Nik
Title says it all really. Sensors, jammers, shields, scins, shield generators and targeting computers do not use crew factors at a Starbase (nor on a platform). But what does, as I cannot get the values to even closely match.
Also, do employees have crew factors and if so how much.

Nik
David Bethel
For platforms/starbases the following need crew factors
Launchers
Kinetic Weapons
Energy Weapons
PD Launchers
PD Weapons
Tractor Beams
Fighter Bays
Goth
QUOTE (David Bethel @ Aug 31 2005, 08:54 AM)
For platforms/starbases the following need crew factors
Launchers
Kinetic Weapons
Energy Weapons
PD Launchers
PD Weapons
Tractor Beams
Fighter Bays

What about tanks, artilery, space and ground fighters?

Goth
Rich Farry
QUOTE (Goth @ Sep 1 2005, 03:04 PM)
What about tanks, artilery, space and ground fighters?

Goth

None of these need crew factors (though with Space Fighters the crew factors are supplied via the Fighter Bays)
Goth
QUOTE (David Bethel @ Aug 31 2005, 08:54 AM)
For platforms/starbases the following need crew factors
Launchers
Kinetic Weapons
Energy Weapons
PD Launchers
PD Weapons
Tractor Beams
Fighter Bays

Just to be sure that I understand this. These are the only items that need crew factors? What about Warbots? I was always concern about building too many of these for fear the crew factors would be used on these and thus I would possibly have less available for space weapons (or tanks). If none of the ground units use crew factors at a starbase, that would make planning alot easier...

Thanks,
Goth
David Bethel
QUOTE
If none of the ground units use crew factors at a starbase, that would make planning alot easier...


as far as i am awair they don't.

Note: I tend to to 'as far as i am awair' or 'i think so' a lot. The code is 160,000 lines, its still very maintainable but i can not rememeber how everything is done. Some players will often know more about how things work via observation than i do, until i look at the code carefully / test stuff.
Rich Farry
Ground units (tanks and so forth) used to require crew factors, but were changed so that they were no longer required. I've not seen anything on my own turns to contradict this.

Warbots have negative ground combat factors, which do not have to be compensated for.
Goth
QUOTE (Rich Farry @ Sep 7 2005, 04:43 PM)

Warbots have negative ground combat factors, which do not have to be compensated for.

Does this mean that warbots cause damage to the enemy but count against the owner with regard to controlling the starbase?

Thanks for all the clarifications...
Goth
Thomas Franz
QUOTE (Goth @ Sep 7 2005, 06:46 PM)
QUOTE (Rich Farry @ Sep 7 2005, 04:43 PM)

Warbots have negative ground combat factors, which do not have to be compensated for.

Does this mean that warbots cause damage to the enemy but count against the owner with regard to controlling the starbase?

Thanks for all the clarifications...
Goth

yes, exactly.

On your starbase printout you all this

e.g.

| LONG RANGE GROUND UNITS |

<LR does not have control, cutting this section>

| |
| SHORT RANGE GROUND UNITS |
| PREF DMG FACTORS |
| 925 Battle Tank mkII (826) Open 41625 3700 |
| 380 Human Marine (506) Packed 760 3040 |
| 2313 Human Soldier (507) Normal 9252 9252 |
| 1430 Robotic Defence Bunker (840) None 42900 0 |
| 1236 Warbot (850) None 2472 -1236 |

in the SR report you see all you need to know. It states the preferred spread for each item, the damage it does and the control factors _at_the_preferred_spread_. Items with no spread do not get any modifications to their control factors if the starbase spread is different than the preferred item spread. Items with preferred spread do get a modification to their control factors when not in their preferred spread (control factors /2 for each spread away from preferred e.g. vet marine packed 8, close 4, normal 2, open 1 dispersed .5).

Right below this you get the control factors that the ground items and troops have in your starbase (current) and what control factors they will provide for each of the 5 spread types.

Warbots always have -1 control factors each regardless of spread since they have no preferred spread. They are basically extra defence (and firepower) for troops at the cost of control factors.


Thomas