gtdoug | |||
Here's a Tech manual I've just recieved... Dr. Lecota (xxxx) - 1 mu None Item Type: Political (Normal) Race: Human Output: 14 Lifeform: Yes Movement Rate: 100 (Ground) Why is there no 'combat' info? What is the output of 14? Here's a few more... Comrade Vortan (xxxx) - 1 mu None Item Type: Officer (Normal) Race: Kastorian Naval Officer: Yes Experience: 7 % Lifeform: Yes Movement Rate: 100 (Ground) This Naval officer won't fight in a ground battle... But this Civilian officer will... Lord Vivi (xxxx) - 1 mu None Item Type: Officer (Normal) Race: Human Lifeform: Yes Movement Rate: 100 (Ground) Defence: 2 mus Attack Range: Short Ground Combat Factors: 2 Preferred Spread: Close Weapon Stats: 2 Dmg, +8 Acc, 1 AF Blast Radius: 0 I'm emailling the turn report to KJC... so they can look at the position numbers. Thanks. GTDoug. | |||
Dan Reed | |||
officer items inherit the ground combat stats of the item they were created from - if they were created from an employee, etc. they won't have and combat starts Dan | |||
ptb | |||
I think they count as veterans of that type don't they? at least one of my officers appears to provide 8 crew factors. hmm i wonder if making an officer from a vet crew would give 16 factors | |||
gtdoug | |||
Hmmm... That means I have civilian officers who will fight for me and also Naval officers that are cowards... Maybe Naval officers should only be created from 'combat' lifeforms, not civilians - though this is a really minor thing. Anyone know what that 'output 14' means though? That's the one I was really interested in... GTDoug. | |||
FLZPD | |||
Is he adding 14 manhours to your labour pool? Could be your political is working in the mines :-) Hes just not very good at it ![]() |