Thomas Franz | |||
How do Hospitals work, how many do you need for having a decent chance to spot diseases? Thomas ************************ Hospital (1011) - 1000 mus Complexes are basically a collection of prepared and secured modules that have been specialised. The quantity per starbase mass determines the chance of spotting and neutralising diseases. Item Type: Complex (Hospital) Efficiency (%): 100 Build Requirment: 25.00 Basic Modules (410) | |||
David Bethel | |||
Hospitals are currently not used - when plagues are added then i'll release what effects they have. Until then you may as well deactivate hospitals. They will be very important when plagues are in and that should not be too long. | |||
ptb | |||
Are they used yet / is the plague stuff in? I just noticed one of my starbases as a load of them active so was wondering if it's safe to change that. | |||
Laton | |||
Hi, How do Hospitals work, how many do you need for having a decent chance to spot diseases? Managed to figure out it's about 1 hospital to every 1000 lifeforms at starbase to give good coverage Luke | |||
Avatar | |||
Will hospitals help in "recovering" troop losses if you're the defender? | |||
Rich Farry | |||
AFAIK Hospitals will have an effect once the infrastructure changes are implemented, but do not currently do anything. |