Frabby | |||||||
Planetary scans now include a new piece of information: ISR Field What is shown here? How is this information generated? Is it determined by - the total number of starbases/outposts on the world? - the total number of control complexes on the world? - the total number of *active*control complexes on the world? - all ISR sources, including command complexes and ISR drives? Does it include natural ISR fields (is there such a thing?) Does it also report on the orbit? | |||||||
Mica Goldstone | |||||||
ISR fields show up if there is at least one active command complex. It will stabilise after a few weeks and decay within a few weeks. There are no natural ISR fields on worlds. It extends into orbit. It is just as effective if it is unstable. | |||||||
Auld Nick | |||||||
So now you can detect bases from orbit even if they are hidden? Scan a planet and even if you do not see a base, you will detect an ISR field? PA | |||||||
ptb | |||||||
I wonder how many people have scrapped command complexes | |||||||
Gandolph | |||||||
if the isr field extends into orbit does this mean that ships with no armour get damaged when attacking an outpost? | |||||||
Auld Nick | |||||||
Based on a quick look at what happened today, Yes. PA | |||||||
Jerusalem | |||||||
Crikey. Well that's interesting. | |||||||
Howellers | |||||||
Bugger Also would Urban sectors create a similar effect from orbit? Pete | |||||||
ptb | |||||||
Why does it? That contradicts everything else thats been mentioned about isr fields. For one type 1 drives state they generate a small field and if it's mearly the presences of a field type 4 should do more damage than type 1. Type 1 probably wouldn't even effect the other ship. Besides which....
What kind of manouvering stress do you have getting into position to fire against an outpost that you don't have while landing? | |||||||
Gandolph | |||||||
the vessels is manouvering in a battle, and dodging incoming fire, so it would receive stress. are you sure you have the drive thing the right way round. | |||||||
ptb | |||||||
Well then my pilots should learn to sit still and let the shields take the damage rather than take extra damage dodging nothing with almost no dodge bonus.
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Gandolph | |||||||
yes thats for your ship , but i thought the ISR 1 gave out more damage to the other bloke? ill have to read up on it. as for your pilots im sure they have the nerve to sit there and look at the incoming fire, and not move | |||||||
ptb | |||||||
Well if there is nothing coming in at them it' shouldn't be *too* hard. Then again I might be overestimating the morale of these crew types. | |||||||
Nik | |||||||
Can Mica confirm whether this is active as a scan of a planet with a 2000+k IMP Starbase stated that there was no ISR field, and I cannot believe that the Starbase didn't have active command complexes... Nik | |||||||
Jerusalem | |||||||
Judging from information I got in my turns today, this reporting of ISR fields is very wonky. | |||||||
Mica Goldstone | |||||||
The ISR should, since the start of the game have shown up on planetary scans - this was always a feature that was going to be added - certainly no secret. It was the trade off for not suffering 100,000 damage from a single WoMD attack. We will be adding command style complexes that do not produce a planetary ISR field (or something similar) - it never occurred to us that some players would prefer to be nuked in preference to having a ship in orbit fishing because they know something is there, just not where. No, civilian populations do not produce ISR fields - if there is no ISR field on the world, feel free to nuke them. If there are any particular worlds that blatantly should have an ISR field, contact the GM as a free special action by the contributing starbase. | |||||||
Archangel | |||||||
HI, Is it a reasonable suggestion to define a new complex type that is designed for generating ISR fields in contrast to two types of command complexes. In this way, the multiplicity of command complex variants is avoided, and the ISR Generator complex is a simpler indication of ISR protection around a star base or outpost. This also then allows players the option of protecting bases from being nuked etcetera. Regards to all Archangel |