Rob Alexander
Hi all,

At present, we can set the amount of an item that we want to buy or sell on our starbase markets. E.g. I can choose to buy 1000 cheese squiggles at 5 each.

But what if we want to buy or sell x amount per week, e.g. based on a regular mass production input or a resource output?

For trade goods, you can do this by setting a standing order to sell a ludicrous amount (e.g. a million) and then you'll offer the whole amount you've got, update weekly by the standing order. This doesn't work for buying, though, there's nothing to set an upper limit. This is also no good if you have, say, 3000 gatling lasers and want to sell only the 200 you produce each week.

So I propose 'add to market sell' and 'add to market buy' orders which allow you to add X quantity to a buy or sell line.

E.g. you want to keep your existing stock of torpedoes while offering for sale the 50 that you produce every week. So you issue Add to Market Sell {torpedoes} {50} as a standing order.

E.g. you need 3000 metals a week beyond what you get from your mines. You issue Add to Market Buy {metals} {3000} as a standing order.

What do people think?


rob
Mikhail Morgan
What you are suggesting seeems to be working for me as far as the buy order goes.

I have a Starbase where I have a Pre-production standing order for a market buy of an item of 500, if I'm not sold any it stays at 500, if I'm sold some during the week it gets reset to 500 when the starbase turn runs. (This is a Private Market but I can't imagine the effect differs).

Is there a bug in the sell system such that it increments quantities rather than resetting them?


Mikhail.

Rob Alexander
Hi,

Sorry if I wasn't clear, the situation I describe at the top of my post is the way things work now, the thing at the bottom is what I'd like to see added *as well as* the existing orders.

The situation with standing order Buys is as you describe. With Sells, however, you can only sell as much as you have.

e.g. I have 1000 special pies, and generate 100 a week from resource complexes. If I set "Market Sell 10000 Special Pies" as a standing order, it will only put the 1000 I've got on sale. The next week, it will increase the sale amount to 1100, then 1200 etc, only stopping if it gets to 10000.

This is useful, but I'd like to see explicit "Add to Buy/Sell" orders to provide more control.



yours,
rob
David Bethel
There is a line free on the market buy/sell order. We could add the Yes/no option to add to market rather than setting. Default would be to set so it woul dnot upset any existing orders.
MasterTrader
This sounds like a highly useful addition to me.

Richard
AFT
Andy
QUOTE (Rob Alexander @ Aug 23 2003, 11:10 AM)
So I propose 'add to market sell' and 'add to market buy' orders which allow you to add X quantity to a buy or sell line.

E.g. you want to keep your existing stock of torpedoes while offering for sale the 50 that you produce every week. So you issue Add to Market Sell {torpedoes} {50} as a standing order.

E.g. you need 3000 metals a week beyond what you get from your mines. You issue Add to Market Buy {metals} {3000} as a standing order.

What do people think?


rob

This would be solved if you had a market inventory report. You could transfer materials into this area ready to be sold on the market. Any item not in this area would not be available to be sold.
David Bethel
This will be is implemtned and will be availible in next update.