Archangel
When a new player acquires a political, he is given a new freighter and a Broadsword to protect it....

Except the Broadsword is just a hunk of metal rusting away in space and consuming wages for the crew and marines on board.

Due to the lack of Naval officer, it would be hard pressed to defend itself, let alone anything else.

Now, at $10,000 for a Naval officer and in general the state of poverty of an entry level player coupled with the lack of credibility/credit worthiness of that same player with any AFF, it seems to me that the initial intent (incentive) comes up a little short on value once the new player works out what is still needed to get this ship functional.

Is this state an oversight due to the recent change in the rules, or is this supposed to be a mechanism to force the new player onto a spiralling path towards insolvency, where the only escape is to beg from the first willing AFF to be baled out?

Mica and/or David, this question is directed at either of you.


blink.gif
Dan Reed
It has to be that way, to avoid potential abuses where an aff creates hundreds of new startups and creates a political to give them an instant broadsword warfleet.

Unfortunate I know, but the game mechanics have to account for potential abuses. Ten thousand stellars is not a large amount of cash and I would expect that most affs will give that to the new player without worrying about breaking the bank...

Dan
Jerusalem
Doesn't it also stop a new player from being able to set active enemy lists any which way they wish on their new Broadsword, and flying into say, one o fthe more populated worlds of Yank, and starting a massive free-for-all as defend/support lists gets triggered?
Clay
Which opens an interesting (although slightly off-topic) can-o-worms...

I would like to see, or at least discuss, an Aff-set design for the new ships gained by taking a political position - I don't mean specific Aff design ships, but something much simpler.

For example, The MOH don't have a standing warfleet of any kind (from what I understand), so what the heck does a new MOH player do with their ship?
I would make more sense that the bonus ships are linked to the Aff you are in - by the time players gain a political position, they should hae a pretty good idea what aff they want to be with!
For example, new WMB political positions come with Caravels, not Broadswords. There could be just the two choices, or it expanded to include specific aff ships.

What ya think? cool.gif
Archangel
QUOTE (Dan Reed @ Dec 18 2004, 12:59 PM)
It has to be that way, to avoid potential abuses where an aff creates hundreds of new startups and creates a political to give them an instant broadsword warfleet.

At 2 Quid per week per political, KJC would be pretty happy I guess. In a way, I see your point, but there won't be too many "Branson's" playing this game. If they could afford to do that, they can buy KJC at any time I think.

Or, in otherwords.... an unconvincing argument .... wink.gif

However, I will make the request of my AFF as you suggest.

Dan Reed
a couple of hundred broadswords would cost £400 for that one-off hit at a big target - a fair bit of money, but certainly not a Richard Branson-level of cash...

Wars in BSE cost that amount quite easily - and they kept happening smile.gif

Dan
Steve-Law
QUOTE (Dan Reed @ Dec 18 2004, 07:44 PM)
a couple of hundred broadswords would cost £400 for that one-off hit at a big target - a fair bit of money, but certainly not a Richard Branson-level of cash...

Plus a couple of hundred false names and email addresses. And a big chance of being found out and damaging your reputation (if not thrown out of the game).

CNF Jon Tenor
QUOTE (Dan Reed @ Dec 18 2004, 11:59 AM)
It has to be that way, to avoid potential abuses where an aff creates hundreds of new startups and creates a political to give them an instant broadsword warfleet.

That could have happened before the "naval officer" rule change and never (?) did, though, right?
Garg
in case of that, then do i suggest a change then to start ups like this.

You get instead 2 caravels and if you loss one, then do we need a new order on the political, setup new start up ship, so if you loss a caravel, then can you get a new one for free or for a small stellar free, still max 2 of these per political.

This would mean you dont need the broadsword and there will nolonger be any problems smile.gif
Dan Reed
but that's the problem - you're getting these for free, they appear from thin air...which means that you wouldn't bother to protect it as it wouldn't hurt so much if you lost it - as you said you wouldn't feel like you needed a broadsword

If this was brought in I'd want every player who was there at the conversion to get the "everlasting caravels" as well - which adds up to a whole lot of production capacity every time a caravel goes pop - production capacity which counts towards the overall limiting values with stellar income which could be used for other things (like warships) instead.

Sorry, but I don't think it would be a good thing for game balance in the long run... is having a player ask their aff to stump up some (or all) of the $10k required for a naval officer really so bad???

Dan
FLZPD
QUOTE (CNF Jon Tenor @ Dec 18 2004, 08:55 PM)
QUOTE (Dan Reed @ Dec 18 2004, 11:59 AM)
It has to be that way, to avoid potential abuses where an aff creates hundreds of new startups and creates a political to give them an instant broadsword warfleet.

That could have happened before the "naval officer" rule change and never (?) did, though, right?

Before the Naval Officer change, new politicals had a fully working war ship, now - they dont. So I think they should get a free naval officer. If the naval officer couldnt be transferred (just as now the ship itself has a special tag so it cant be transferred), then this covers any potential abuse (transferring the officer elsewhere, etc).

