HPSimms | |||||
Date 41.1: DTR GROUND PARTY Return (xxxxx) scouted you DTR GROUND PARTY Return (xxxxx) scouted you If the starbase knows that a position on it's enemy list (both space & ground) was scouting it why did it not attack it? Geoff | |||||
Romanov | |||||
Because a no speed Starbase cannot drag a shuttle moving GP into a battle. This has always been the case. It could be a design feature or a bug. If its a bug then a shuttle GP cannot avoid long range combat which has been a feature since BSE. The jury's out. | |||||
HPSimms | |||||
But a Starbase can stop ships in their tracks with its Tractor Beams. Seems like we have an inconsistancy here. Geoff | |||||
ptb | |||||
I thought vessels stopped with tractor beams could still leave combat (didn't count as pinned)? Also can you tractor beam people? And finally just because you spotted a scout checking you out doesn't mean you'd know where the rest of the ground party is, or where it had got to by the time the scout report was on your desk. | |||||
Jerusalem | |||||
"doesn't mean you'd know where the rest of the ground party" Yup, I always imagined it like the Starbase detected some sort of scanner had been deployed against it, from somewhere in the hills/mountains/plains around it, but the base hadn't actually spotted precisely where the scouts were. | |||||
Romanov | |||||
Tractor beams are line of site weapons, they cannot drag ships into battle which dont fire LOS directly at the starbase. Otherwise those 2 Hull ships of your would be held for battle more often. Platforms can use tractor beams since they are not affected by LOS. Nic | |||||
Andy | |||||
That particular GP came through the orbit and landed. Your base did not spot it coming through the orbit or in fact when it moved into the sector. So the question is if a starbase did not spot a stealthy GP in the orbit or in fact moving into the same sector as the starbase then should it automatically drag that same GP into combat when the starbase is scouted. I'd suggest not as starbases are huge and as such it should be relatively easy to scout a base with a low sensor profile GP. That and the fact that the starbase never actually saw the GP. If the starbase spots the GP then fair game the GP should get toasted. Cheers Andy | |||||
Andy | |||||
On a slightly different topic. If a starbase does not scan a GP entering it's sector why should it get a report that states it has been scouted? Andy | |||||
Duckworth-Lewis | |||||
Perhaps it's just me, but if I was a starbase governor and knew I'd been scouted I'd launch ground fighters and bombers... | |||||
ptb | |||||
Launch fighters and bombers to where exactly?
Entering a sector is passive, scouting is active your scouts have to be roaming over the sector looking for whatever it is your scouting for. I Imagine that it would be much easier for starbase security to notice one of the scouts looking around then notice a groundparty creep into a sector if it's keeping to itself. | |||||
Gandolph | |||||
well ill tell you where, if its a mountain region near your base, current military units in "real life" especially the Americans bombard and bomb the crap out of that area, does that not seem consistant with all military units. and the scanners idea from above. currently artillery is ready to fire and picks up this scanning device or if fired at by mortars etc it can locate it and return fire and hit within 20 metres upto a range of around 25km. now im not syaing it would pick up the exact location after one scan or shot fired but 2 scans/shots and you have a fix, this is current day artillery the howitzer with the swiss made computer tracking unit on board, so i would have thought the stuff of this games design should at least be comparable to that. but if it was that easy i suppose there would be no use for scouts | |||||
Gandolph | |||||
thougt about this for a few more seconds shouldnt the scout have a % chance of being caught/shot dependant on security levels of the starbase, and to satisfay one of the comments above. if its spotted scouting you then the gp is engaged, but similar to ship scanning if it doesnt spot you, you arent notified. | |||||
Mica Goldstone | |||||
Would you rather have knowledge that you have been scouted by a crappy GP, giving you advance warning of a potential major assault or some routine that vastly reduced the chance of spotting a scouting attempt (trust me, the chance of a merchandising/recruiting/mining/resource collecting starbase detecting a scouting party from a populated world would be infinitesimal) but with the ability to pound the half-dozen scrotes into the next life? | |||||
Jerusalem | |||||
> Pound the scrotes Heh. That would be funny though. Half dozen scouts pop head above ridge, and an entire starbases weaponry descends upon them, incinerating the 12 square miles around them. | |||||
Andy | |||||
Personally I'd prefer it to be realistic so would go for what you have suggested. Why should anyone have advance warning? Andy | |||||
Andy | |||||
Great idea although I think it also needs to depend on starbase size relative to the GP, although that really depends on whether you consider Security complexes to be internal security only. Andy | |||||
Lord Scrimm | |||||
Particularly in those areas where a starbase is within/right next to Urban sectors... Makes our job all too easy then Rich Fanning aka Lord Lawrence Scrimm CIA Intelligence Director |