MOH_Floaty
What I would like to do is have new items released on to my market every Monday, Wednesday and Friday. My print-day is the Friday.

If I use the Market Sell command on Monday's turn and click the 'Standing Order' option - will it add to the market every Monday? Or will it move it to every Friday?

Naturally I know I can do this manually - and there are only a few items that I want to do this for anyway - so it isn't a major problem.
ptb
every friday (as it's your print-day)

As far as i know on friday, before all updates are done, your week-end standing orders will be run; then your starbase will be updated so you get your full merch/shuttle/teleport stuff and any mine/resource/recruit stuff. Then you have pre-production standing orders, production and finally post production standing orders.

smile.gif
MOH_Floaty
Ok - thanks for that.

I will just have to make a 'standard' market update turn I can re-use.
ptb
may i enquire why you don't just have it all done on the friday? i mean losing four days for one week, hardly seems a big thing considering how much easier it would make your life, if it's a standard weekly thing that is happy.gif



MOH_Floaty
I just want to leak things out onto the market so that I have enough stuff to keep it looking good. When I first took over the market I was a little embarassed when everything got sold and then I was left with nothing to sell. It then took me a while to get enough stuff together to then make it worth people coming.

Maybe I am just paranoid and should just update it every Friday and then forget about it. I just don't want people turning up mid week and not having any Harmony Hooch or Peace Whisky to buy rolleyes.gif
Auld Nick
Cannot see how you can get three days a week auto update but if you change your print day to say, Monday you can auto update post production (Monday) and end of week (Friday), I think.
Sjaak
QUOTE (drjpd @ Oct 27 2004, 11:14 AM)
I just want to leak things out onto the market so that I have enough stuff to keep it looking good. When I first took over the market I was a little embarassed when everything got sold and then I was left with nothing to sell. It then took me a while to get enough stuff together to then make it worth people coming.

I can understand you completely.

Most of the time an Public Market is costing you income, as you could probably sell it yourself for an higher price 'under the counter', so there is an specific reason to maintain an Public Market.

One of those reasons is to 'lure' people towards your starbase. So, that they might sell you some goods you can't produce yourself. As real traders prefer to have an profit on the way towards the base and from the base you need something to make sure they go to your starbase.

What I have seen an heared that at some bases traders will keep their ships hanging above specific starbases and at the update day, they just buy everything that comes available. Maybe an nice profit for them, but it surely helps to spoil the markets for newcommers.

MOH_Floaty
This is partially my need. I want people to bring some basic things - modules mainly - and hopefully they can by some nice trade goods from the major money that they make from selling me the modules. If there is nothing to buy then they won't come.

Also - I do like the idea of the public markets. Fair enough, I may make a deal, but I am selling somethings at a slightly reduced mark-up anyway to get the wider public in.

I guess what I would like is the ability to write in advance orders from my starbase (and I guess other things like my political etc) that don't have TUs associated with them and so can't use a "Wait for TUs" order. So have"Market Sell aquantity of whatever at agoodprice on Day 204.11.31" or "Special Action "Take down festive decorations" on 205.1.5" etc...

ptb
QUOTE (Auld Nick @ Oct 27 2004, 01:58 PM)
Cannot see how you can get three days a week auto update but if you change your print day to say, Monday you can auto update post production (Monday) and end of week (Friday), I think.

as far as i know end of week is on your print day as well, it's just before everything gets 'reset' so you can use remaining teleporter/shuttle capacities and the like without worring about having some during the week for emercencies
Jerusalem
"What I have seen an heard that at some bases traders will keep their ships hanging above specific starbases"


I'm primarily a trader. And some of my ships will sometimes do this. I do always try my best to carry a full load of cargo out to a starbase where I'm buying something though, because I recognise the lure effect of having goods on a Starbases market for sale, and try to reward that where I can.

The thing is though, if I sell 1000mus of lifeforms to a Starbase, I can sometimes sit at that Starbase for quite a while, buying up a couple of hundred mus of other lifeforms every few days, to try and get a semi-full cargo hold for the return leg of the journey.
ptb
Also half the time you have to wait for more tu's anyway, so why not wait that extra day for a full load?

In fact i can see the possiblity where adding a small amount each day to the market rather than a large amount once a week could hurt you. I, for example, am much more likly to jump to a starbase where i can get a full load than one where i can get a partial load, even if i knew there would always be a partial load the next day.
Sjaak
QUOTE (Jerusalem @ Oct 27 2004, 05:48 PM)
"What I have seen an heard that at some bases traders will keep their ships hanging above specific starbases"

The thing is though, if I sell 1000mus of lifeforms to a Starbase, I can sometimes sit at that Starbase for quite a while, buying up a couple of hundred mus of other lifeforms every few days, to try and get a semi-full cargo hold for the return leg of the journey.

This is one of the reasons why the current TU-costs for pick/up and delivery is not working properly.

If you have an ship with an cargo capacity of 6000 mus, you can unload it in 1/6 of an day, if it is all one order... But if you got six different types of goods you will take an complete day.

If we assume you can unload your ship at 10 TU's than it shoudn't matter how many orders you give... If it is one or 10 it doesn't matter... Even assume some overhead (by switching to an different type of grapler).

Look at current terminals in ports, most of the goods are stored in containers anyway and the guy sitting on the Cranes doesn't care what kind of goods they handle..
ptb
Ideally it would be a small fixed amount and then x number of tus per mu (or per 100 mus or whatever), to cover both a small amount for chaning good, checking them off or even finding them, and an amount so larger loads take longer.

Of course this assumes the 'guy in crane' type of loading... for all i know they teleport but can only teleport one good at a time.

Or maybe the containers for the cargo as self propelled and the time is how long it takes to code in all the instructions, where the system allows the same order given to any number of containers in the same group (cargo type)..

Who knows how Mica's mind works in such things happy.gif