Ro'a-lith
Last week:

QUOTE

A.I. APPLICATIONS (8537)
        Labs:      1            Mass:            160 mus
        Points:    19613        Next Conversion: 22500 points
        Bonus:    -4            Next Avg Result: +60 mus
        -3 Penalty, lacking Nano-Tech (8028).
        -3 Penalty, lacking Xeno Psychology (8033).
        +2 Bonus for University of xxxx (xxxx).


This week:

QUOTE

A.I. APPLICATIONS (8537)
        Labs:      1            Mass:            160 mus
        Points:    19713        Next Conversion: 22500 points
        Bonus:    -4            Next Avg Result: +60 mus
        -3 Penalty, lacking Nano-Tech (8028).
        -3 Penalty, lacking Xeno Psychology (8033).
        +2 Bonus for Prof Isabella (31430).


Surely this should be a cumulative bonus for the professor delivered last week and the University (+2 on each?)

I am also researching Patch Mk3 at the same starbase, however no bonus has ever shown for the University on that blueprint. I admit to not knowing whether Principle/tech bonuses apply to blueprints too or not, but I'd have thought they would?

Lastly, is there any way to have Universities display the full bonuses they grant? (This particular one may have a bonus in the organic tech line, but as the bonuses for universities are only displayed on actual research lines I cannot see anything)
Perhaps in the Scientists section of a starbase report - the University will be packed with scientists, right? <g>
Dan Reed
a few questions raised smile.gif

Should universities and scientists stack? in my opinion no - just the same as scientists don't stack, and for the same reasons (game balance)... the stellar savings on a big project from even a +1 scientist are huge! So you get the best applicable bonus for the project, just as you would have done with scientists for nanotech and xeno-psychology

You get the "scientist" bonus for every project which directly requires the scientist's speciality - and the speciality itself. If your scientist is for a principle, this does not include the blueprints which rely on techniques which rely on that principle

for the university bonus, try a tm for the complex....

Dan
Andy
scientists and universities should not stack research bonus as it will make it too easy to research high level tech without having the underlying principles / tech.

Andy
Ro'a-lith
Thanks, will give that a go. You've probably guessed where it is <g>.

Point taken about the related fields, but in terms of Universities and Scientists stacking... personally, I see Universities as facilities in addition to individual scientists applying studied science. They are, after all, a fairly signficant investment (250 modules for this one, in particular).

If anything, a University's research material will be such that a scientist in a related field would be able to lecture and disseminate new material faster, applying science to the normal research labs - via their bonus.

In addition... would copying the Patch Mk3 BP add +2 as well? I believe so, and will find out in a week or two - but if one doesn't stack then I don't see why the duplication should stack with scientists too.
Frabby
Technically, university complexes *are* scientists (I think), just not based on a "lifeform" type item but a "complex" type item. Accordingly, they do not stack with other scientists.
As for the IC arguments, be aware that Mica could turn them around and demand an university be present before any scientist can apply his bonus... ohmy.gif
Steve-Law
Personally I don't see why universities and scientists shouldn't stack. If Universities were "standard" complexes then perhaps not, but as they stand now (requiring several Special Actions, a suitable "subject" and a lot of modules) I think it is reasonable to apply it in addition to any relevant scientists. But I can accept it either way and can argue the "logic" of it for both. As a game mechanic it is probably more sensible to not stack them.

(I'm pretty sure that duplication will apply in addition to scientists/universities (iow they will stack))


Mica Goldstone
QUOTE (Steve-Law @ Dec 9 2004, 10:12 AM)
As a game mechanic it is probably more sensible to not stack them.

This is my line of thinking.
llywelyn
A side question tho'

Should we have the Scientists and University running from project to project? Or would it be better if there are more than one project that could be used, allow the player the option of "assigning" the Sci. or Univ. to a particular one.

Don't know the background on Ro' a-lith's projects, but it shows one one week and the other the next.

Just a thought.

Llywelyn
Ro'a-lith
The Universities, to all intents and purposes, seem to act pretty much as scientists in any case Llywelyn - for example, the university is granting a bonus to xeno psychology principle, but the scientist is running AI Apps tech instead of the uni, as that is the tech the scientist covers.
Archangel
QUOTE
Should we have the Scientists and University running from project to project


I may well be on a tangent here but:

1. I presume that multiple research projects can simultaneously exist and be active (i.e. at least 2 research projects in a non-suspended state).

2. I also presume that a scientist is not dedicated to any particular project on a full time basis, but can be assigned to different projects at different times for some smaller part of each projects' total elapsed research time, but not to two different projects at the same time.

3. I also presume that unlike scientists, universities can be assigned to multiple projects at the same time.

Are the above presumptions correct? unsure.gif

(I think that htis would be better placed in the Rules Q&A area)
Ro'a-lith
1) Correct, you can have starbases adding research points to multiple projects simultaneously.

2 & 3) Scientists and Universities automatically apply their individual bonuses to any projects running within a starbase. If a project is not in a related field, or a project is in a field related to both a scientist and the university, the (presumably) the higher bonus alone applies. They do not need to be 'assigned', you simply have a relevent subject under research and the bonus is automatic.

For example, my University provides +2 Xeno Psychology Principle, and my Scientist +2 AI Applications Tech.

Prior to the Scientist turning up, I had +2 bonus on Xeno Psychology and AI Applications Tech from the univsity. With the scientist present, I gain +2 on Xeno Psychology from the Uni, and +2 AI Apps and Patch Mk3 from the scientist.
David Bethel
This is not a bug as this was my intention for it to be like this - whether this is correct is another issue. (move to SBs)