alliance rulebook

ALLIANCE RULEBOOK

Congratulations on becoming a member of an official alliance. Some rules to bear in mind:

1) Fellow alliance members can not attack each other accidentally.
2) Your alliance can have attitudes against other alliances which overrule your party's attitudes against the other party.
3) Your alliance must maintain at least five active members. Any fewer than this and it is likely to fall apart. Should this happen all its remaining buildings will revert back to their original state and any remaining funds will be split between the remaining members according to their time in the alliance.
4) There is a maximum size of an alliance of 100 parties.
5) A party can only be in one official alliance at a time.
6) Different parties run by the same person in the same game may be in different alliances if they want.
7) If yours is a religious alliance then the head and recruiter get a printout of your alignment. It is up to them to encourage your devotion if it is lacking!
8) If you end your turn in a city where there is one of your HQs your party will automatically get free board and lodging there.
The new orders you may now issue are listed below according to alliance job. The head may do all these orders.

ORDINARY MEMBERS

GA (amount)

Give gold to the alliance funds. The gold to be given must be in your party's bank account.

QA (alliance number)

Quit the alliance. If the head quits then head-ship is transferred to the oldest party left in the alliance.

HI (char/plunder) (item)

Any party can deliver a power scroll or message to any alliance storeroom

TI (Char 1-15) (item)

Only alliance members can use the Take Item order with an alliance storeroom, thus the party needs to be in the same settlement as their alliance

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SHOP MANAGERS

AH See recruiter

AP (line number) (item number) (price)

This allows an alliance HQ to purchase stock. An alliance HQ can sell up to eight items or services, called lines. Purchases are made in quantities of 20 of a particular item (table B) or the initial signing on fee for whatever the service costs plus a weekly cost (table A).
To make a purchase specify an empty line number or one already selling that item, the item number of the item or service and a selling price. The price must be within the range specified in the tables, e.g.

AP 1 101 4 would purchase 20 clubs, selling for 4 gold each as line 1.

To change the price of a line in use, add 10 to the line number required, e.g.

AP 12 118 5 would change the price of line 2, slings, to 5 gold each

To clear a line (existing stock is lost), change the price to 0, e.g.

AP 14 614 0 would remove the selling of thief skill from line 4

Specifying line number 9 is used to change the HQ defence level. For this the item number represents the defence level, 1(none) to 100(maximum) and the price should be written as 0. The defence level costs level x 2 gold per game week, e.g.
AP 9 75 0 would change the defence level to 75, costing 150 gold per game week

Specifying line number 10 alternates the HQ between selling to everybody and selling to just alliance members. Write 0 for the item and price, i.e.

AP 10 0 0

If the alliance head does the AP order and the alliance has more than one HQ then the head's party must be in the correct city.

RECRUITER

AH (city number)

Changes the 'hidden' status of the alliance HQ in the city specified. All HQs start out as hidden. If you're going on a recruitment or sales drive then you may want to risk open display of your HQ's location. The down side of doing this is that every thief who visits your suburb will know the HQ's location.The manager of the HQ in the city specified may also do this order.

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AE (party number)

Expel a member from the alliance. The alliance must pay the party compensation of 100 gold per week's membership if they have been a member for more than four weeks, up to 10,000 gold. The head of the alliance can not be expelled, nor can an expulsion take place if it would cause the alliance to collapse.

AW (party number)

Welcomes a new member to your alliance (allows a party to issue a JA order to join your alliance).

 

TREASURER

AG (party number or alliance number) (amount)

This gives money from the alliance funds to any member party's bank account or any other alliance. You should note that this will be printed in the in-between turn events of all alliance members, so any attempts at embezzlement will not go unnoticed! The total amount that can be given is limited to 50,000 gold per turn.

AN (city number) (shop number)

Purchases a new alliance HQ. This costs 50,000 gold from the alliance coffers. An alliance is allowed to own one HQ per five active members. The party doing this needs to be in the city for this to work. The advantages of this are more places to sell from and sleep in and the alliance funds are spread over more locations so successful robbers will get less. The treasurer may also do this order. Your alliance may only build one HQ per city.

ALLIANCE HEAD

AA (alliance number) (0-3)

This specifies your alliance's attitude to another alliance. 0 means none, 1 friendly, 2 neutral and 3 hostile, as per the normal A order. Any attitudes set here override all member party's attitudes to members of the alliance specified.

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AJ (position) (party number)

This specifies which members of your alliance will have which job.

Position 1-20 is the shop manager of the alliance HQ in city 1-20.

Position 22 is the head of alliance. This allows you to transfer the head-ship to another member of the alliance.