Any abuse of the free political warship was already there, so I really think its just a mistake.

Mark

Mica Goldstone
Yup, it looks like an oversight. It would be sensible to give the new player an officer or change their start ships to trade ships.

With respect to abuse:
If somebody drops their political I should by rights delete their two ships and strip them of thier officer. If said officer does not exist I should strip them of $10,000. If they have no stellars, I can find out where the officer went and start slapping players around biggrin.gif
Archangel
QUOTE
With respect to abuse:
If somebody drops their political I should by rights delete their two ships and strip them of thier officer. If said officer does not exist I should strip them of $10,000. If they have no stellars, I can find out where the officer went and start slapping players around


Fair enough, no contest with that concept... rolleyes.gif

Given my last remark:
QUOTE
However, I will make the request of my AFF as you suggest.


and Mica's admission that this may be an oversight, I am uncertain now on how to proceed in this matter.

Mica please advise how we can best resolve this 'debate'. huh.gif
Mica Goldstone
If you create an officer on your broadsword, use a free special action to upgrade him to naval. Best wait until I am back at work though or you may be charged by accident.
gtdoug
Does this go for everyone's 'Free' Broadsword?

Or just those created since the Naval Officers were introduced?

GTDoug
Archangel
QUOTE (Mica Goldstone @ Dec 19 2004, 09:30 PM)
If you create an officer on your broadsword, use a free special action to upgrade him to naval. Best wait until I am back at work though or you may be charged by accident.


Thank you.

Have a great holiday.
ptb
QUOTE (gtdoug @ Dec 19 2004, 08:56 PM)
Does this go for everyone's 'Free' Broadsword?

Or just those created since the Naval Officers were introduced?

GTDoug

The other broadswords should already have naval officers as normal ones where altered when naval was introduced.
gtdoug
That's assuming you ever had an officer on your Broadsword...

My 'Free' Broadsword has never had an officer... so it couldn't be promoted to Naval at the Rule change...

Not being familiar with the combat side of the game I didn't realise that it needed one...

smile.gif

GTDoug

ptb
In which case you tell our fearless pd that our vpd said you can have the 10k for an officer from the rip treasure chests.

Just make sure you say it was our vpd and not me tongue.gif
gtdoug
Cor ...

My VPD is so generous...

Boss! Boss! Larry said I could have 10 thousand stellars every week til the Alien Livestock comes home...

And a new fleet of Caravels and a supply of 10,000 modules of my choice...

These RIP ... they are so generous...

GTDoug (Fleeing now!)

wink.gif

ptb
I just noticed my boardsword officer isn't a naval one either, and i created him way before the convert....

lucky i noticed before i tried to send it into combat.
murschel
Hi all... as a new player, I just wanted to point out that the "training mission" that is given to new players at the beggining of the game pays $10000, so right there you have just about enough to get yourself a naval officer (assuming you can scrape together a few more $ to pay wages, etc., which is much easier to do now that you have the Caravel).
Not that I would mind getting a free naval officer,of course!

biggrin.gif
Steve-Law
QUOTE (murschel @ Jan 19 2005, 06:22 PM)
Hi all... as a new player, I just wanted to point out that the "training mission" that is given to new players at the beggining of the game pays $10000, so right there you have just about enough to get yourself a naval officer (assuming you can scrape together a few more $ to pay wages, etc., which is much easier to do now that you have the Caravel).

Cool! Care to share what the missions involves with us old players (well I'm still pretty damp between the ears myself compared to some of the real old timers, but you know what I mean smile.gif

(Unless you think it will spoil it for others of course...)
murschel
QUOTE (Steve-Law @ Jan 19 2005, 05:29 PM)
Cool! Care to share what the missions involves with us old players (well I'm still pretty damp between the ears myself compared to some of the real old timers, but you know what I mean smile.gif

(Unless you think it will spoil it for others of course...)

[/QUOTE]

Well, the one I got involved picking up a Xenoanthropologist from Balmoral and transporting him to another nearby system to do some research, then bringing him back to Balmoral. Pretty easy for $10000, if you ask me!

Also, the cargo of 400 mu of Kastorian Delicacies can be sold for a fairly tidy profit (I got about $3200 for mine), and that helps with startup costs too...
Garg
I guess i again missed my start up mission then, how do you get that when you start up? i never had one in BSE nor in phoenix and i could have used another 10k <g>
murschel
QUOTE (Garg @ Jan 19 2005, 09:08 PM)
I guess i again missed my start up mission then, how do you get that when you start up?

[QUOTE]

I just got an email that had all the instructions for what I was supposed to do. I gather that it is something fairly new to the game...
Steve-Law
QUOTE (Garg @ Jan 19 2005, 10:08 PM)
I guess i again missed my start up mission then, how do you get that when you start up? i never had one in BSE nor in phoenix and i could have used another 10k <g>

I believe it's a very new addition from comments and suggestions elsewhere on this forum.
Garg
so i lost out on 10k? again <g>