ALLIANCE RULEBOOKCongratulations on becoming a member of an official alliance. Some rules to bear in mind: 1) Fellow alliance members can not attack each other accidentally. ORDINARY MEMBERS GA (amount) Give gold to the alliance funds. The gold to be given must be in your party's bank account. QA (alliance number) Quit the alliance. If the head quits then head-ship is transferred to the oldest party left in the alliance. HI (char/plunder) (item) Any party can deliver a power scroll or message to any alliance storeroom TI (Char 1-15) (item) Only alliance members can use the Take Item order with an alliance storeroom, thus the party needs to be in the same settlement as their alliance SHOP MANAGERS AH See recruiter AP (line number) (item number) (price) This allows an alliance HQ to purchase stock. An alliance HQ can sell up to eight items or services, called lines. Purchases are made in quantities of 20 of a particular item (table B) or the initial signing on fee for whatever the service costs plus a weekly cost (table A). AP 1 101 4 would purchase 20 clubs, selling for 4 gold each as line 1. To change the price of a line in use, add 10 to the line number required, e.g. AP 12 118 5 would change the price of line 2, slings, to 5 gold each To clear a line (existing stock is lost), change the price to 0, e.g. AP 14 614 0 would remove the selling of thief skill from line 4 Specifying line number 9 is used to change the HQ defence level. For this the item number represents the defence level, 1(none) to 100(maximum) and the price should be written as 0. The defence level costs level x 2 gold per game week, e.g. Specifying line number 10 alternates the HQ between selling to everybody and selling to just alliance members. Write 0 for the item and price, i.e. AP 10 0 0 If the alliance head does the AP order and the alliance has more than one HQ then the head's party must be in the correct city. RECRUITER AH (city number) Changes the 'hidden' status of the alliance HQ in the city specified. All HQs start out as hidden. If you're going on a recruitment or sales drive then you may want to risk open display of your HQ's location. The down side of doing this is that every thief who visits your suburb will know the HQ's location.The manager of the HQ in the city specified may also do this order.
AE (party number) Expel a member from the alliance. The alliance must pay the party compensation of 100 gold per week's membership if they have been a member for more than four weeks, up to 10,000 gold. The head of the alliance can not be expelled, nor can an expulsion take place if it would cause the alliance to collapse. AW (party number) Welcomes a new member to your alliance (allows a party to issue a JA order to join your alliance).
TREASURER AG (party number or alliance number) (amount) This gives money from the alliance funds to any member party's bank account or any other alliance. You should note that this will be printed in the in-between turn events of all alliance members, so any attempts at embezzlement will not go unnoticed! The total amount that can be given is limited to 50,000 gold per turn. AN (city number) (shop number) Purchases a new alliance HQ. This costs 50,000 gold from the alliance coffers. An alliance is allowed to own one HQ per five active members. The party doing this needs to be in the city for this to work. The advantages of this are more places to sell from and sleep in and the alliance funds are spread over more locations so successful robbers will get less. The treasurer may also do this order. Your alliance may only build one HQ per city. ALLIANCE HEAD AA (alliance number) (0-3) This specifies your alliance's attitude to another alliance. 0 means none, 1 friendly, 2 neutral and 3 hostile, as per the normal A order. Any attitudes set here override all member party's attitudes to members of the alliance specified.
AJ (position) (party number) This specifies which members of your alliance will have which job. Position 1-20 is the shop manager of the alliance HQ in city 1-20. Position 22 is the head of alliance. This allows you to transfer the head-ship to another member of the alliance. Position 33 is the treasurer, responsible for buying new HQ and transferring funds to member parties. Position 44 is the recruiter, responsible for selectively increasing the alliance membership. A party may not have more than one position at a time. If appointed to a new one, the old position becomes vacant. To remove a position from a party without appointing a successor specify your own party number ORDERS SUMMARY
TABLE A SERVICES ALLIANCE HQ CAN PROVIDE
N.B. 50% of the price charged for the service is pocketed by the trainer. TABLE B ITEMS ALLIANCE HQ CAN SELL
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