David Bethel
Fixes
[1] Blocked adding tech to production
[2] Exit visa is now a 1 use item
[3] Fixed problem with pins remaining set on ships that move out of combat
[4] Fixed lots of spelling/typos
[5] Fixed blueprints for complexes
[6] Both scout and detailed scans have max boarders
[7] Changed research table to have -100mus, -50mus, -25mus, -10mus, -4000s, -2000s, -1000s, -500s as the failiors
[8] Added more reporting of research in starbase turns + fixed and tested scientists
[9] Fixed set research order again
[10] Fixed tech manuals for officer exp
[11] Added political warning for integrity under 25
[12] Fixed build ship order to make it clear what hulls/armour is being used.
[13] Added emarking size and surface area to GP/Platform/ships
[14] Changed ground report to have a long and short range sections + current control factors
[15] Fixed uninstall problem where an item gets lost if no cargo space
[16] Fixed problem with agents closing 4 complexes
[17] Fixed move to starbase bug with moving to a starbase on same planet (ground movement used as default)
[18] Added on patrol to combat report + removed dodge from platforms reports
[19] Scan power is now divided by sqrt(widthxheight) of a planet. To avoid complete confusion your scan power for a planet is now shown when you are in orbit (as well as your sector scan power).
[20] Added intergrity loss for install/uninstall (we are 6 months in so ships should be sorted but now)
[21] Fixed buy order not reporting stellars correctly
[22] Fixed problem with enemy lists reporting wrong.
Rob Alexander
QUOTE
[19] Scan power is now divided by sqrt(widthxheight) of a planet. To avoid complete confusion your scan power for a planet is now shown when you are in orbit (as well as your sector scan power).


Does this affect the chance of scanning ships that have landed?


rob
Mica Goldstone
QUOTE (Rob Alexander @ Jul 15 2003, 12:08 PM)
Does this affect the chance of scanning ships that have landed?

Yup.

The report is quite clear and actually shows for the planet currently being orbited.

Example for EEM Celebrist

LOCATION
Ganymede (8964) Orbit - Quadrant Alpha 6 - Sol System (11)

Sensor Rating: 58%
Planetary Scan Rating: 35%
Sector Scan Rating: 95%

Ro'a-lith
QUOTE
[20] Added integrity loss for install/uninstall (we are 6 months in so ships should be sorted by now)


I would have to beg to differ. Perhaps if we were all granted around 20x the blueprints we need to produce the items required to outfit our ships, maybe... blink.gif

The FGZ in particular only finalised our ship designs a few months ago.
kerryh
QUOTE (David Bethel @ Jul 15 2003, 11:04 AM)
Fixes
[13] Added emarking size and surface area to GP/Platform/ships
[19] Scan power is now divided by sqrt(widthxheight) of a planet. To avoid complete confusion your scan power for a planet is now shown when you are in orbit (as well as your sector scan power).
[20] Added intergrity loss for install/uninstall (we are 6 months in so ships should be sorted but now)

#13 - Very nice.

#19 - Interesting, howabout adding some details on what a particular terrain does to a position's scanner profile and scanner power (if it affects)?

#20 - Yeah, right, ships ain't ever going to be sorted. <g>
kerryh
QUOTE (Mica Goldstone @ Jul 15 2003, 03:23 PM)
The report is quite clear and actually shows for the planet currently being orbited.

Example for EEM Celebrist

LOCATION
Ganymede (8964) Orbit - Quadrant Alpha 6 - Sol System (11)

Sensor Rating: 58%
Planetary Scan Rating: 35%
Sector Scan Rating: 95%

Any chance we could get a list of the various terrain modifiers for scanner profile?
Rob Alexander
QUOTE
[13] Added emarking size and surface area to GP/Platform/ships


Embarking size I understand, but what does surface area do?


rob
kerryh
QUOTE (Rob Alexander @ Jul 16 2003, 09:21 AM)
Embarking size I understand, but what does surface area do?

Some devices, like say cloaking devices, only work with ships up to a certain surface area in size.
Mica Goldstone
QUOTE (kerryh @ Jul 15 2003, 07:06 PM)
Any chance we could get a list of the various terrain modifiers for scanner profile?

I'm afraid these are a secret that only the most dedicated player over the span of years will be able to determine. ph34r.gif
Suffice to say, they are sensible and reflect the terrain.
kerryh
QUOTE (Mica Goldstone @ Jul 16 2003, 03:30 PM)
I'm afraid these are a secret that only the most dedicated player over the span of years will be able to determine. ph34r.gif
Suffice to say, they are sensible and reflect the terrain.

Okay, one more question regarding this - is every terrain the same regardless of world, or is it world specific by terrain (i.e. if we're talking say Urban terrain on 2 different planets, would the value be the same because it's Urban terrain or does the planet the terrain is on modify the value)?
Steve-Law
QUOTE (David Bethel @ Jul 15 2003, 11:04 AM)
[2] Exit visa is now a 1 use item

Exit Visa is still not disappearing from the ship.
Romanov
The buy order appears completely messed up by whatever change was made.

I have seen my ships appear to pay random amounts for items that do not tally with the market site.

The FGZ also appear to have bought 800 Exile uniques which should cost them 120 stellars but they were charged close to 1 million according to my turn printout.

Nic
Lord Scrimm
QUOTE (Romanov @ Jul 17 2003, 10:36 AM)
The FGZ also appear to have bought 800 Exile uniques which should cost them 120 stellars but they were charged close to 1 million according to my turn printout.

...and this is a problem? laugh.gif

I wish I had that sort of problem wink.gif

Rich Fanning
aka ph34r.gif
Lord Lawrence Scrimm
CIA Director of Regional Operations
David Bethel
Its fixed now was just 'too simple' to test smile.gif So it went totally wrong to punish me.
Kragnost

Which is fixed? The "buy" issue or the exit visas?