David Bethel
>Should you treat a platform like a ship or a Starbase?

it is more like a starbase but the space is limited by the number of platform hulls, and it can have armour.

>Can somebody confirm whether bunks, magazines, bridges etc are necessary for platforms?

They only require platform hulls, weapons and troops. They also need fighter bays to launch fighters during combat. Anything else is optional, but putting things like bridges and quarters on them have no useful effect.
Quarters will hold crew but you dont need them to have crew on the platform.

>So do you actually need any personal to operate the items on the platform?
>Also, if you have marines on the platform for defence, you can just deliver them and they'll take up
>space but you assume that the platform houses them and that nothing else is required?

Correct. You can even use the marines to provide the crew factors for the platform.




kerryh
What happends to a Platform when/if it's Platform Control complex at the starbase gets destroyed?

Kerry
David Bethel
Nothing at the moment - i think the plan is to drop connected platforms by a % efficiency per platform control under the min required.... not sure about the specifics yet.
JasTomo
Am I right in saying a platform with Bunks and magazines would then have more protection for persaonel and protection for and ammunition stored on them...
David Bethel
QUOTE
Am I right in saying a platform with Bunks and magazines would then have more protection for persaonel and protection for and ammunition stored on them...


Yes for magazines with ammo but quarters do not protect personnel in ships or platforms.
To protect personnel in combat you need bridges and these work on platforms as well.
Kragnost
QUOTE (David Bethel @ Jun 24 2003, 02:44 PM)
QUOTE
Am I right in saying a platform with Bunks and magazines would then have more protection for persaonel and protection for and ammunition stored on them...


Yes for magazines with ammo but quarters do not protect personnel in ships or platforms.
To protect personnel in combat you need bridges and these work on platforms as well.


How does that work then as a Bridge/Battle Bridge/Aux Bridge do not appear to have a lifeform capacity associated with them? Will 1 bridge provide protection for 1000 Veteran Marines on a platform?
llywelyn
QUOTE (David Bethel @ Jun 22 2003, 07:49 PM)
Nothing at the moment - i think the plan is to drop connected platforms by a % efficiency per platform control under the min required.... not sure about the specifics yet.

Follow-up question... Can a starbase build a platform control and deliver it to the platform, thereby negating the effect of losing the control from the starbase?
David Bethel
QUOTE
Follow-up question... Can a starbase build a platform control and deliver it to the platform, thereby negating the effect of losing the control from the starbase?

You can not move complexes so no.
JasTomo
QUOTE (David Bethel @ Jun 24 2003, 02:44 PM)
QUOTE
Am I right in saying a platform with Bunks and magazines would then have more protection for persaonel and protection for and ammunition stored on them...


Yes for magazines with ammo but quarters do not protect personnel in ships or platforms.
To protect personnel in combat you need bridges and these work on platforms as well.

I though 'Bunks' gave protection to crew on ships and in platforms?

QUOTE
How does that work then as a Bridge/Battle Bridge/Aux Bridge do not appear to have a lifeform capacity associated with them? Will 1 bridge provide protection for 1000 Veteran Marines on a platform?


And if A bridge will help save crew/marines does it also have a crew factor multiplier?

How many crew would a bridge protect?
Nik
Why do bunks not work on platforms as they do on ships?

Also how many crew does a bridge protect?

Mandible
How do you put Armour on a platform? Just simply transfer it like an item and its auto-used or must it be in place when the platforms built?

Mandible
David Bethel
25 crew per bridge/battle bridge but none for aux bridge.
It is listed in tech manual as 'Defence' cargo cargo space.

Bunks don't protect anying on ships or platforms. They still 'work' on platforms as they give lifeform space however they are not needed.
Dan Reed
QUOTE (Mandible @ Jul 4 2003, 11:31 AM)
How do you put Armour on a platform? Just simply transfer it like an item and its auto-used or must it be in place when the platforms built?

Mandible

You do it the same way as when you add more hulls - deliver plates (or pick them up) with the "install" box ticked

Dan
Nik
QUOTE (David Bethel @ Jul 4 2003, 12:32 PM)
25 crew per bridge/battle bridge but none for aux bridge.
It is listed in tech manual as 'Defence' cargo cargo space.

Bunks don't protect anying on ships or platforms. They still 'work' on platforms as they give lifeform space however they are not needed.

I still don't see why bunks do not protect crew. TM states:

Bunks (98) - 10 mus

These are invariably used where space is a premium such as warships. They are
resilient to damage but this is on account of the large amounts of thorlium and
jacium that go into their construction.


Item Type: Ship item
Requires Blueprint: 10098
Build Requirment: 10.00 Thorlium (20)
2.00 Jacium (30)
Cargo Space: 5 mus (Life)
Defence: 40 mus

The cargo space is for lifeforms and they are resilient to damage. Can you please explain this.

Is this also the same then for ships?

Dan Reed
QUOTE (Nik @ Jul 8 2003, 06:08 PM)
I still don't see why bunks do not protect crew.  TM states:

<snip>

The cargo space is for lifeforms and they are resilient to damage.  Can you please explain this.

Is this also the same then for ships?

This comment refers to Bunks being harder to destroy than quarters. While this does not confer added protection to the crew (perhaps it should?), the fact that they last longer means that crew will be effective for longer - I believe David has changed things so that crew are only effective when there is sufficient life support capability for them to be active and not in space suits trying to avoid being shot....

Dan
Doc_mark
Any chance that platform design could be added to the starship design program? Or a new program even?

Doc
RIP
Kragnost

It is already supported if you add a definition for platform hulls to your data file. Then everything else should be reported correctly except that it indicates you can only have 1 layer of armour when you can actually have 2. Just don't try and meet the build "requirements" (e.g. must have at least 1 sensor, crew quarters, etc) as platforms shouldn't have any such limitations.
kerryh
QUOTE (Kragnost @ Jul 10 2003, 01:27 PM)
It is already supported if you add a definition for platform hulls to your data file.  Then everything else should be reported correctly except that it indicates you can only have 1 layer of armour when you can actually have 2.  Just don't try and meet the build "requirements" (e.g. must have at least 1 sensor, crew quarters, etc) as platforms shouldn't have any such limitations.

Really, what's the defination for platform hulls supposed to look like, I put what I thought would work in there:

CODE
Item=90,Platform Hull (90),100,9,100,0,True,0;
Cargo=50,0;
CrewFactors=0;


and have also tried:

CODE
Item=90,Platform Hull (90),100,9,50,0,True,0;
Cargo=50,0;
CrewFactors=0;


but the numbers (especially the scanner profile) just don't match what's on the turn results.

Kerry
Kragnost

I suppose it depends on how much you want work. I think that sensor power works and you can put weapons, etc on it. Never checked what the editor does for my 1000 hull platform in terms of profile as I expect people will see it from the other side of the system anyhow.
kerryh
QUOTE (Kragnost @ Jul 10 2003, 03:40 PM)
I suppose it depends on how much you want work. I think that sensor power works and you can put weapons, etc on it. Never checked what the editor does for my 1000 hull platform in terms of profile as I expect people will see it from the other side of the system anyhow.

Well when you're trying to figure out optimal designs for stealth platforms you kinda want to keep an eye on what the scanner profile will be.

Kerry
Mandible
QUOTE (David Bethel @ Jun 24 2003, 02:44 PM)
To protect personnel in combat you need bridges and these work on platforms as well.

Just to make sure I understand correctly :-) Does this mean that if I had my weapons targetting Lifeforms then instead I would hit the bridge? If so and the damage destroys the bridge, does this also kill the 25 crew inside it?

Mark