so it would receive stress.

are you sure you have the drive thing the right way round.
ptb
QUOTE (Gandolph @ Mar 14 2006, 09:44 AM)
the vessels is manouvering in a battle, and dodging incoming fire, so it would receive stress.

are you sure you have the drive thing the right way round.

Well then my pilots should learn to sit still and let the shields take the damage rather than take extra damage dodging nothing with almost no dodge bonus.

CODE
ISR Type 1 Engines (140) - 80 mus
They are the fastest micro-jump engines but generate a very small field with sheering stresses. These can only be used by ships with heavy hulls as these occupy the smallest volume.
Gandolph
yes thats for your ship , but i thought the ISR 1 gave out more damage to the other bloke?

ill have to read up on it.

as for your pilots im sure they have the nerve to sit there and look at the incoming fire, and not move tongue.gif
ptb
QUOTE (Gandolph @ Mar 14 2006, 04:12 PM)
as for your pilots im sure they have the nerve to sit there and look at the incoming fire, and not move tongue.gif

Well if there is nothing coming in at them it' shouldn't be *too* hard.

Then again I might be overestimating the morale of these crew types.
Nik
Can Mica confirm whether this is active as a scan of a planet with a 2000+k IMP Starbase stated that there was no ISR field, and I cannot believe that the Starbase didn't have active command complexes...

Nik
Jerusalem
Judging from information I got in my turns today, this reporting of ISR fields is very wonky.
Mica Goldstone
The ISR should, since the start of the game have shown up on planetary scans - this was always a feature that was going to be added - certainly no secret. It was the trade off for not suffering 100,000 damage from a single WoMD attack.
We will be adding command style complexes that do not produce a planetary ISR field (or something similar) - it never occurred to us that some players would prefer to be nuked in preference to having a ship in orbit fishing because they know something is there, just not where.

No, civilian populations do not produce ISR fields - if there is no ISR field on the world, feel free to nuke them.

If there are any particular worlds that blatantly should have an ISR field, contact the GM as a free special action by the contributing starbase.
Archangel
QUOTE (Mica Goldstone @ Mar 16 2006, 10:10 AM)
The ISR should, since the start of the game have shown up on planetary scans - this was always a feature that was going to be added - certainly no secret. It was the trade off for not suffering 100,000 damage from a single WoMD attack.
We will be adding command style complexes that do not produce a planetary ISR field (or something similar) - it never occurred to us that some players would prefer to be nuked in preference to having a ship in orbit fishing because they know something is there, just not where.

No, civilian populations do not produce ISR fields - if there is no ISR field on the world, feel free to nuke them.

If there are any particular worlds that blatantly should have an ISR field, contact the GM as a free special action by the contributing starbase.

HI,

Is it a reasonable suggestion to define a new complex type that is designed for generating ISR fields in contrast to two types of command complexes.

In this way, the multiplicity of command complex variants is avoided, and the ISR Generator complex is a simpler indication of ISR protection around a star base or outpost.

This also then allows players the option of protecting bases from being nuked etcetera.

Regards to all

Archangel