gtdoug
Hi,

Just trying to figure out exactly how good Scientists are...

The ruls book says:

"A bonus will be given if the principle/tech/blueprint the scientist is specialised in is a pre-requisite of the research or the target of the research."

Is 'Pre-requisite' the important thing here?????

Here's my examples... am I right or wrong:

Example :

Lets say I finish the Energetics (Prin) and am lucky enough to get a +3 scientist in Energetics.

Photon Beam Weaponry (Tech) has Energetics as a prerequisite... therefore the +3 bonus applies.

Light Photon Gun (BP) does not have Energetics as a prerequisite - it has PBW (Tech) though... +3 does not apply.

There are plenty of things requiring Energetics (Prin) - so this does not matter too much.

What I am really asking is ... does the scientist bonus on a Principle only apply to a Technique? Not to subsequent Blueprints?

Am I better off getting a Technique Scientist - and therefore a bonus every time I build a Blueprint?

Does a Blueprint scientist only mean you get the bonus while producing the second (or subsequent) copy?

Any help would be appreciated...

GTDoug.







Mandible
QUOTE (gtdoug @ Oct 14 2004, 10:36 AM)
Is 'Pre-requisite' the important thing here?????


Basically, yes biggrin.gif A scientist adds their bonus to anything that needs his speciality as a pre-req. A principle scientist will add to advanced principles too, as well as the techniques you mentioned.

Never heard of a blueprint scientist and Im not sure of the benefit - not aware of any BPs that need another BP as a pre-req.

There is also a secondary benefit from scientists - their bonus cancels out the negative modifiers to researching something. For example, a if you dont have a basic tech doing the BP could be a -7 modifier ie the most points you can get is 30(100 max less 70 modifier). Regardless of how many research complexes you use, thats the most you can add. A +1 scientist would increase that by 10 points - so the max per week would be 40. (Copying a BP also adds to it too at +2 so increases the max by 20 too). The maximum can never go above 100 points per week though :-)

As to which type (principle or technique) of scientist is best, is down to what you want to research. I try to look at how much research I will do in that field and how many conversions the scientist will help on. if you want to do dozens of BPs from a technique, or want to move the scientist to where you dont have the underlying tech, then that might be better for you.

Mark

Steve-Law
I'm confused. Do we get a choice of what kind of scientist we get now? I'd feel lucky and pleased to get one, whatever he specialises in.
Duckworth-Lewis
QUOTE (Steve-Law @ Oct 14 2004, 01:23 PM)
I'm confused. Do we get a choice of what kind of scientist we get now? I'd feel lucky and pleased to get one, whatever he specialises in.

Affiliations were given a choice of how to spend some points on scientists, their level and the fields they specialised in - but I would have thought they have all been spent now, and that any new scientists will either be generated because of active research or perhaps at GM discretion