Position 33 is the treasurer, responsible for buying new HQ and transferring funds to member parties.

Position 44 is the recruiter, responsible for selectively increasing the alliance membership.

A party may not have more than one position at a time. If appointed to a new one, the old position becomes vacant.

To remove a position from a party without appointing a successor specify your own party number

ORDERS SUMMARY

Give Gold to Alliance

GA

(amount)

 

Quit Alliance

QA

(alliance number)

 

Alliance Attitudes

AA

(alliance number)

(0-3)

Alliance Expulsion

AE

(party number)

 

Alliance Give Gold to Party or Alliance

AG

(party or alliance number)

(amount)

Alliance Hide/Reveal HQ

AH

(city number)

 

Alliance Job

AJ

(position)

(party number)

Alliance New HQ

AN

(city number)

(shop number)

Alliance Purchase

AP

(line number)

(item number) (price)

Alliance Welcome

AW

(party number)

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TABLE A

SERVICES ALLIANCE HQ CAN PROVIDE

SERVICE

NAME

INITIAL COST

COST PER WEEK

MIN/MAX CHARGE

607

Strength Skill

20,000

1,000

200

300

608

Weapon Skill

20,000

1,000

200

300

609

Spell Research

40,000

2,000

400

600

610

Magic Skill

40,000

2,000

400

600

614

Thief Skill

20,000

1,000

200

300

615

Etiquette Training

20,000

1,000

200

300

630

Use Edged Weapon

20,000

1,000

200

300

631

Use Blunt Weapon

20,000

1,000

200

300

632

Use Range Weapon

30,000

1,000

200

300

N.B. 50% of the price charged for the service is pocketed by the trainer.

TABLE B

ITEMS ALLIANCE HQ CAN SELL

ITEM #

ITEM NAME

COST FOR 20

MIN. / MAX. SELLING PRICE EACH

101

Club

60

2

5

102

Dagger

320

10

20

103

Short Sword

800

30

50

104

Long Sword

1,400

65

90

105

Great Sword

4,000

190

230

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106

Short Sword+3

54,000

2,500

3,300

107

Long Sword+3

54,000

2,500

3,300

108

Great Sword+3

54,000

2,500

3,300

109

War Flail

800

30

55

110

Mace

800

30

50

111

Short Bow

280

10

20

112

Long Bow

600

25

50

113

Light Crossbow

540

20

40

114

Heavy Crossbow

900

30

60

115

Short Bow+3

54,000

2,500

3,300

116

Long Bow+3

54,000

2,500

3,300

117

Warhammer

1,000

40

70

118

Sling

40

1

5

119

Axe

600

25

40

120

Battle Axe

1,200

50

100

121

Great Axe

2,000

90

150

122

Axe+3

54,000

2,500

3,300

123

Battle Axe+3

54,000

2,500

3,300

124

Great Axe+3

54,000

2,500

3,300

125

Short Spear

300

14

30

126

Spear

500

20

35

127

Dagger+3

54,000

2,500

3,300

128

Lance (not yet available)

54,000

2,500

3,300

129

Lance+3 (not yet available)

54,000

2,500

3,300

130

War Flail+3

54,000

2,500

3,300

131

Morning Star

600

25

50

132

Morning Star+3

54,000

2,500

3,300

133

Club+3

54,000

2,500

3,300

134

Mace+3

54,000

2,500

3,300

135

Warhammer+3

54,000

2,500

3,300

136

Light Crossbow+3

54,000

2,500

3,300

137

Heavy Crossbow+3

54,000

2,500

3,300

138

Quarter Staff

900

30

60

139

Sling+3

54,000

2,500

3,300

140

Halberd

900

30

60

141

Halberd+3

54,000

2,500

3,300

142

Short Spear+3

54,000

2,500

3,300

143

Spear+3

54,000

2,500

3,300

144

Quarter Staff+3

54,000

2,500

3,300

150

Cloth Armour

1,200

50

80

151

Leather Armour

2,800

130

160

152

Ring Mail

5,000

220

350

153

Scale Mail

8,400

350

600

154

Chain Mail

13,000

600

800

155

Plate Mail

18,000

800

1,200

156

Plate Mail+3

108,000

5,000

7,000

157

Chain Mail+3

80,000

3,500

5,000

158

Scale Mail+3

54,000

2,500

3,500

159

Helmet

120

5

10

160

Small Shield

400

18

25

161

Medium Shield

600

30

50

162

Large Shield

1,000

40

70

163

Small Shield+3

22,000

1,000

1,500

164

Medium Shield+3

44,000

2,000

3,000

165

Large Shield+3

72,000

3,200

5,000

166

Ring Mail+3

30,000

1,400

1,600

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